HITMAN 3 - Modding Thread

I can’t help you but I’m very surprised about this because I didn’t knew! I was always wondering why they sometimes say who is there and sometimes not and thought it needs some special trigger.

Yesterday I found out it’s the same with Ambrose Island, Grey introduced Akka and Crest once, but everytime I played it again he said nothing. Well that explains a lot :sweat_smile:

If you get that mod to work I would download it :grin:

Dear mod users,
We know (a lot of) our mods are broken right now. We’re working on it!


Speaking of broken mods …

I hear you LU users. Don’t worry, the mod has not been abandoned.
There may be a pretty substantial update to LU 2 coming. :eyes:


Stay tuned!

13 Likes

Figure I’ll mention it here, too; the Randomizer Mod will not work with the 3.120.0 release. You can follow this ticket Year 2 Ambrose Island Update · Issue #3 · warriorstar-orion/ZHM5Randomizer · GitHub and I will ping it when I have a new release.

3 Likes

First attempt, I think it looks nice





29 Likes

Mod Request. Would it be possible to import the (disguise? or body/clothes) from Absolution, Tyler Colvin’s Cougars varsity jacket, and apply it to Noel Crest? :joy:

image

3 Likes

Instead of a complete time of day change, I wouldn’t mind a bit of “brightening” to the level’s current state.
I suppose it depends on a person’s screen, but for me I find everything a bit too dark. Especially the jungle areas.

4 Likes

I was expecting this but I thought it would at least take like an extra day or something.

1 Like

There’s still a bit to work out, there are a lot of not good (indoor) areas I haven’t shown :sweat_smile:

That might be up the Lighting Ultimate mod’s alley :thinking:

EDIT: I’ve just played around and one simple thing could probably brighten everything up in regular Ambrose: removing the colourcorrection from FX_PF_PostfilterController

It instantly made this daytime of mine brighter and less green


8 Likes

Deleting those files will likely cause you to lose all locally set data. That is, anything that isn’t backed up by the always online component will be unsaved. If you replay Dartmoor, you may be forced to exit via the default exit, as if it were your first playthrough. Same with Colorado’s first time required basement exit. In Dubai, all the elevators might become closed again. You will probably also have to re-acknowledge the privacy policy and possibly re-apply any setting customisations when starting the game.

1 Like

Time of Day Mod 1.6 - Ambrose Island

  • Adds Ambrose Island (Day), based mainly on Sapienza’s 2016 settings




24 Likes

very good fix
when its going to happend? more police include in the mod?

Anyone having issues running Reshade with HITMAN 3? My game just instantly crashes, no window ever opens. :thinking:
Installation is absolutely bare bones. Just install the first option. Haven’t installed any presets.
MSI afterburner and RivaTuner are both off.
Even turned off XBOX overlay just in case.
Tried renaming dxgi.dll to d3d12.dll.
Tried older versions of Reshade. (4.7 works but need 5.0+ with addon support)
Works fine with DX12 games Horizon Zero Dawn and HITMAN 2.
Not sure WHAT the issue is? sigh :man_shrugging:

The log file seems to be quite short IMO:
https://justpaste.it/7yr7o
Edit: Event viewer also shows:
Faulting module path: E:\Games\Epic Games\HITMAN3\retail\dxgi.dll

Edit:
FINALLY! For whatever reason in a subsequent Reshade.log it showed that vrclient_x64.dll hook LoadLibrary was in the Steam directory.
.\Steam\SteamApps\common\SteamVR\bin\vrclient_x64.dll
Just renamed that to vrclient_x64.dll.bak and HITMAN 3 loads! Hopefully that isn’t essential. lol :crossed_fingers:

Until “Lighting Ultimate” is updated with more refined adjustments…
This completely disables the shaders that draw the bloom decals and haze.
(Light rays are also affected as well as depth effect where far away scenery is lightened. Santa Fortuna, for example, looks horrible with this effect disabled.)
Download latest version of Reshade “with full add-on support” and install it to the Runtime folder with HITMAN3.exe.
https://reshade.me/
Download ShaderToggler_v101.zip and drop the ShaderToggler.addon into your Runtime folder.
https://github.com/FransBouma/ShaderToggler/releases/tag/1.0.1
Download the ShaderToggler.ini file to your Runtime folder. (Caps Lock toggle)
https://www.dropbox.com/s/kj4ozcyi3814uqq/ShaderToggler.ini?dl=0
Before


After

Before

After

4 Likes

But why we put a blur effect in the game like that I don’t understand…

It’s much prettier with the mod
You used the same principle as to hide the HUD I think right?

He’s still waiting for a fish to bite.

18 Likes

Probably for a similar reason why filmmakers use it; it adds softness, which could be desirable in some cases.

As for Ambrose Island, for me, the image feels more atmospheric with the blur effect.

I have always been in the minority that likes vanilla lighting.

Rain v1.1.0

Now on Ambrose Island!

Mod is here: Rain at Hitman 3 Nexus - Mods and community

12 Likes

There’s no “blur” per-se, that effect is mostly visible because of fog and bloom that is pretty high in the level, same as lens flares

1 Like

I do feel like there would be an better midpoint between the fog/bloom ones and the no fog/bloom ones. Without the fog it looks a little sterile and less atmospheric. Reminds me of indie 3D games a bit in that it kinda feels like I’m looking at the map in the level editor itself rather than through the atmosphere in the game.

3 Likes

That’s where the middle ground comes in.
Mine is just a quick fix. Doesn′t look too bad IMO on the new level but looks absolutely horendous on levels that have faraway scenery.
IOI have already made their choice about how they want to light their levels. It′s up to modders to ″fix″ (personal preference) it.