Game News Thread

Round of applause for the job well done…

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I’ve always said it’s next to impossible to launch a bug-free game… glad UbiSoft has been able to prove me wrong! LOL!

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Now I want a blaster unlock.

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This update adds a lot of stuff I’ve wanted for a while


They revealed the design for the new animatronic shown in the FNaF secrets of the mimic trailer at pax

They are slowly showing stuff for the next LEGO Fortnite update in this live stream

Honestly a pretty funny article here, definitely poking fun at Kojima’s “yes I do ‘everything’” claim. :laughing:

Hey, I like the guy, he’s a total nerd sometimes, and I don’t doubt he’s an auteur that gets heavily involved but… lol dude you have an entire team who also worked on that game.

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Dang, poor guy… Maybe if he had lifted some of that weight off of his shoulders, he could’ve finished the game in the original allocated timeframe? :stuck_out_tongue_winking_eye:

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That’s gotta be a record dead in like a week and a half
Anyway speaking of concordia




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To think they wanted 12 live service games by 2026

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Poor devs, working on this for 6 years. I hope they get more creative freedom now while not being kicked for management mistakes.

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Two weeks from launch to shut down.


Concord might become a cas d’ecole.
I want to see the post mortem on it.

Because the usual suspects of game failure are emphatically not present. Not production, not gameplay loop, not development management. All were apparently good, at least competent, certainly irrelevant to the failure. And I don’t think art design was that important to it, not for such a failure.
Only the core concept and executive decisions are.

It’s like it was created in a lab for future study. One of those experiment that smooth out the most variables possible.

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Dustborn had all the creative freedom they needed and after 10 years of development, it’s all time peak in two weeks was 83 players on Steam. :person_shrugging:

What do you want to say with that? Better put Firewalk Studios into the next live-service hero-shooter idea instead of giving them a chance?

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Make something that after x years of development, it will actually sell decently and if it’s an online game, have the userbase to keep the game alive. I’m still scared for IO and that online RPG that they are working on. It’s not like these types of games are easy to attract a big number of players on release or if it does, don’t let the numbers fall too low afterwards.

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I am all for that. I just doubt that higher-ups at Playstation currently have proven to be a source of good game ideas.
That was the studio’s first game and sure they can’t grow into a well-oiled factory of good games with such a start. I don’t expect they will come up with a good, new and liked idea. But those who made the decisions so far seemingly don’t even can come up with them.

The large companies are even more scared now with so many failures in the western AAA landscape, they might play a safe card and just work on established-franchise games when people want to play something fresh.

Yeah I doubt they can activate any Hitman players for that as it sounds like something wildly different to Hitman. Not that we are that many to begin with. Many studios claimed they grew too much after COVID and because of this have to cut jobs. I can’t help it but the company I saw growing really fast the last years is IO.

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I mean, if they said they were working on a H:C47 remake, IO would have 10 copies sold from the get go just because of MrOchoa :grin:

And I’d still wish they would return to Freedom Fighters though a sequel during these times might not be the best time…

What the shit??? :joy::face_with_raised_eyebrow::interrobang:

The signs were there since its reveal. This was a game that no one wanted because it came way too late in a genre oversaturated.

I once again reiterate that Sony had their massive Last of Us IP gunning for a Live Service title which for sure would have been more popular than Concord, and for whatever reason let the project sunset (good for Naughty Dog) instead of trying to get a different team to pick up where it ended.

Hundreds of millions of dollars down the drain :sweat_smile::joy::sob::face_with_raised_eyebrow:

Here’s hoping Astro Bot sells like golden hot cakes on Friday, to really let it sink in to those executives what the people really want.

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There is no postmortem necessary. You had to pay (in my country) sixty bucks for a game in a dead horse genre where every other game is either cheaper or free. That is why Concord is dead right now, it will be free on the PSN store before the year is out. Hell it might even have a larger user base if it did come out for free.

Nah Lawbringers was dead on arrival so the record is still basically a day. I can’t be the only one who remembers that game.

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uhhh akshually it was LawBreakers and I should know because I’m the only one who played it :nerd_face:

I have never played lawbreakers lmao

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That’s alright. nobody else did either. More people have played Nexon’s last biggest game than LawBreakers. And Nexon’s last big game was fucking Dave the Diver

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