HITMAN 3 - Modding Thread

I didn’t even realise they left out voices from S1 :flushed: (Apart from SpecOps03 who I added to Dartmoor)

But yeah should definitely be possible and not that hard

Once again I will say I don′t know what the error message means. I never know what they mean. All I know is how to do the process properly without ever getting those messages.

Perhaps you didn′t remove the original weights from your new model? Or you didn’t weight it at all?
That′s all I got. Haha.

Edit: Yup. Was able to replicate this error by removing all the weights from the vertices. Which begs the question, why didn’t you weight your new model? You need to either transfer weights from the original model, auto create one from the armature, or manually paint them… However you do it, each vertex on your new model needs to be weighted to at least one bone.
If you don’t understand how to do this, there are plenty of Blender tutorials on how to weight transfer and weight paint models.

Found a few Screenshots of Face Diffuses in my Ansel Folder. Not sure if any are actual material though, I let you decide.


Lucky x Ewan

Viktor X Ewan

Billy X Old 2016 Guy

Lucky X Jim

Britanic X Jim

Vote here for the Face that should return. If you like none of them, vote for the ones you like the least not.

  • Lucky X Ewan
  • Viktor X Ewan
  • Billy X OId Dude
  • Lucky X Jim
  • Britanic X Jim

0 voters

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Nice
Can you do something like that to The block guards in Chongqing and street guards with asian faces for example?

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Billy x 2016 dude looks amazing! Britanic x Jim could be pretty convincing as well, but he looks more like a guy you’d find standing in line at a fast food restaurant.

Could you possibly do more chinese faces? There’s only about 5 in the game and I’d love to see more!

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@Scott_Peterson That would fall under Chongqing Refaced. For Chongqing though, I would need to find a way to change Models on NPC Basis, due to the Employee Pictures in the ICA Facility.

@CasualHitmanEnjoyer Thanks for the input, though the second thing is not really something I can make within Mendoza. To your second point, that’s no problem. There in fact already is a Custom Asian Head within Mendoza Refaced.

If u just change The Block and The street guards it will be easier?
Ica facility i think its not so bad because its international so few western workers and guards its fine

It would certainly be easier, but I prefer not to do a quarter of Refaced.

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Its could be really great Reface Chinese faces for Chongqing Guards






Those were from my Chongqing Refaced, I started in August or something Last Year. It was shortly before I had this big Crash, which made me unable to mod anything past Dubai (and DMGS for some reason). Face 2 and 4 also appear in Vanilla Hitman as Texture Edits in Hantu Port and Berlin and Face 3 is already used part of Mendoza Refaced V3, as it was in Part 2.

And here's the current Mendoza Refaced Progress, in case someone's interested.

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Maybe you could avoid using new faces to employees that their faces displayed (like trio which you can get fired), if it is possible.

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I thìnk you not need to change faces for the civilians npc, just the guards with western face because they are not asians. It will be great to change them

You mean the Special Characters like The Heralds, right? This is always a tricky situation, since it would then force me to always change the “Generic” NPCs like the Waiter or Guest. (So atleast in the Case of Richard Jones, I’ll probably just leave him.

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Hi, is there anyone taking mod commission? I am willing to pay. It is about the Lucas Grey mod. His head skin is more tanned than 47’s, so I am wondering if it is possible to keep 47’s own skin texture on Lucas Grey’s head. Another thing I want to be done is, since there is an option file that replaces all hitman23 costumes with Lucas’s head, I want to exclude the costumes with hats from the original mod because the hair will cause clipping issue.

Regarding Mendoza Refaced V3. I’m probably not gonna release before Ambrose anymore, not only because it comes out tommorow, but also because, l already saw a few Nice Face Diffuses on it, which
would then make the Version 3 released outdated pretty fast.

Nevertheless, I still have atleast one New NPC Model made.


Version 1 (Not Used)


Version 2 (Used, with Grey Hair)

Edit: Oh and here’s another Model still in the Works.

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Simple Frame Framework Faild In Deploy since the Update. anyone know if update SMF soon?

An update is in the works.

EDIT: The update has been released, update through the Mod Manager.

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I’m interested in modding the game to remove the 48 hour limit on Diana and Grey’s introduction of targets and key objectives. IOI added THAT fix to Hitman 2 in July 2019:

Who is THAT?
We’ve fixed an issue where Diana, Agent 47’s handler, would not introduce targets (and key objectives) in some missions. She will now do so again in her trademark style. However, we’ve made a small tweak to give her a few days off every so often. Now, after hearing Diana introduce a target (or key objective) once, she won’t introduce that particular target again for a period of 48 hours real-time. We expect that this change will make Diana’s dialogue less intrusive for repeated playthroughs over a short period of time and make her less of a meme, whilst maintaining her impact and assistance to 47. Note: Key Objectives include things such as the virus in Sapienza, Soders’ heart in Hokkaido, etc.

For me, it ruins the immersion that Diana is no longer speaking upon restarts of a level, because I like to imagine that even though I messed up and had to restart, every playthrough is 47’s “first time” in a specific level. So I’d like to remove the 48 hour limitation so Diana speaks every time as if it’s the first time I’m playing that level.

I’ve tracked the file to “\AppData\Roaming\Io Interactive\Epic\HITMAN3\LocalProfile”, where there are two files, “data.save” and “index.save”, that appear to record the information about when Diana last spoke. If I simply delete these files each time, Diana speaks again. All other settings appear to remain intact, but I’m not sure what other information I’m deleting when I delete “data.save” and “index.save”.

Does anyone know how I can read and edit these two files? Or how can I mod the game to block these files from being written to when Diana announces key objectives? Or do I simply have to be content with deleting them every time I want Diana to speak again within 48 hours?

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Versatile Syringes has been released! It adds the ability to poison food and drinks using syringes, and it works both online and offline.

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That one really should be in the game, like it was in BM.
Maybe to keep the vials and pills in use, they could make a longer animation for injecting poison into foods, and not let it be used while serving as a waiter or whatever.
But really, it should be in the game. Nice work with the mod Riiki.

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