Give Newcomers 'n novices a change to play Hitman!

I hate games that do not allow NOVICES/Casual Users an opportunity to SAVE their position. IOI must be made to realize that not ALL are EXPERTS/Advanced (as they deserve/expect to be if they play it for years). This absolutely both discourages & turns off someone who wants a chance to be able to play for years (ex. me at age 78). Shouldn’t we be allowed to do so as in other games (ie. Assassination 3). And, while you’re at it. Give Hitman an armed DRONE as a weapon (found, earned or otherwise). Bring him up to modern times.

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You can save your game in the campaign missions. You only get one save per mission on Master difficulty though. Casual/Professional difficulty, save as much as you like.

You can’t save the game during Freelancer missions, Contracts, or Elusive Targets. Saving would defeat the point of them really. Not that I agree with the ET model, but it is what it is.

A cool idea but it doesn’t feel very Hitman to me personally. Have you tried the newer Ghost Recon games? They have that sort of thing.

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I think it might have been an accident that you included your e-mail address in your last post. It‘s probably not a good idea to keep it there. You might get a lot of unwanted messages.

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It would NOT “defeat the purpose” for a novice: Only an expert. A novice already has the extreme challenge of getting anywhere/advancement in the game being the skill factor is nil. Therefore, a feature of inclusiveness to we “casual users” (as they call us. We call ourselves unskilled until we can actually make headway into a game at all) is not there. IOI needs to add it in so ALL can play the game. I’m tired of playing the same original missions over-and-over with nothing new but those “freelance, contracts, and elusive” targets that are definitely off-base for newbies (One has to think like one to understand one). Why should we all get to play them and get past the first challenge in the game that makes things impossible and disappointing? Shouldn’t we all get to enjoy the special missions? These are key issues.Thanks for responding, Dave/Others

Good idea. Thanks. :slight_smile:

I am down for playing the new TTRPG…

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Hmmm,… not sure what TT stands for. I believe it’s a Role-Playing Game? At any rate, I’m UP for playing games that cater to my skill level and that means novice-saves. Anything but just caters to anyone else. :slight_smile:

I think we should raise the skill ceiling and have us put individual bullets in our magazines before missions.

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I don’t mind the raising of the skill level as long as a “SAVE” is quite available at every level. And while IOI is at it:…give Hitman an opportunity to use DRONES that are armed. :slight_smile:

Or maybe enjoy the game the devs have designed and perfected over the years? It’s fine to wish for things but there’s a reason you can’t save scum during ETs or have bomb equipped drones.

If you don’t like ETs and freelancer then don’t play that content. The games offer healthy campaigns with amazing replayability.

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And I’m sorry but i hate games that cater to players that play once a month or 1 hour a week. Games become watered down.

It’s just like everything else in life, for example if you want to get good at playing guitar, you have to put in the time and effort.

Some are missing the point. It’s not that I don’t like the game. It’s because I can’t play it with a skill level. Thinking like this discourages others who WANT to play the game but can’t function properly to get to “first base”. Even hoola hoops needed time to develop skills, but one got to play it but slowly. Losing life each time after 50 times trying in a IOI mission game doesn’t even allow the “lowly” of gamers. There is NO reason I can think of that would justify why “everyone” cannot play with saving ability. But for some of the novices, a “safety” net is needed of sorts - hence, saving. That IS the point.

Such ignorance in thinking about others who love games but are trying hard. How can one ever get to be an expert at age 78 when others discourage him from being able to play? Perhaps some have never been though such tough times in learning. With a guitar (and I’ve played for 65 years), one can save the spot of difficulty and continue at any time to advance. With no-save games, there’s no hope after 50 tries and massive discouragement. Such ignorance demands ignoring because others who WANT to play are hindered by the fact that they are unable without saving.

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It would NOT “defeat the purpose” for a novice: Only an expert. A novice already has the extreme challenge of getting anywhere/advancement in the game being the skill factor is nil. Therefore, a feature of inclusiveness to we “casual users” (as they call us. We call ourselves unskilled until we can actually make headway into a game at all) is not there. IOI needs to add it in so ALL can play the game. I’m tired of playing the same original missions over-and-over with nothing new but those “freelance, contracts, and elusive” targets that are definitely off-base for newbies (One has to think like one to understand one). Why should we all get to play them and get past the first challenge in the game that makes things impossible and disappointing? Shouldn’t we all get to enjoy the special missions? These are key issues.

