First Impressions and Small Details

For me I began my day really early, the plan was to simply go and play HITMAN the whole day and see all things that are new, fixed, etc. the idea was to Transfer my Data over to H3 then start. That idea wouldn’t come apparent until much later, but none the less I made in through the trials and tribulations of Progress Transfer.

Gameplay I focused my time on Legacy. 60 FPS HITMAN on Console was an adjustment at first, but I love everything that changed on a technical scale between Sound, Resolution, etc.

I’m glad they fixed Outfit Clipping issues that existed in Hitman 3. I can easily tell by that this will be the definitive way to play the levels.

The Access Pass system was seem-less and I had instant access to all previous locations upon launching the game for the first time.

The only real concern I have is how we obtain the Requiem Pack, this is simply because it’s the only thing missing in my inventory.

I won’t be doing a full review of HITMAN 3 for awhile, I think I’ll wait until it’s initial content release cycle is over and will simply go from there.

It’s a good game though.

There’s something in the same Mission that is even better. And I’m convinced that its only there because of me. can’t be a coincidence.

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Spoiler, maybe, but H2 maps also look a lot cleaner (Series X). Shiny floors, stuff like that… amazing little details.

And the sound, awesome. I’ve only played the New York escalation and the gunfire is much improved. I also like the uncompressed option for my 7.1 system.

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I wish I didn’t click on that goddamn spoiler.

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That’s good to know. Hopefully I’ll be able to check it out myself at some point in the near future. :slightly_smiling_face:

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theyre using some Absolution code(?) for 47’s movement i think. like when you turn you dont immediately start moving, just like in absolution

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Did someone mess with the sniper rifles to check if the AI comes to your exact location as in H2?


Really hated that shit…

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I haven’t played 1 and 2 much yet, but in 3 I’ve noticed hand to hand punching sounds better, gunshots have more thud, but snapping necks has this weird shimmer sound. Odd little audio cues added in places

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I found out everybody’s favourite mercenary Orson “Sean Lite” Mills is in the game or at least an Orson is in the game. You can find him (if it is him) in the retinue of elite Providence guards towards the end of the train.

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First impressions (Spoiler Free, apart from the blurred bit): Played the first 4 maps, and I’m good with the quality and size of the maps so far; maps 3 and 4 feel pretty overwhelming, didn’t even touch 50% of them to complete the missions

I’m just a little worried about how they/'ll play outside of story mode.

Dubai

Default start of Dubai is pointless, and the skydiving suit counts as just a suit and you’re forced to change out of it so there’s a couple interesting contract ideas I had that are gone.

Dartmoor

Dartmoor only has 1 unhidden exit, and I’ve only found one other locked one so far, so that would hamper routing and requirements for many contract ideas

Berlin

Berlin is big (contrary to Gameinformer saying it was the most ‘compact’ of the game) but in story mode there’s only one exit and no real reason given for that (I hope there are more in Contracts mode…) EDIT: Like on Colorado, on second playthrough all the exits open up

Also there’s the fact that something special happens during Berlin mission: 7 NPCs are hunting you and there seems to be almost no regular enforcers for any disguise… is that gonna happen to the player on every single custom contract? (I let myself get caught by them, they’re just normal enforcers who happen to say scripted lines when you’re nearby is all, so I guess they’ll just be treated like regular enforcers for contracts… who for some reason say they’re looking for you)

Oh yeah and the default start area is a whole section of map, but with no NPCs in it (so again, useless for contracts)

On an unrelated note, so silly a notable character in that map has a hell German name, but goes around talking like an obnoxious American :joy:

Chongqing

Chongqing… big and good but during story mission part of it felt a bit too linear (i.e. the escape part) but at least that can all be avoided in contracts mode.

And yeah that’s what I’ve played so far, I hope they’ve made changes specifically for the contracts mode versions of the maps but I doubt it (will try them all after I’m done with Story, apart from Romania which obvs doesn’t even have contracts mode lel)

But yeah, I’m just wondering how this game looks when players are done replaying story mode, felt like H2 did better for the non-story replayability aspect (aka Contracts mode)

Also, like 3/4 locations I’ve played would fit right into a Deus Ex game

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Dubai took me 16 minutes to complete SA on professional. Very intricate map, I liked it a lot.

I’m sure a lot of you have already seen this, but the post-it notes in Dubai security rooms with “Allen , please add details”. Is Agent Smith or Ave Maria tune anywhere?

The Dartmoor ending… Jesus fucking christ. This is so so good. I got SA in my second playthrough, started as the detective but got Alexa on Zachary’s room and that was ez.

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The Dubai escalation took me 2 hours to figure out.

Level 3 completed 10:23 1/123 on Xbox :rofl:

Now that I know Dubai a little more, I think the elevators would have made it easier.

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Its weird but it saves your last used loadout.

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why do they change things no one asked for every single fucking time instead of adressing real issues? it’s not like this one would sell the game more either (as many people like to point out when arguing about the lack of new features :/)

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There’s these weird doors.

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why does everybody complain about tuppence a wish? It wasn’t hard to do or to find out :confused:

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Unlocking the elevators?