HITMAN 3 - Modding Thread

I’m not the Person you tagged, but H2016 Models are quite different from H2 and 3 Models, so unless there is a Lucas Grey 2016 Model, it’s quite a lot of work as the Heads are different Files and the Bodies vary in Size between the Two Games.

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added rpkg version for mod

Whenever i use hackable everything mod by [Atampy26] and enable distract npc option, it cause npc outline to simply disappear in instinct mode whenever i come near them and it never cameback. Anybody have any idea how to fix this issue?

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I want to change one the Miami racecars textures. Is it possible? As they are considered entities.

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Pew pew

Made using https://github.com/glacier-modding/G2WwiseDataTool (Not a shameless promotion at all)

Update: I got 3d positioning working and even got the audio to sound different based on the environment that it is playing in

Things I did:

  • use game aux sends
  • output to weapons audio bus
  • setup a custom attenuation
  • enabled 3d spatialization
  • enabled diffraction

I’m by far not an expert at Wwise and honestly my knowledge is very limited so someone with even more experience could probably make it sound even better.

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Reminds me of the Timesplitters cheat

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that is amazing lmao

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Thank you for your answer @DrMekar :heart: I didn’t knew that the bodies from the first game are so different from the second and third game. Well I will play the first game with 47 than (at least when I change disguises) :smiling_face:

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Then I imagine there’s no hope of importing body types from, say, Absolution.

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Not for the reason mentioned above. What they are saying is heads from the last two games don’t work with bodies from 2016 and vice versa. Heads and bodies from the same game work fine together.

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May I ask, are the bodies and heads from Hitman 2 and 3 bigger than from Hitman 2016 or smaller?

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IMO a stupid mod but I get the humor LOL. Then again, IOI already did that themselves with the ragdolls you get when you shoot someone with most sniper rifles or a Striker.

Personally, I’d be set with a way, one, to upgrade the sounds for like the AR-15 type rifles (like the Concrete Assault Rifle) and maybe the AR552, and for sure if there was a way to, one, have semi-auto fire for all assault rifles and SMGs, and two, maybe a way to adjust their rate of fire by adjusting that value (such as putting in a number before deploying the mod).

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Jeff always spawn release

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Same size, but the bonerig or whatever the correct term is is different, either their body goes all out of shape or their face does

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Ah I see :neutral_face: thank you @Kevin_Rudd :heart:

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ok we do get it youve mentioned the same 2 things about 1500 times

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This is getting a bit ahead of myself, but if Sandbox Hantu Port were to be in Freelancer, but had to be tacked onto a Season 2 map for file setup reasons, which Season 2 map would you prefer it share a slot with?

  • Miami
  • Santa Fortuna
  • Mumbai
  • Whittleton Creek
  • Isle of Sgail
  • New York
  • Haven Island
  • I would rather not play Hantu Port in Freelancer

0 voters

But bonus poll:

If there was somehow a way, do you think Chongqing would be the most appropriate location for it to share a slot with?
  • Yes
  • No

0 voters

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image


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Wait til you read about the Hong Kong map

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