Is there a mod that allows you to spawn NPCs in the game?
Not at the moment. Would be pretty cool though.
Hey, modding gurus, I have a question for you.
Is it anyway possible to mod shortcut doors work like regular doors?
Should be possible to replace them with normal doors.
From further up in the thread:
This just makes them look like regular doors, not sure if anyone has figured out how to make them open and close yet.
Nah, thatâs not what Iâm talking about.
I mean that doors that are always open.
Iâm interested if someone can make them close and open - to make them work like regular doors so one can close them like any other door in the game and open them like any other door in the game
If the mods that eliminate the mask from the Devilâs Own suit or change the color of some suits can be made, would it be possible to create some kind of suit customizer? to change parts of the suits for parts of other suits or change colors, etc.
From my experience, when you mix the parts of different suits, some parts could overlap, so the customizer might not work as you expect.
Wahoo, letsago kill that sonuvabeetch bowsa.
Sorry, the third Partner is in another castle.
Dear 47, please come to the asylum. Iâve got some information for you. Yours truly, Shadow Client, Grey.
As primarily offline player, I wondered how feasible it is to do scoring offline (and play around with different scoring algorithms). Turns out, it is feasible:
Balancing is likely all over the place, though.
Edit 2021-05-05: Replaced the original link to the abanoned Nexusmods page with the link to the new home of the mod on itch.
Iâm keeping an eye on this.
I want to ask a question about renaming mod files to chunk28.
Why itâs noted on almost any mod? What happens if I do rename the file to chunk28?
Then the game wonât load it lol. People kept doing it so thatâs the reason itâs mentioned everywhere now haha.
It also might crash. But yeah, people keep thinking âone above the latest patchâ means chunk28.
Thanks a lot for sharing this. I also play offline primarily for the modding aspect of it and not having a score was one of the trade offs. Only thing I thought that would make it perfect would be to see if its possible to integrate the current sa indicators or any a custom temp sa indicators to it. Would it be possible to have it show as an objective for the time being?
Added as optional file âSA Objectiveâ in 1.1. The regular SA indicator is not accessible through the method Iâm using.
RPKG v2.8 Changelog
- HITMAN 3 Model (PRIM) exporting (Bones will also export but changes wonât be reimported) and reimporting with/or without textures:
-
GUI:
- Exporting:
- Right click a PRIM hash and select âExtract 00123456789ABCDE.PRIM model to GLB/TGA file(s)â.
- Reimporting
- Rebuild menu: âRebuild Primitive Models (PRIM/TEXT/TEXD) From Folderâ (RPKG(s) archive(s) will also automatically generate).
- Exporting:
-
CLI:
- With textures included:
-
-extract_prim_model_from
and-rebuild_prim_model_in
.
-
- Models only:
-
-extract_prim_from
andrebuild_prim_in
.
-
- With textures included:
-
GUI:
- Details Tab:
- Reverse hash dependencies will appear now.
-
Notes about model modding (Please read)
- Must use Blender and export to the glTF 2.0 GLB format.
- Do not rename any of the meshes.
- You can remove the LOD meshes if you wish to rebuild the model without them.
- New meshes must match the original mesh names and you can not add any extra.
- Specific export settings needed for models with bones:
- Untick â+Y Upâ under the Transform category and make sure âInclude All Bone Influencesâ is ticked under the Animation category.