https://youtu.be/ZfmkPVDRi0k I think this guy legit used alt accounts to like his own video. It had 2 views after 12 hours and 3 likes . https://youtu.be/CE_YdoTrQwk Interesting that this guy is reviewing the game level by level.
The reason why certain pipes are illegal is for game balancing. Paris is more of a tutorial and Bangkok is meant to be more difficult, so pipe usage is restricted.
His point about the unlocks and challenges doesnât make sense to me because itâs clear that it was deliberate to encourage people to replay maps. I donât understand his sort of weird hang up that challenges need to be difficult for him, a speedrunner, to do in order to be valid. Itâs meant to be a stepping stone or jumping off point to coming up with your own kills.
The rating system I think shouldâve made silent assassin a specific playstyle but I donât see how itâs a problem in a sandbox game that you canât just get silent assassin by doing any old shit. You donât have to always play that way. His idea for a stealth rating system wasnât very good because itâd just be confusing to learn. Like bullet distractions count against you but getting spotted doesnât? Itâs madness.
It just seems weird to me that he always second guesses IOâs decisions. Like if IO says âwe removed shoulder swapping because our levels are built on that specific camera angleâ he goes âhmmm well Iâm going to be an armchair developer and say itâs a bugâ.
Lastly, I donât get how a speedrunner can complain about keypads when the whole point of Hitman is memorising a pattern. Does he bash his head in every time he speedruns so he forgets where a target goes? Would explain his weird opinions.
I donât know, Kotti is good at getting IO to change things for the better (escalations being 3-levelers, headturning) but he also comes across as a guy angry they wonât return his calls. I remember seeing All Things Hitmanâs clip of his offline mode stream and I never saw him the same way. Like he outright said Kevin Ruddâs mod was âbetter than anything IOâs made in these new gamesâ even though it was using THEIR level design. I donât know, he comes across as a bit of a 30 year old boomer.
Well the IO employee who said it was for framing reasons also said he wasnât sure. So it could be a bug. Plus it is just awful they removed shoulder swapping
Thatâs more of a compliment to Kevin Iâd say
Yeah, I only agreed with maybe half of Kottiâs opinions in the whole thing but to each their own
Yeah it is stupid they removed it but I definitely think it was a design decision rather than a bug. Nothing about the camera changed between 2 and 3 and IO always remove things based off this weird hypothetical fan thatâs dumb as bricks.
The only review I trust to take a proper critical look into the game. (With other outlets saying, âif you donât like it youâre a hAtErâ)
Also my screenshots are in there.
Getting spotted counts against you, but it treats the way you get spotted differently and contextually. Shooting a sniper rifle in front of civilians and being found trespassing for 1 second are different situations and should be counted differently. In the current system they are treated the same way. THAT is madness.
And I donât see how this system can be any more confusing than tracking âNoticed Killsâ separately from Spotted and Body Found, which basically encompass everything that Noticed Kills does.
His system makes a lot more sense to me than the current one TBH.
Except you can. Examples of things you can do to retain Silent Assassin in the current game:
Knock out every single NPC on the level and kill the targets with no witnesses (as they are all incapacitated).
Shoot three times in front of guards, while trespassing AND openly holding a weapon in your hands while running past them.
Shoot loud guns, detonate loud explosives, shoot NPCs to make them panic and lock down.
And Iâm not saying that those things SHOULD blow Silent Assasin. But why is that fine, but having a single body found or being seen LEAVING a trespassing area for a fraction of a second blow your rating? There is absolutely no sense to that.
This is a thread for reviews. If you want to discuss the rating system I suggest creating a thread. There is no great dearth of people with strong opinions on the ratings.
Not really, but surely youâre not implying that the older games rating systems were perfect?
You could get caught trespassing in your suit in Blood Money and get away with it.
The rating system could have used a little bit of a modification. Like if they just changed no bodies found to no unconscious bodies found itâd be much better.
Adam Millardâs âArchitect Of Gamesâ YouTube channel just posted this video about HITMAN 3, with bonus points for pissing off @MrOchoa within the first minute or so! (And heâs right, IMO! )
Iâm watching the video, seen some of their stuff before and knew heâd hate C47.
But dismissing H2SA and Contracts, and even saying Blood Money wasnât good either is definitely hard to hear. Now I know how @MrOchoa feels every day.
Edit: this guy really hates Colorado and Santa Fortuna, now heâs gone too far.
Honestly, I think heâs spot on about the series in the big picture scale (albeit I donât agree with some of the finer detail-level stuff). Hitman games have always been better in theory than in practice until the WoA trilogy married the modern controls and âquality of lifeâ playability to the inventive ambition of the earlier games. Millard is still a fan of the series overall, but as someone who started with Contracts in 2004, Iâd agree with his take that the WoA is the first time that the Hitman franchise has truly lived up to its potential.