I’m trying to put certain outfits from other npc’s onto 47 by using quickentity editor but I seem to run into a problem with some when the m_pBonesAndCollisionResource well resource don’t match between the two which makes so that either if I stick to the base 47 resource the head remains intact but the rest of the body suffers dismorphia or when I change said resource to the one matching the npc the body and limbs are fixed but 47’s head is deformed. My question is, is there a way to make it so that I can a have a best of both worlds (normal 47 head with normal npc body) or is that currently impossible?
Nice shot but you’ll have to wait very very very long time to see it in the mod .
I can help with that. I have the qnjsons of almost every male NPCs outfits on 47 so I probably already have what you want to make. Just tell me which NPCs you are editing. I can send you the jsons later.
So basically what I’m trying to do is create a mod where 47 wears all of the elusive targets outfits. As most know some of the outfits are already programmed into the game just hidden in the game files whilst others like all of the Hitman 2 and 3 ET’s don’t aswell as some HITMAN 2016 (The Chameleon, The Doctor, The Bookkeeper and The Fugitive). For those that don’t currently have an outfit for 47 I’m trying to replace 47’s clothes with them. Some have been able to work by just transfering to clothes from one file to another and not cause any issue but others are causing more of an issue as they do not all npc share the same BonesAndCollisionResource as 47. So the NPC’s I’m editing are Pavel Frydel, Perti Jarnefelt, Ji-Hu, Mark Faba, Vicente Murillo, The Censor, Kody Haynes, Philo Newcombe, Sully Bowden and Terrence Chesterfield. Now that I list them all I see it’s quite a lot so I’d be fine with just getting the first three if it isn’t too much to ask.
Cool, I have made everyone you said except for Vicente Murillo. He is too chunky that I couldn’t find any similar assets that fits 47. I mean he is doable but it’ll be too weird.
So are you in the g2 modding discord? It’ll be easier for me to find you there and dm you the files. Since I don’t want to make the mod public yet.
Yes I am in the g2 modding discord
Couldn’t find you by searching your forum name I use the same name there though, just dm me anything I’ll send it when I get my pc.
His discord name is: #studlover69
Is there someone I can talk to (based on stuff I’ve been told previously) about improved/altered stat and performance versions of a couple of weapons for possible offline use in the near future?
Hello, I have managed to hide the body and the suit, only the gloves are visible by creating a new chunk0patch.rpkg.
But of course when I change to another npc outfit, the body comes back.
Do you know of any way to make it permanent?
You’re right, a night time version of Colorado that’s been converted into something like this would be pretty interesting. This particular one is family focused but I’ve been to one that was pretty much only over-21 allowed which is obviously a better fit for Hitman.
Edit 4: And… of course once I tested the solution below, it doesn’t work.
I wonder why? Gotta do more testing. Perhaps the .TBLUs need to be duplicated as well?
Edit 5: SHOULD work now. The culprit was not duplicating the .TBLU.
Not sure what your end goal is? To always have 47 invisible except for gloves?
If that’s the case, you are are gonna have to replace every single 47 outfit .TEMP with that particular outfit that you modified.
“Simple” as making a .bat script to duplicate that .TEMP and rename them to all of 47’s outfits, then patching them to chunk0.
Of course, there’s the issue of knowing how to create a script to do what you want. Google, trial and error is in store. Perhaps there are programs that could help in the endeavor instead?
Edit:
Script should be (In a .bat):
for /f %%1 in (47OutfitHashList.txt) do copy Original.TEMP %%1.TEMP
for /f %%1 in (47OutfitHashList.txt) do copy Original.TEMP.meta %%1.TEMP.meta
Edit 2:
Okay… Just parsed the list of outfits of the spreadsheet.
https://docs.google.com/spreadsheets/d/e/2PACX-1vRDiyiqdRebu0Olvvkr20CDhh6ANxu7FOQZ_O-1YHFN9e6kh0WmpbwDYbfgzevSvc3fO4_4Exu1fmQH/pubhtml#
In Notepad++, bookmarked “hero” and removed all lines that didn’t contain “hero”.
