HITMAN 3 - Modding Thread

I asked before, but didn’t get the specific details I need. I know the npc spawn coordinates and path data is stored in the maps, but where? From my googling, it seems like it might be in TBLU or TEMP files, but I can’t find any with any coordinates or path data. Which files should I be looking at? Thanks in advance!

Do you referring to the NPC coordinates? If so, there within the Location Brick. For Dubai for Example it would be called Scenario_Gecko.

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yes, the NPC coordinates. I searched in rpkg tool for “scenario” and found some temp files, and when I open them in the temp editor within rkpg tool it shows the categories, and there is an NPCs category that has coordinates listed.If I export the temp file to json the npcs seem to be mixed in with all the other entities(furniture, map pieces, etc). Is there a way to just export or seperate the npc coordinates/data? Why does the rpkg tool have it categorized but the json file doesn’t?

You can search for specific NPC per Name as the Mission Brick is a Mess, yeah.

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Dang, because I’m after the coordinates for ALL npcs, so to manually dig each npc’s coordinates is gonna be so much work.

I’ve mostly restored Methlab to H3. This includes everything except the debug stuff, the tools on the table outside church, and everything in the church

I will not be releasing on Nexus at this stage as it’s pretty tiny as a ‘mission’, and I’m mainly doing this to put it in a Freelancer variant.

https://cdn.discordapp.com/attachments/813773183965986817/1115116200037449808/MethlabRestoration.zip

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Update: 1.2 is out

Some important fixes and the addition of an in-game UI for displaying spins and custom spin editing.


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7 Deadly Sins & Deluxe & Trinity Weapons

New slots for new weapons has been added to your gear walls.

The only way to obtain them is to purchase from a mysterious old friend… Who could it be?


He is at the lake house front gate waiting for you…

The main reason I made this mod is to maximize the value of weapon inspecting feature. Most of these weapon are reskins which are cool but not really useful. With the inspecting feature from freelancer, the money I spend finally paid off.


For example did you know the goldbrick mine has a face? Did you know the Taunton dart gun have the studio name on it?
With that being said, this mod might have a lot to improve. Since my initial goal has complete I decide to publish now. But I’m open for suggestion.

In case you never knew what exactly were added, here is a list:

Pistols:
ICA19 White Trinity
ICA19 Red Trinity
ICA19 Black Trinity
The Taunton Dart Gun
The Serpent’s Tongue

SMGs:
Slapdash SMG
DAK Gold Covert

Shotguns:
Bartoli Hunting Shotgun Deluxe
The Maximalist Shotgun

Assault Rifles:
The Shashka Beast

Sniper Rifles:
Sieger 300 Arctic
Jaeger 7 Green Eye
The Golden Dragon
The Majestic

Melees:
The Straitjacket Belt
The Devil’s Cane
The Cat’s Claw
White Katana
The Proud Swashbuckler

Tools:
Greedy Little Coin
“Bubble Queen” Gum Pack
Guru’s Pen Syringe Emetic
Guru’s Emetic Grenade
Goldbrick Proximity Mine
The Roar Flash Grenade
The Serpent’s Bite


Other things you might need to know:

  1. You still have to own deluxe pack to access newly added items in store. Not 7ds pack because io didn’t add proper entitlement checks for them.
  2. Deluxe pack and Trinity pack have 6 briefcase unlocks. But this mod does not add them for obvious reason.
  3. Everything added are “persistent” items, meaning they won’t disappear at campaign abortion/failure or 47 wounded.
  4. io if you are read this plz fix white katana’s transform!
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Started Dubai Reimagined about a day ago, so I don’t have much to show except a little Teaser at the bottom. That being said, I had a question.

How are you Guys standing on me referencing to Dubai Refaced and or other Refaced Mods here? For Dubai for Example three things that come to mind are the NPC using Sierra Knox’s Head, the randomly barefoot Penthouse Staff Member or the Hatless Guard and big bearded Guard.

Should I include things like this again or those things too out of place?

  • Include them
  • Leave them in the Past

0 voters

Also, the little Teaser:

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You can just add that yourself?

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Please don’t be Ashley. Please!

This is a fun little thing. Clearly has an ET-vibe to it because the section of the map changed for the mission itself is very small given half of it seemed to be to test mechanics near the church, and clearly less work was put into this than The Brothers when we compare it to another unfinished mission, but it’s always neat to see stuff like this be playable. Thanks for the upkeep on that!

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I don’t think I quite understand.

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I think he mean this npc

I am. It’s her body texture (although you can’t see the tattoo in her second-hand outfit). It was also re-used for Lust (the exact outfit, dress and all).

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Maybe, It was at the final stage before publishing when I find out the 7ds checks were invalid. It was out of my plan for adding them so I decide to save it for another day. Hopefully this will be done in a short time.

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It’s the Body Texture from the Admired yeah. Seeing as quite a few Suspects use Tatoos, I thought it’s finally time I do that too and as I sadly don’t have any Images of the Suspects and won’t go through over 30 Models, I went with the most obvious one.

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I have a problem with HITMAN 3 randomizer mod. The error says that the client version is not up to date.
Does anyone have a fix for it?

Progress on Hantu Sandbox Mode (combined with ToD change, not part of base mod)





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I don’t think that mod has received any updates in a while

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