If you make a game for everyone, you end up making a game for no one. At some point you have to draw a line. The whole gimmick of elusive targets is that they’re elusive. Not everything is for everyone and that’s okay.

You could also look up some guide on youtube to help you beat them.

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I get where you’re coming from and wouldn’t want anyone to be discouraged from the game. But again, it’s only a select few modes that offer an alternative way to play the game in which you can’t save.

You can save in the main missions of the game. And playing through these, multiple times, is the best way to learn both the core gameplay as well as the map layout, which will help you a great deal in the no-saving game modes, when you get to that stage.

My recommendation would be enjoy the campaign at your own pace, save as much as you like, learn the ropes, practice. Then tackle the more challenging stuff.

And as this seemingly relates to ETs specifically which are of course time-limited, you may feel you don’t have the opportunity to improve before its expiry, so I will note two things you may not be aware of:

  1. You can restart an Elusive Target as long as it is before you begin to complete any objectives. You can also retry Elusive Targets infinitely by forcibly quitting out of the game (i.e. not via the menu, Alt F4 on PC or, I assume, a console equivalent) as long you do this before being killed in the mission.
  2. There’s a good chance that it will return at a later date if you do fail it. Even for the celebrity ones; we have seen the return of The Undying and The Drop recently.
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The best answer in this thread. Polite, constructive, respectful.

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Pi$$, not a well-thought-out answer. I can apologize to others who understand the plight of a gamer who is challenged by a game-maker who hasn’t the foresight to fully comprehend the complexity of game playing by a novice. Time-sensitive gaming is not in his favor. “Ending up making a game for no one”? Who thinks like this? Everyone should be addressed by a gamer, much like a gloves manufacturer needs to make sizes to fit others if the popularity by all is adopted. Having bigger hands could be construed as a person of strength and size. Likewise, with a gamer who has an advantage of years of playing skill-attainment. The gist of an argument would be that everyone gets to play (not thinking that only experts get to play and enjoy the game). We want to play the game and NOW - not wait till there’s 10-20 years of skill achievement. Like the original part of the game where everyone got to enjoy the game with a Save feature. At age 78, I can’t wait 10-20 years to get to that goal. I may not be able to play at the advanced level ever, but I would like to enjoy the game much as a cripple in a wheelchair can enjoy playing in a basketball game with the use of an apparatus/wheelchair. In a similar fashion I start off a bit disabled, but my crutch 'n wheel chair takes the guise of a Save to help me get a goal shot.

You can argue all you want but it’s common sense that not everything is for everyone. You’re allowed to think not being able to save is stupid. All I’m saying is there’s a reason why it’s like that.

Me and Dave have both come up with suggestions for how you can proceed to succeed so there’s no need for negativity.

You can do it. I believe in you.

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Pi$$, I can’t enjoy a game that leads to discouragement and I possibly could speak for many novices, newbies, newcomers and casual users to gaming. And “Proceeding to success” is not negative - it’s a reality to we new gamers (esp. at age 78). If I started at age 8 like many of you guys, it would be a “drop-in-the-bucket”. Focus is tougher and that’s “realism” - not a negativity. It stems from not “using a crutch” (figuratively) to get by. Such it is with the frequenting of game saving possibility. If we newcomers to gaming is not given a hand up, how can we expect to succeed after 40-50 tries of death-dooming results in the game. It’s “uber-discouraging” to believe we can even advance to other scenes, much less win a game. It’s common-sense arguments that I make, not a “gamer’s dream”. One can say, …“you shouldn’t be playing the game if you can’t learn, use your speed and reactions, or be quick witted and reactionary”. However, to those who cannot understand - may not really wish to do so and can “crow” about their successes and “dis” those who cannot. That’s quite a selfish approach to be empathetic to one’s plight. And, it’s not only players - it’s the IOI gaming philosophy approach. "…$hitman … or get off the game. I disagree and feel sympathy to those who don’t try to give real answers with solutions. The only solution is to help us by giving us an “even chance” to play even the toughest of missions.