I’m really intrigued about the scrapped ETs in WoA. I know that about 95% of them only have a codename attached to them and that’s it, but (besides The Brothers) are there other scrapped ETs that have bigger remnants than their codenames or even their briefing images (like for The Tourist, although that one also used a placeholder model)? I saw @AnthonyFuller hinting at the existence of the scrapped PZ ETs in-game.
There’s a bit more about them in the ps4 version iirc
Accent Overhaul 1.3.1 - Japanese Guard Lines
- Further adds 1x JP Guard voiceset to Hokkaido (Sentry lines etc work)
- Makes all bodyguard sentries have the JP guard voice (No more Indian-sounding sentries)
- Makes all non-white Bodyguards, Chefs and Handymen speak Japanese since they’re mainly not customer-facing roles
- Slightly moves the balance of other professions to have more JP speakers.
Thanks again to 2kpr for doing the file conversions for me
In future will try to make some of the private conversation lines Japanese, but I’d have to learn Python to do it and I can’t be arsed right now
Is it possible to make multiple voices using filters?
You mean use the same voice but sounding deeper on someone else?
No idea
Its the version of 90% japanese? I need to change it or add?
Re-download the optional file. It’s been updated to have the new voice in there
Nice update:+1:
i think the only think missing its
“Found Trasspessing” that the guard say follow him
The file can be found ?
Hmm, not sure. Based on the way I’ve structured it that could happen if
A) The Berlin target who’s voice I’m using doesn’t have that line
B) The JP 2016 line calls it something different to what they call it for new H3 guards
C) It for some reason was never recorded for the 2016 JP Language pack
If it’s A or C then there’s nothing I can do. If it’s B it might be possible to fix manually. But for now I’m taking a break from this mod
Also please note, only the Bodyguard sentries (There’s 4-5 in Hokkaido) are DEFINITELY having guard voice lines. I’ve still left civilian Japanese voice sets on many guards so there’s a bit of variety and they don’t all have the same voice over and over again. I may have missed the Helipad sentries though as they were hard to distinguish in the editor
ah ok i see😅
i tought if you took Voice File for example from Hitman 2 SA italy map and copy it to Hitman 3 to Sapienza and they will speak italian for example
Its possible to do? Or its very complicated?
lol no definitely not. Old games have like 20 voice files total for each NPC type, no facial animation (FXAS) file and are terrible quality.
There’s simply no porting them to a H3 voiceset that needs possibly 600 different lines (and as many lip sync files)
What has changed?
- Tracks now loop correctly and won’t abruptly cut in the middle
- 6 new tracks were added
- It now includes the Hitman Contracts theme with and without storm
You can use the Simple Mod Framework to install and configure it. To change back to the default track, you can disable the mod from the framework.
It includes:
Hitman Codename 47 menu theme
Hitman 2 Silent Assassin menu theme
Hitman Contracts menu theme (With storm)
Hitman Contracts menu theme (Without storm)
Hitman Blood Money menu theme
Hitman Absolution menu theme
HITMAN (2016) menu theme
HITMAN 2 menu theme
47 makes a decision (H2SA)
47 in St. Petersburg (H2SA)
Champions of The Wild Side (Mindy Jones)
Skyfall (Adele)
The Red Army is The Strongest
Ey Iran (Gholam-Hossein Banan)
Feel free to give ideas on what tracks should I include in future updates.
To install:
- Install the Simple Mod Framework
- Download the file and import it into the Simple Mod Framework and Deploy.
Credits:
IO Interactive for the Hitman Games
Jesper Kyd, Niels Bye Nielsen and Thomas Bärtschi for the themes
REDACTED for the RPKG Tool
Atampy26 for the Simple Mod Framework
2kpr and Invalid for the significant help during production
Shown in action:
the music bit strong need to decrease volume little :S
but nice mod finally the menu can change
Can you add Hitman 3 Trailer music? And White castle japan from Hitman 2 SA?
Is this an actual clean version and not the version that played in the trailer (with SFX in the background)?
Edit: I’m thinking it’s the trailer version. Oh well. It’s the best we can do until it’s officially released somewhere.
Zero Gravity v1.0.0
Makes All Ragdoll NPCs And Items Have Zero Gravity
Mod is here: Zero Gravity at Hitman 3 Nexus - Mods and community
Video of mod in action: Someone Turned Off Gravity In Sapienza... - YouTube
since you do a lot of these, I wonder if there’s the possibility of a sort of ragdoll mode where you have guns have the physics impact of the Striker/El Matador , while having very little or no damage?
So, It’s been a while. Came back to Hitman 3 modding, is there any news? any tool updates?
Jump v1.0.0
Allows Hitman To Jump
Mod is here: Jump at Hitman 3 Nexus - Mods and community
Video of mod in action: Hitman Does Parkour In Sapienza - YouTube
Modding has gone too far