<HCCE> Contract Creator Extended [Mod/Tool v1.7]

Is this for Stadia? I wonder if the tool do all the same things for Stadia, because it was never intended for it :thinking:

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It has worked for 10 contracts I have remade, and I remade some other ones after it. It is only this one contract that it wouldnt remake…

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Try play any mission online see if you can play it. It might be some kind of “Contract not available to you” error I experienced before. Usually just wait for an hour or less and it should be fine.

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I’m referring to error logs not working for Stadia

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Error logs don’t show up if the tool did not attempt to write them. If the tool says “check logs“ and there are none, then that is a bug.

You might still able to get useful information from Fiddler itself, as described here:

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you forget dubai one,and ICA facility one…

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Processing: 231_Response.txt…

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Error:

Recreation failed at json parsing

Newtonsoft.Json.JsonWriterException: Unexpected end when reading token. Path 'creationData.Targets[236]'.
   ved Newtonsoft.Json.JsonWriter.WriteToken(JsonReader reader, Boolean writeChildren, Boolean writeDateConstructorAsDate, Boolean writeComments)
   ved Newtonsoft.Json.JsonWriter.WriteToken(JsonReader reader, Boolean writeChildren)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateJToken(JsonReader reader, JsonContract contract)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolvePropertyAndCreatorValues(JsonObjectContract contract, JsonProperty containerProperty, JsonReader reader, Type objectType)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObjectUsingCreatorWithParameters(JsonReader reader, JsonObjectContract contract, JsonProperty containerProperty, ObjectConstructor`1 creator, String id)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   ved Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
   ved Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
   ved Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
   ved Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
   ved H3ContractExtension.View.Recreator.RecreateClick(Object sender, EventArgs e)

Probably too many targets in this case. People you play with fire if you keep on doing this. :joy:

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And such a contract will probably be unplayable: game just won’t load the contract by freezing itself and closing to the desktop in the first second of opening cutscene.
There are couple of this kind of broken contracts in the game already

Somebody asked me to try and remake it for Stadia… I dont know how to make such large .json

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You think Stadia will handle this one?
Well, good luck then

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Btw as it seems like that Stadia indeed works for the Recreation functionality, I will work on the main post to fix, update and extend some things. Maybe we get to find out if Switch works too. In that case these modded contracts can be made accessible everywhere.

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there is only one way to find out, as you are not running the game locally but on Google’s servers. So maybe they are powerful enough?

So far the KE contracts I have played have been very smooth.

Maybe, though these might also be engine limits. Also you probably cannot make you game session draw 90% of Google’s computing power. :stuck_out_tongue: They likely run on virtual computers with limited resources not much above what is needed to run the game maxed out on a local PC.

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Just checking back in to this game after a while off and this is more of a pleasant surprise than the actual DLC. Thank you all for the effort you’ve put into this, I’ve wanted something like this for a long time.

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When I made the FC during H2’s run, ‘The Futo Suit Domination’ the ability to have way more of Caruso’s guards be targets would’ve made it even better. Better in reenacting the golf-course scene from the movie it’s inspired by. :joy:

I guess I should get on that if someone hasn’t already… Kinda hard to do when heavy stuff is going on in real life.

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My mind is blown. Just discovered this thanks to trending contracts. “Nightmare Call” fits so well with the season of wrath.

I read the opening post but there is something I don’t understand. How are these contracts created for Xbox? I understand they need to be made on PC first, but how does the recreation process work?

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Another reply of mine might make it more clear:

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I’m a complete noob so it doesn’t :-p This is probably over my head. Don’t understand how a tool running on my PC can impact stuff I do on my Xbox. Is there a step by step manual for people like me in the works? :slight_smile:

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