That’s what I figured. One can dream!
I can say that something like you mentioned above is unfortunatly never going to become a thing. In the current state we can’t even add or remove NPCs to/from a Map let alone Objects like Cars or Power Sockets. And if I’m not mistaken, something like this can’t even be done in the older Games like Blood Money as of yet.
Would only be possible if IO handed us a (less complete) build of Glacier 2 engine so we could build our own maps using all of them assets (basically just a level editor)
Sadly I don’t have any time to dive into hitman modding these days, but if someone manages to make beanie boy playable, please hit me up.
If you can hear them in the game, there should be files of them within the RPKG archives.
I remember extracting stems of Are We Stars from HITMAN 2016’s files with QuickBMS and ww2ogg to make an instrumental version.
Totally get it, just shame that the dream isn’t possible. LOL. I guess the only hope is if IOI somehow in their good graces releases the glacier engine. Yeah, not gonna happen.
Thank you very much! Ill try this tomorrow and share the result.
A Dance With the… Guy Wearing the Totally Inconspicuous Golden Suit.
Put file into HITMAN 3’s Runtime folder.
Default location: C:\Program Files\Epic Games\HITMAN3\Runtime
Rename file to the next patch level of chunk0. e.g. chunk0patch1.rpkg
For it to work, in the same folder, packagedefenition.txt will also need to be patched.
How do I install this thing, can you remind me?
There was quite a handy Mod Manager for HITMAN 2, but seems it doesn’t work for H3.
@Atampy26 by the way, can you adapt this thing to HITMAN 3? It was your baby, according to old forum thread
It probably still works for Hitman 3, since they didn’t change how you install mods. Just select your Hitman 3 folder instead of your H2 folder when it asks (you’ll need to reset QM by clicking on the background and typing reset
).
Edit: you will however need to supply your own patched packagedefinition as QM simply replaces it with a working H2 one
I copied the folder with the Manager to HITMAN 3 folder, but I can’t see there any packagedefinition files and don’t know how to reset it because it asks nothing and clicking elsewhere doesn’t prompt any typing field
You don’t move the mod manager to the H3 folder, you select it in the prompt that displays when you first run QuickMod.
It’s in Runtime.
You click on the background and type, there’s no field or form.
I’m already using it for HITMAN 2 for quite long time now and launched it quite a few times, so I assume I need to clean the whole folder so it would be like I never used it, right?
Then seems it’s unavailable to me, because I don’t have tools to modify it, and don’t know how to do it
Well, I clicked, typed and nothing happened. Maybe I’m still doing something wrong
Drag and drop it onto this site and then hit “Set Patch Levels” and then “Save File”.
You just need to delete the mods
folder and reset QuickMod
I’m not sure why it’s not working for you, but you can also delete the QuickEdit folder in AppData.
You mean the folder in C:\Users\XXXX\AppData?
I have no such folder there
It’s in AppData\Roaming (%appdata%).
Na-ah, I checked all the folders and even a few subfolders in AppData, but still nothing.
Wait, are the QuickEdit and Mod Manager one the same thing?
I’m talking about Mod Manager, I have no QuickEdit installed
I mean QuickMod, not QuickEdit. Whoops
Edit: And the folder is QuickMod, not Mod Manager
I was talking about this thing, I see old forum is anavailable now, so maybe you don’t remember it