Hello! I’m working on updating the randomizer for 3.150.1. I’ll have a release out for Steam and EGS today.
EDIT: All right, here we go.
The Steam release binary can be different sometimes; if you are using Steam and are on version 3.150.1, and receive an error message when trying to use the mod, please share the error message with me.
Its look sick. especially the rain .
Like more content of Chongqing, the part that was missing maybe (kind of more street)
maybe need to add some npc if its sense to walk there like Chongqing map
Important fixes to spin history (‘Previous’ button now works with no issue), window recreation (external window can now be disabled and re-enabled with no issue), and my dumb mistake of forgetting to add map methods for S2 and S3 maps (in my defence, no one reported it).
Introducing the revolutionary bulletproof suit for Agent47!
Are you tired of getting taken down in the blink of an eye while playing Freelancer? Fed up with the relentless frustrations brought
on by the unpredictable RNG nature of the game? Well, fret no more! The mod is
here to save the day and inject some much-needed excitement and resilience into
your gaming experience. Your favorite assassin will become an unstoppable
force, shrugging off bullets like they’re mere mosquito bites! Say goodbye to
those infuriating moments of defeat and say hello to
The World of Invincibility!
*Latest Version is v1.1.8 update is available on Simple Mod Framework
It’s very cool to see them in different colours of suit too, the public areas of Dubai suffer a lot from what really looks like some kind of dress code. Nice work!
Thanks and I agree. From the 5 used Male Models in Dubai, 3 have a black suit jacket and all of them just wear a white shirt underneath it and as proven by my last model, Pario, a black shirt looks pretty sick.
I decided to do some more work on it (for Freelancer Variations) and release it on Nexus after all. Now comes with an actual contract so you can properly attempt and complete this ‘side mission’
(If you downloaded the unreleased version I posted, replace it entirely with this one)
In its untouched, simply ported form the mission was a total mess. Some changes I’ve made are:
Undone all weird deletions + changes (church was turned into an empty, mostly inaccessible disco room with weird stuff everywhere, and the priest and a guard in the backroom recreating the Abiatta-Priest dialogue but just sitting there doing nothing) and debug/testing shit IO had
The suited bodyguards were too classy for a grubby methlab, so I changed them to Delgado Cartel men and added a shallow backstory
Placeholder US voicelines have now been replaced with more appropriate lines
1x new guard has been added to the methlab building
Almost a dozen new NPCs have been added (some using previously unused scripts by IO) but they’re intended for the Freelancer variant I’m making, they will not affect this particular mission in any way
Most suited guards on the street have been turned into the police-style guards (Again, this is more for Freelancer Variations)
Peacock contract will come later when I can figure out why some things aren’t working correctly
Finished what I had planned for the Guests, however I might still add one or two female guests at the very least as the clone rate is even more dense then I thought.
Love it, especially black beret on first woman and tattoo on second. It’s very uncommon to see NPC’s with tattoos, outside few exceptions (and Freelancer leaders).
I wanted to ask, if you reface all H3 levels, will you release them all together in mod? Like, H3 refaced?
(The Hat on Model 1, might have been a bandage for an issue with the Hair, so it does look nice, yeah. )
It’s the Plan to release them all together in the End, yeah. Aside from a better download experience it also makes possible Bug fixes and updates alot easier.
With the Civillians done, including the formerly mentioned Models I still wanted to add, I now started the Workers. Before that though, here are 2 more Civillians I wanna show off, especially the Male One is a Model I’m quite proud off.
Nice, he looks unique (unlike the others where you can tell they’re based on Kurt or whoever), but fits together well. Looks a little chubby too which is uncommon in this game
DrMekar will make 4 normal looking models and then drop these absolute bangers.
Jokes aside, I appreciate these models because they don’t give off an “uncanny valley” vibe like most Hitman models and because I can’t tell what the original faces and heads were (I didn’t even know the beard on the third guy was in the game).
Thanks. Don’t agree on the uncanny part tbh, in fact I think that the WoA Triologie has some of the best looking NPC Models outthere, so everyone there own.
I’m afraid you won’t find the Beard as it’s merely a Texture
Thanks.
That’s another reason why Berlin is my favorite H3 Map lol. A bunch of Faces use different ‘diffuse’/face Textures there. One of the Ravers even uses the Head of Patrick Carlisle. Sadly they used mostly generic Heads in the other Maps with minimal exceptions such as the one Tier 2 Guard in Chongqing.
They did however did pretty good with suspects using unique Heads such as Ted Mendez, The Politican Assistant and even one of the Haven Winner Heads from Haven, Jack 9mm I think.
A mod that makes a massive sweep of localisation changes for the game. Contains improved descriptions for weapons, suits and items alike, and far less generic (and obviously placeholder) wording!
V1.1.5 Changes:
Fixed various spelling errors (my own, not anyone else’s)
Changed various text strings on suits for added clarity
Fixed biography of The Procurers that have malformed line breaks (seriously IOI, you need two <br>'s in the text, not one!)