Yea I acknowledged that the animation would take time to make in my post. Obviously that means $$ bc people don’t work for free. It’s not like I’m asking for the moon though, and when I said it would be longer I only meant 2/3 of a second longer. I assume 47 would carry speed loaders or moon clips and be proficient with them. Maybe not Jerry Miculek fast, but fast.
It is likely the case with Project 007, that IOI will develop a lot of new and cool animations.
IOI built Hitman though with replay-ability in mind → which means player accustom to a
predictability of the player action - and game reaction.
Everything is about predictability and timing → triggering an animation, and knowing instinctively as a player, when the animation ends → and also the predictability of the NPC response to the player trigger.
All the animations have to be rather simple and consistent throughout the three games of the Hitman Trilogy.
IOI is aware that players wish that there were more animations, including gun and melee items instead of re-skins.
But there are lots of constraints on what IOI can do with Hitman because of the type of game it is.
Dude a changed reload animation for a different weapon is still predictable. It’s just different then the semi auto. It’s longer but always the same amount of longer. Replay-ability is not hindered for any by having another weapon option, but for some it is increased. That’s not the point though. It just would have been fun to have one.
The real reason is they didn’t spend the time ($$) to do it.
Well that and it’d be difficult to justify that as the best use of a rigger’s time and QA’s time.
They have thousands of interactions to refine, cut scenes to animate, bugs to fix, etc.
Hand animations are notoriously finnicky.
Well I assume that’s why they didn’t spend the time and money on it .
Epic story ending many surprises, great missions, good weapons. Still buggy, but far from Hitman2 level. Let’s see what comes up.
I really hope all this connection mess for some people and the carry over problems ends soon. I want to know what post-launch content they have planned, about ETs, escalations, etc.
i dunno… i dont wanna know just yet. im still digesting the game
My first impression of the game overall is that it reminds me a lot more the past games that I feel in love with and I wish this had been the starting point in 2016. As great as H16 and H2 are, there was always something missing, something always kept me from truly falling in love with the new titles. H3 delivered on these aspects and reminded me of what imagined the H16 and H2 was going to be like. My favourite level will hands down end up being Berlin.
I created a user review thread, where you can share your H3 reviews and read my more in depth thoughts of the game.
Hitman 3 was great, no doubt. But there was a feeling and a passion in playing H1 that I was unable to feel it in next two games. Have you felt it too?
before h2 and h3 releases one could have hoped for all the wanted features to make a comeback, for example. right now it’s obvious that won’t be the case and so is any changes to contracts mode etc. i can’t feel the passion in h3 because it’s not available to play at the moment
Anyone found Jason Portman yet
I seriously have zero explanation as to why all of the Absolution’s animations are not in the new games. They were so good. I especially miss syringe stealth takedowns.
With regards to the Classics challenges: did they remove difficulty specific challenges? I can’t see them anywhere. A bit of a shame really!
The cabin is haunted by the spectre of sex and she feels a half-held breath of expectation and inevitability.
“They want us to have sex” he says, interrupting her thoughts.
“Yes”, she replies
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
yeah, they did. i guess it’s to make completing all the challenges a bit more accessible, which is no bad thing.
that doesn’t make sense. why would they want it to be easier to 100% the game? there weren’t any complaints about that anywhere