Saved that as “47OutfitHashList.txt”.
https://www.dropbox.com/s/bt5lt3e8egn3wwh/DuplicateTEMPtoAll47Outfits1.4.zip?dl=0
How to use:
- Extract all contents of .zip into the same folder.
- Put your modified outfit .TEMP, .TBLU, .TEMP.meta and .TBLU.meta in there as well.
- Rename your original .TEMP to “Original.TEMP” and .TEMP.meta to “Original.TEMP.meta” (Replace the hash of .TBLU and .TBLU.meta. with “Original” as well.)
- Double click the .bat.
It should create a folder named “chunk0patch” with all the .TEMPs and TBLUs required to replace all of 47’s outfits with the “Original”. - Create an .rpkg from the chunk0patch folder, renaming .rpkg accordingly.
Just replacing 47 outfits as detailed above seems to work in all the levels I’ve tested so far.
Edit 3: Forgot about the .TEMP.meta Oops.
Or… Let’s just replace EVERY outfit!
With the Signature Suit.
“Fun” .
https://www.dropbox.com/s/7citj4k5z5f0fv1/chunk0patch3_ReplaceEveryOutfitWIth47SignatureSuit1.1.rar?dl=0
(Fixed. Shouldn’t crash levels anymore.)
For those who’ve used the accent mod or played Chongqing Noodle Massacre, you’d be aware that all Asian sentries are replaced with Indian voices because all the civilian/target accents of the game do not come with sentry/guard lines, so if I put them in then they’d just stare at you silently and not give you warning you’re about to enter restricted area or need to be frisked etc.
Well thanks to our good friend @2kpr we can now read IO’s “SDEF” files used for accents, and it’s a much easier method to give people guard lines (so long as you’re re-using speech files that already exist somewhere in the game, otherwise it requires much more effort if you want to put in custom voice files)
So expect an update to the Accent Overhaul Mod (and Chongqing Noodle Massacre) when I have time in the next month
Oh, that looks awesome! Yep, I meant something similar that.
Nice !!
need one in the roof enry too (where is the sniper one)
Great, thank you!, your file works very well, would be cool a mod with agent Smith.
Unfortunately the one I make with the .bat file is crashing.
This is the mod that hides everything but the gloves, maybe I’ve done something wrong
https://drive.google.com/file/d/1lrA_64ZifbTl-CblNw_uESOYB1A-yZeK/view?usp=sharing
Amazing job !!
I just think need to weaken some lights in the Restaurant, and Laundry green light little annoying. They strong and not like the Chongqing noodle mod.
But the others great, i liked the Block too look beauty. and the Arcade awsome
Edit: Darn. Just tested Paris and it crashes. Testing each level for compatibility is gonna be annoying… And then to figure out the WHY.
Edit 2: In my mod where I replace all “Actor” “Nude”, and “Hero” outfits with the signature suit, it works great, but if I just replace the “Hero” Outfits it crashes certain levels when they load up. How very frustrating!
Works fine for me.
Make sure to follow the directions exactly. Renaming the hashes of the .TEMP, .TBLU, and their .metas to “Original”.
Also… have your original mod at chunk0patch3 and the .TEMP/TBLU made by the script in chunkopatch4.
Alternatively you can unpack your original rpkg and combine them. (Make sure you don’t pack your original .TEMP/.TBLU along with the same hashed TEMP/TBLU output by the script.)
I finally got the motivation to work on it, so now the revolver mod is complete. Only issue is that the current version of the framework doesn’t pack in textures properly, so the release will be delayed until the framework is updated.
It’d be nice if adding modded weapons doesn’t have to automatically replace something that you already have, even though with all the reskins other items you probably won’t miss what they replace when you play offline.