Damn, I feel so old hearing this since I have no problems with janky controls in video games.
On one hand I think Blood Money could be seen as the first time the series realise its potential (though I do go a little earlier than that), but on the other hand I did buy Blood Money for numerous people and they couldnât get passed Chile.
So maybe he has a point. I just donât like feeling this.
Fair play to you, Ro! I struggle with it myself, I have to say. I remember getting Contracts in 2004, and then going and buying H2:SA later in the year and finding it nearly unplayable, so if the jump backwards from Contracts to H2:SA was bad at the time, imagine what itâs like for me going back to Blood Money and before after playing the WoA!
Blood Money fans jumping back to Hitman 2 SA: âWow this is hard, I canât ever get passed Japan. Why is everyone shooting me.â
HITMAN 3 fans jumping back to HITMAN 1: âWow this HUD and inventory icons are giant.â
It might fit into the Retrospects thread, most videos in there discuss specific aspects of the game(s): Hitman Retrospects
https://youtu.be/5J816SKGqBY Found another weird Hitman 3 review that records it like a cartoon villain and insists that IOâs servers are always âfullâ like itâs a club only a certain amount of people are in.
- good game but really poor connection and none tech support.
Pretty interesting video. Iâve never heard of this person until now and now Iâm intrigued about his videos.
His point kinda stemmed from a perspective that Hitman 3 is too pricey and not generally a game to play VR specifically. While thatâs true and in some parts heâs almost right in that regard, it seems flawed at the same time. He played it on a PS4 so outdated hardware made it seem skewed when the PS5 has vast improvements to performance/quality to certain textures or rendering processes.
I guess in a way this video is more humour-orientated than video essay-orientated. Iâve never watched a video from UpIsNotJump so my best impression I got out of it is exactly that. For someone that titles their videos like a video essay I thought this would have serious tones to this video. Maybe I just hate humourous altogether - in defence of UpIsNotJump I probably should be more open-minded to certain videos than âexpecting the expectedâ.
However I did like this video for how derivative its comedy went. He kinda reminds me of NerdÂł in a way for their video style. I might start bing-watch more of UpIsNotJumpâs videos though, it was entertaining.
(This is also posted in Froteâs server, but I felt like reposting here)
Damn Irate Gamer uploaded a Hitman 3 video? Badumtish.
Dunno, most reviews for H3 from non-game journalists were pretty similar. Price a bit too high for 5 missions, Romania feels too short and out of place, not too many changes and because of how the game is structured it feels like a DLC for H2, story is laughably bad and the whole always online thing and technical issues relating to the servers just hinders the experience.
I donât see why some canât accept the reality.
Youâll never see me defend Blood Money when someone is bashing on it because of the issues it has from either fans or non-fans of the series and that is my favorite Hitman game
I was mostly making fun of the skits. I thought the story was pretty good, the guy compares it to Hitman 2 and claims 47 is just killing for the sake of it. But 47 is killing for a very personal reason, revenge for his childhood past and to avenge Lucas Grey. Heâs very altruistic.
His criticism that âevery level should have a storyâ just feels like someone who played the game once. Which is all journos letâs be honest.
True but letâs be real, with the exception of hard core Hitman fans and maybe fans of the stealth genre, you will never hear of people like him playing the missions over and over as IO intended. I donât even know from the top of my head any AAA game that requires multiple replays of levels to get the most out of it.
It used to be the standard but alas.
Really liked this review. Thereâs some questionable things he says like heâll knock the game for encouraging save scumming but he has good points I think and it was entertaining. I loved his mastery suggestion I thought that was legitimately genius.
good game, i like to play
HSRGVâs thoughts on WOA trilogy in general
Before you think iâm just blindly hating on this game, please donât. I donât hate the modern Hitman titles, i just donât like them much either. This review was written with constructive criticism in mind.
WOA was never exactly my cup of tea BUT i wonât deny it had the best gameplay of the whole series, and level design was fantastic too.
Now, like i said, iâm not a fan of H6. Quite a few things that i loved about Hitman were either missing or changed for worse. The only time i was genuinely interested and excited for Hitman 6 was back in 2015 when i first saw the snowy trailer and when the first beta came out. That was before i had realized IOIâs thematic design for WOA yet. Whenever i play Hitman 6 itâs mostly a chore of completing challenges while being mostly bored, and occasionally enjoying it.
For me WOA is mostly just about collecting shit, challenges in this case, and not about coming up with new methods (and improving my time) to kill targets. I have no inner motivation to kill the targets and take my time doing it. The very dull 007-esque tone and unappealing music (i rather play without WOAâs soundtrack, which makes it even more dull) puts me off and feels very non-Hitman. All that seems to make sense in this one is to collect all the challenges as fast as i can without any regard for stealth or score. Itâs boring, itâs very non-Hitman like and it makes me press alt+F4 within 45 minutes of playing.
Interestingly WOA marked the first time i was consistently uninterested in Hitman, i say consistently due to its episodic nature (despite the idiotic reboot naming trend, H1, H2 and so on). I wonât go into detail with this brief ââreviewââ but objectively speaking H6 also improved on a lot of things, mechanically, and also design-wise.
My dislike of the game was always due to purely subjective reasons, or so i thought.
Then later on this year i realized that my main gripe with the game wasnât the atmosphere and dull tone after all. Itâs something i hadnât thought on a conscious level before yet it bothered me. And that is, the LACK of challenge and suspense in stealth. This is due to the modern trend of stealth games having all these ridiculously overpowered mechanics, X-ray vision in this case. Now, i love the stealth genre mostly due to the atmosphere of tension and danger. This suspension and sense of danger is severely lacking in Hitman 6.
Due to footsteps being completely silent even at full sprint (yes and 47 being able to see people through walls at a great distance infinitely, i find myself feeling very bored and unchallenged 24/7 whilst playing. Yes, i know, thereâs the master difficulty which enables audible footsteps and you can turn off instinct in the options. But the problem is that since ââvery easy modeââ and the ridiculously OP mechanics are the norm in modern video games, games are often designed around those mechanics. WOA was primarily designed with accessibility and the ridiculously easy default mode in mind.
Even if i DO disable all the assisting features, iâd still be thinking â'WHY am i deliberately making this game artificially harder for me, sort of a like a fake hard mode. Especially when the game is more about collecting challenges rather than eliminating targets, and collecting is more about pragmatism and speed rather than immersion and fun as it is with contract killing for me ââ.
WOA was a good game for most but it wasnât for me. The dull, unappealing atmosphere (before someone says it, no, iâm not asking nor wishing for a dark atmosphere specifically, many kinds would do), the off-putting, excessively heroic and UNFITTING music, and the boring, unvaried voice acting (except for 47) killed my interest in the game.
Objectively itâs a good game, a great game, but it never felt anything like Hitman to me. Yet, sadly, now modern gamers are associating Hitman with only Hitman 6/WOA and how it depicts the series.
In other words, iâm glad WOA is finally over and IOIâs doing something else. With all this said, i must end this review by stating that Hitman WOA is and always has been a polished, quality product.
Your review left me some questions.
What are the things you loved in the older games that are not present or weakened in the recent games? Your review is generally hard to relate to without this question being answered.
Many people take their time and come up with new methods purely by their inner motivation. Yet you feel the other way, then why did you feel that way?
Again, what made you think that?
So you feel something wrong with customizing your experience? Do you have any reason?
If you wanted to seem mature and constructive, donât you think you should have thought again before you writeâŚthat?