Eh, I wish they had reversed that. The way I would approach what would be the “final” encounter with Faba for that mission would have him see me pull a gun on him, so that interferes with that process. Wish the second one had that no disguise change and no illegal actions restriction, and the third one would be where you can do whatever. Doesn’t that make more sense? Like, the reward for doing it right the first two times is to do it however you want the final time?
I think putting the hardest version with mandatory objectives at the last stage makes sense since it gives room to learn the layout and practice before attempting it.
Considering you have to kill the target a certain way in the first phase, and that most of the people who will be playing this are ones that have not only played Miami before but this ET when it was originally released, I’d say they probably already know enough of that by the second phase to do a suit only/don’t get spotted run on that one, so that by the third phase, after you’ve don’t the previous two the way the mission wants you to, the payoff is that you can go the last round however you wish.
I’d probably prefer the first one being “do whatever method you want” (explore, experiment), second being the “canon” pen kill, and third having the restrictions.
I used the pen kill when the ET launched in H2 and then a different method on the Returns version, so I would prefer to be able to choose whichever kill I want on a patchless Faba (I assume stage 2 is already the Returns version?). Also, we wouldn’t be railroaded into a specific kill when resetting the arcade.
Hmmm…not quite SASO since there’s no requirement for the bodies. Explosive duck or sniper rifle seem ideal here.
No restriction on collateral either, which does give me a some ideas.
This is a joke, a disgusting, repulsive, bad taste joke. Mandatory complications, really? Wasn’t the whole reason why they made them optional was because people made very clear that they disliked the mandatory insta fail complications? And now they’re doing them again, and to The Undying nonetheless, what a way to spit in the face of the people who have requested him for years.
I don’t know if I’m even bothering buying the DLC now if this is what they’re giving us?
I for one am absolutely okay with mandatory complications on one level of this 3-level optional purchase.
Don’t look at my post history on the Greed sin. I hated the mandatory complications there. For some reason, this feels different.
Honestly I’m more concerned with stage 1 than stage 3 for replays. The latter imo has more ways to approach from the looks of it. Though I’ll have to play the mission a bit more before forming hard opinions.
Oh, here I thought there was a glitch but I guess I read their announcements wrong.
The Oroborous is also free for a limited time, the Undying DLC makes it permanent (along with the gear and outfit). I thought you could only play it by buying the DLC.
I see why they went with SO for the last step since it is harder than freeform, but then they should have a “Deterministic Mode” or something once you beat it so you can just have easy access to a sandbox version. Especially if you’re paying for it.
Just another reason why permanent ETs outside the established Arcade format should be made a thing before the end of live service for the game.
Even as someone who doesn’t mind those complications I’m in support of such casual mode (and then add/rework more “hardcore ETAs” that outside of deterministic mode have progressing mandatory complications).
And Arcade shouldn’t have been a thing at all.
Or it should’ve been just simple tool for introducing Elusive Targets as they are in the game permanently
I’d rather have the normal Elusive Targets made permanent instead of Arcade mode!
I agree with both of you, but so long as we have it, it gives us a taste of what we can have with permanent ETs, and gives us an example of why IOI has no excuse to not make it a thing.
Oh yeah I didn’t even have to really trespass at all. Just had my contact deliver a very special, very volatile, and very French package to Mr. Trevelyan for me. In exchange said contact will never have to worry about the Cartels or anything else for that matter ever ever again.
I want to amend this previous statement of mine. I still haven’t played through the escalation/arcade, and I’m still fine with IOI’s complications choices, but I do understand and sympathize with the frustration.
I’d forgotten that failing means you’re locked out for twelve hours. While I don’t think that’s a huge deal, I can absolutely understand the annoyance!
I never knew that window could be destroyed with bodies/items able to pass through that, that’s really cool. Also gives me inspiration to do that SA too