I just wanted to add that this approach isn’t likely to have the desired effect. Issues like this will be tracked (in fact, this particular one already is in the system) and then prioritised based on their severity and potential impact on players, rather than the amount of players who report it. Once the issue has been reported to player support, more tickets about the same issue are only causing ‘busy work’ for the player support team because there’s nothing more that they can do at that point.
Of course, when we get an influx of reported tickets about disconnections or players not being able to access content after a patch, we do look at how many people are reporting it as a measure of how it’s likely to impact players.
This isn’t a definitive insight to all that goes on in player support and there are of course nuances that I’m likely overlooking here, but I want to discourage that player support is flooded with tickets around a particular issue as a way to try and rally support for a desired fix.