IIRC you can headshot that guy through the window with a good pistol (ICA19’s enough) and run away along the stairs to the morgue without getting compromised. But yeah bringing a duck or two (and not just to Hokkaido - fuck you Marrakesh) is always a good idea
Yeap. That’s the guy.
Speaking of Marrakesh : I still don’t know how we are supposed to SA take out some of the possible targets in the main public area/Market.
And they are the most frequent ones for me. Usually Freelancer targets have two opportunities (one sabotage/poison, one isolation), but some targets in Marrakesh just walk around, in public, with nothing I can identify.
The ones I have identified are :
- the cafe server (drop the cafe sign on him)
- one of the client of the cafe (can be coined in the restroom)
- one of the roamer (sabotage the telephone)
- one of the vendor (he will follow you around naturally, to try to sell you something)
But everyone else are mysteries still. I once thought we could use a serve prompt with the snails, but no.
I have identified most possible targets in all the other maps, but Marrakesh ? Still elusive.
Any game where it is intentionally designed to force a player to fail at something from a selection of choices, and have it actually be considered a failure (which is what this is, it shows the objective as failed), is and has always been a poor design choice. So if IOI did this deliberately and thought it was acceptable, or worse - a good idea - then they were being idiotic.
Now, to be fair, the OP on this particular instance of the discussion did not specify, that I recall, whether this actually happened during a single-target, non-showdown mission that did not include a specific kill Prestige Objective selected. I personally have not yet come across an instance where this whole thing we’re discussing actually happens without it being a PO interfering with a set objective, or a showdown, both cases of which are the player’s fault. Having it happen on a single target map without those factors has not come up, so I’m wondering if IOI has already taken that into account, and situations where it happens really are entirely up to player choices making them occur. Unless someone has met that very specific set of criteria, that may be a possibility.
Honestly I never go to Marrakesh without a sniper (for targets in the market) and an explosive or two (for targets in the consulate - possibly the place I hate most in the game - or in those alleys full of guards). Keeping SA in Marrakesh? Might as well not get any prestige objective because that’s not happening in Freelancer. I managed to do it a few times when all targets were Zaydan soldiers or something similar but it’s more trouble than it’s worth.
Does anyone have encountered a bug where your attempt at redecorate doesn’t work properly and you’re stuck being able to move around but not interact with anything (except picking up things)? Nearly always happens to me when I want to redecorate the painting above the kitchen space where you have the Clean prompt.
Yes, the kitchen is “bugged”. The decoration prompt and the cleaning prompt are in the same position. You need to move far enough from the cleaning prompt for it to disappear and only have the decoration prompt visible. Then you won’t get stuck.
Well, again, I’m not arguing that the idea was “good”, just that it was intentional. We can call it idiotic, or just bad design, but it was still intentional.
I read their statement differently:
They explicitly state it is up to the player which implies that being able to complete the objectives is within my control if I have all tools and weapons at my disposal and don’t do anything silly like save a multi-target kill objective set for a showdown.
There is a perfect run bonus and it’s entirely reasonable to expect that, providing you pay complete attention, you can achieve that perfect run on every level of a campaign
Exactly how I read it as well.
The optional objectives in Freelancer should be thought of more like ‘bounties’ as seen in some games. You can go on missions and choose whether to do some extra tasks for rewards. You can also mix-and-match. Going for one objective might be a better time investment than going for the other two, or maybe you prefer some over others because they fit better with your playstyle. They are just quick random tasks for some extra money here and there, not a big deal in the grand scheme of things.
The conflicting objectives situation is better now than it was during the CTT, when there was no base payout. Money doesn’t really matter anymore when you’re really far into the game mode, but it’s still weird that an objective I can’t complete (because it conflicts with other objectives or with any of the three POs I had to choose from) would’ve earned me more money than killing the target.
Not saying the base payout should be raised, I already don’t know what to do with the money, it’s just weird.
I know, but I was talking about money. I think it’s weird that we get paid more for jumping through some hoops than we get for our main objective (eliminating the target) the client is paying for.
The answer is simple. Stop caring about whether you can be “perfect” or not. If you can, fine, but if not, no big deal.
What game do you guys think you’re playing? Max Payne? Grand Theft Auto? This is Hitman: if you’re not doing the best, then it’s just like the rest.
Perfection? Been there, done that. But I still need to complete another 65 campaigns for all of the achievements, so at this point my 47 is an automated abbatoir dialled up to 11.
The same one I’ve been playing for 23 years. There is a time for being perfect. There is a time for not worrying about it. Sometimes “good enough” is, well, good enough.
And that time is whenever you’re playing Hitman
Well, that ain’t good enough, sonny. Where’s your tie?
Edit: sorry, I’m a bit wired at the moment from a huge does of caffeine and everything seems funny to me at the moment.