Why not introduce a sniper rifle that fires lethal poison darts? Give it extremely limited ammo capacity/projectile drop (or even both) to compensate.
Body Armour, like in blood money, where you lose it upon changing from the suit, naturally and more real world weaponry, would love to see the Blood Money customs, and a Beretta M92 variant, a long 'rifle case’s as was seen in blood money again, the different ammo types from the Sniper game mode and a level start location at a sniping vantage point for all the levels more like Colorado Patient Zero.
I thought about that too but that seems way too strong, with a sniper rifle that fire Tranq darts you still have to make sure the target is isolated somewhat since you’d only have like 2 tranq shots to take care of surrounding guards or whatever
With lethal poison darts, you could just shoot the target right in the open without any real planning, which seems a bit too strong
Perhaps not really an ‘unlock’ as such, but I’d really like to see Diana in this Sanguine jacket from the Paris show! Maybe when we get the Freelancer dream house there will be a closet for Diana too
I wouldn’t mind seeing something like a long barreled, semi-auto Sieger 552, or a non-scoped .30 cal self-loader, and both preferably loud (non-suppressed).
Amazing! I love it!
I also wouldn’t mind a non-suppressed Tac-4 SA self-loader. All that would be needed to make it is replace the suppressor with a flash hider or muzzle brake (flash hider preferably).
And this is a stretch, but I wouldn’t mind a new automatic rifle/battle rifle family similar to the H&K HK433 family, which is a whole family of rifles and rifle cal-SMG/PDW type weapons in 5.56mm NATO, .300 Blackout and 7.62mm NATO (the 7.62mm 231 and .300 437 are cropped out in this screen cap from a video I found recently):
Maybe to avoid drawing HK’s ire over copyrights and such, maybe merge features from the FN SCAR, CZ Bren and such. HK are even designing a pistol cal carbine/select fire SMG out of the 433 platform I’ve been told.
How about one of the shiny suits of the Salamanca Twins from Breaking Bad? They already come with gloves! Throw in the silver fire axe while you’re at it.
A foldable axe which have the same kill animations as the fire axe (which unfortunately cannot be stored in a briefcase). I’d also like a cool but lengthy animation when 47 take the axe out of the briefcase and unfolds it.
A noise dart gun. 2 darts, like any dart gun. Audio lures at range with the same radius as any electronic audio lure.
Hallucinogenic poison vial/syringe. Causes hallucinations and violent tendencies. Anyone who drinks it tries to brawl the first NPC they see. No gunfire, for obvious reasons. I’d say firearms are dropped. Guards will attack the victim. Regular NPCs will flee from them.
First one’s probably doable. Second one probably isn’t or would be extremely buggy. Still would be nice if they could get it to work.
Is there any way to contact IOI about content suggestions, or hope for the best?
My Unlockable Item/Weapon/Suit Wishlist: (in order of my priority)
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Public Enemy Suit (from Hitman Absolution DLC)
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Bronson M1928 SMG (from Hitman Absolution DLC - but this time with a 50 round drum mag)
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Chicken Suit/Bird Costume (from Hitman Blood Money and Hitman Absolution)
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Antique Sedative Syringe
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Fusil X2000 Stealth Assault Rifle
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Shashka A33 Gold Assault Rifle
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Black Ninja Suit (from Hokkaido’s Mountain Path starting location)
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Jack-O-Lantern Suit with Pumpkin Head (from The Mills Reverie Escalation on Hawke’s Bay)
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Jack-O-Lantern Suit without Pumpkin Head (from The Mills Reverie Escalation on Hawke’s Bay)
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Contracts Suit (from the Beldingford Manor Loading Screen in Hitman Contracts)
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Banana
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Ducky Sieger 300 Sniper Rifle
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Rifle Case (from Hitman Blood Money)
Ah yes, that weapon that’s already in the game and they still haven’t been able to give it its own look and sound in over a year…
Some clarifications and new items:
1: Long barreled full auto loud and suppressed Sieger 552 with damage model of the Tac-4 AR and SA at close range and the RS-15 at longer ranges.
2: Long barreled semi auto loud and suppressed Sieger 552 with the above perks and the tighter reticule from like the Silverballer and ICA19 Black Lily pistols.
3: Unsuppressed Sieger 300 sniper rifle. It’s the only non-loud sniper rifle family and it’d add variety.
4: Semi-auto .30 cal/7.62mm battle rifle that doesn’t have a usable scope. Again, weapon variety.
5: Swiss Army knife type device that can be use for say lock picking and as a melee weapon.
Maybe they’d finally add the supressor if they make it an unlock. They could probably update the ones already in the game too.
For this one, I was inspired by something I saw when I was looking up H&K HK433 videos online just a while ago. In Call of Duty Mobile (a game I don’t play, but I saw a video), there’s a rifle called the LK24. It’s largely based on the H&K G36, but it’s got elements of the 433, FN SCAR, and CZ Bren 2 in it.
Maybe IO, if we ask nicely enough, can come up with like an escalation or something where we can unlock a similar type of weapon. Naturally, IO can’t impinge too much on HK’s, FN’s or CZ’s IP, or COD’s IP for this. But I think that a small family of rifles based something similar would be nice, as far as a non-bullpup 5.56mm auto rifle or a long barreled self-loader.
I’d be looking for a suppressed variant, loud variant, and maybe a semi-auto marksman’s variant (similar to the Tac-4 family of bullpup rifles). Maybe IO can “market” it as a successor to the Seiger 552?
I had an idea recently.
The Krugermeier pistols have a silencer, are subsonic and low caliber.
How about an unsilenced version?
What would be special about it?
Well, it could still be quieter than usual loud weapons. Surely you noticed the concussion explosives can only be heard when being nearby. It would open up new approaches if you could alert a whole room instead of half the floor.
A Micro Proximity Taser to pair with our existing Micro Remote Taser would be a lot of fun. Would make one of my favourite roleplaying SASONKO runs in Sapienza go that much more smoothly.
With the Flying Pig (scrapped) EE - I’ve had the thought of a throwable melee item, a piggy bank. You’d throw it to KO an NPC, but it’d leave a burst of coins to fall nearby the body.
I don’t know what use it’d be though other than a (kinda) funny item.
It could work similarly to the crystal ball. It could break if you just throw it or drop it.
It could be awarded from a challenge from Berlin (for the big pig tank that’s in that level), or from The Bank (which would kinda make more sense). But that watch distraction item would be cool to have too!