Hitman 3 - July 2021 Patch (3.50)

Lol, I’d prefer something that doesn’t break after using it.

Yeah but thats excellent for speedrunning its the fastest throwable in the game. In fact I want to say the briefcase os the slowest throwing animation even in the previous game

Is that really the fastest? I didn’t know that. I’m not a professional speedruner, and if the briefcase is all I have, i just wish I could throw it like every other item.

But you can, you just need to aim it first. It’s not like every other item it carries other items in it. Of course itd be a bit heavier

Using it as a simple distraction should be straightforward. I get impatient when playing this game and this change bugs me.

What do the serpent item and cross bow do?
Would like first hand reply please. I can’t play until the weekend.

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The crossbow is basically a flashbang for the person you shoot. I’m not sure about the snake thing.

The Serpent’s Bite is a reskin of the Remote C4/Semtex Demo Block

Its not a change it wasnt added retroactively to Hitman 2

Does it have a “sticky” feature or does it bounce?
Because a sticky feature works be really good.

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It doesn’t have any sticky feature, it’s placed/thrown like every other remote explosive

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Focus on something else, otherwise you’ll just think about it all the time :grinning_face_with_smiling_eyes:

Focus on that door that does not open in Sapienza since january, it’s more breaking than a missing model :smirk:

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That’s a really well compiled list of bugs. I was disappointed to see that the Sapienza lower kitchen entrance hadn’t been fixed, but I had no idea how broken the game was.

On a positive note, though, I can confirm that the horrible menu flickering has been fixed on Xbox Series X.

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I just wanted to add that this approach isn’t likely to have the desired effect. Issues like this will be tracked (in fact, this particular one already is in the system) and then prioritised based on their severity and potential impact on players, rather than the amount of players who report it. Once the issue has been reported to player support, more tickets about the same issue are only causing ‘busy work’ for the player support team because there’s nothing more that they can do at that point.

Of course, when we get an influx of reported tickets about disconnections or players not being able to access content after a patch, we do look at how many people are reporting it as a measure of how it’s likely to impact players.

This isn’t a definitive insight to all that goes on in player support and there are of course nuances that I’m likely overlooking here, but I want to discourage that player support is flooded with tickets around a particular issue as a way to try and rally support for a desired fix.

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Thanks for the clarification, Travis, appreciate it. :+1:

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Yes, I can confirm this since bunch of people reported connectivity issues on Stadia since 9 july and it’s still not resolved.

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These are two good examples from a – now fairly long – list of things which make this current version of the game cumbersome and not enjoyable to play at times.

Why we can’t at least get clarification on whether the shoulder swap will/won’t be returned to its previous state at some point (rather than getting even more superficial changes and resprays added) is particularly irritating.

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But how can I know If the problem I am encountering has already been reported by others and possibly acknowledged by the team ? Wouldn’t be better to have a public list ?

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I’m not following yours discussion, but I suppose you’re talking about known game bugs.
There is a such list.
It can be found even on our forum, but as I understand it’s not updated anymore.
Because they launched HITMAN 3 Player Support Hub where you can find various info about the game, including Known Issues

Both things are public, just maybe not well-known yet, but we trying our best

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An open bug tracker would be nice, where you can upvote and comment on issues…etc I had opened one back in the days but the game support was stopped a few months later, most issues were falling into IOI’s backlog for the next game. And to be honest, I don’t even know if IO was watching it at all.

If someone want to retry, I used this :

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