Create a Fan-Made Story

You can post your own creative HITMAN story here!

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@Zevoros, could you retitle this thread to “Create a Fan Made Season”? That was the original title in the old forum and it sounds much better in my opinion.

@MSMPlayz, while I can’t fit all of @Client_Locksley’s images here, I can post the Reddit links. By clicking on them, you will be directed to their slides where you can go in-depth into the briefings, kills, storyline, etc.

Ladies and gentlemen, I present to you:

Hitman 3 Fan Campaign

Magnum Opus

A Private Enterprise

The Sunset Years

Kingmakers

Dead Man’s Hand

Trials and Tribulations

Untouchable

DLC: The Providence Papers

Persona Non Grata

Bottle Shock

Force Majeure

Age Before Beauty

The Long Game

One-Way Trip

Polls:

Which level of the Hitman 3 Fan Campaign is your favourite?
  • Magnum Opus
  • A Private Enterprise
  • The Sunset Years
  • Kingmakers
  • Dead Man’s Hand
  • Trials And Tribulations
  • Untouchable

0 voters

Which level of the Providence Papers is your favourite?
  • Persona Non Grata
  • Bottle Shock
  • Force Majeure
  • Age Before Beauty
  • The Long Game
  • One-Way Trip

0 voters

EDIT: Images removed at request.

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reminds me of the first splinter cell with the georgian police station

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By u/Quinez on Reddit:

SEASON 2 – A FICTIONAL OVERVIEW

MISSION 1

Location: International Waters

Opening: As the season opens, Constant, the head Herald who handed Diana the photograph of 47 as a child, approaches the ICA to affirm a truce. Providence and the ICA have both been manipulated by the Shadow Client, drawn into a stupid and needless war. Now that the ICA knows about Providence, there is no reason that they cannot forge a business arrangement. And if all goes well, Providence will eventually share the information that they know about 47’s past. This convinces Diana to make a case to the Board for giving Providence a shot.

Constant’s contract is located on the open seas. Shipping lines controlled by Providence have been attacked by a pirate known as The Maelstrom. Providence would like the ICA to take care of her. They have already covertly disseminated, through underground channels, the route of a lavish cruise ship which is to host the families of a number of titans of industry. Providence expects The Maelstrom to take the ship hostage. You are to be on board when she attacks. As an additional target, you are to eliminate a land developer on board whose development plans have gotten in Providence’s way.

Mission: A party liner with all sorts of games and amenities, including a pool with a waterslide. 20 minutes into the mission, The Maelstrom and her band of pirates will attack the ship on small boats (think Captain Phillips) and take the civilian NPCs hostage, drastically changing the structure of the level. You can trigger the attack to happen earlier by setting off a signal flare, cutting the ship’s motors, blasting the horn three times, using the radio of an undercover pirate already on board to signal that the time is right, or killing the land developer. The developer can be eliminated before or after the attack.

End cutscene: Constant meets with Diana and is enthusiastic about their new working relationship. He’s imposing, and he makes the power structure clear: he considers the ICA a tool of Providence. The cutscene ends with Constant ominously telling Diana, “We’ll make a Herald of you yet.”

MISSION 2

Location: Lower Manhattan, New York

Opening: Constant appears at the ICA and provides the details of a new contract: three targets on Wall Street who have been embezzling from Providence.

Mission: The financial district of New York City. You are to infiltrate the New York Stock Exchange as well as the New York State Supreme Court Building in order to eliminate three targets: the president of a trading company, a hotshot stock market analyst, and a New York State Supreme Court judge. Locations include the NYSE stock trading floor, the New York County Courthouse, a bank, and a fancy residential apartment. An anti-Wall Street protest is taking place at a nearby analogue of Zucotti Park.

End cutscene: 47 strides away from the scene and Diana congratulates you over your earpiece. As she starts complaining about being treating like Providence’s lapdog, her voice cuts out. There is a burst of static, and you hear Olivia Hall’s voice saying, “You’re connected. He can hear you. Go ahead.” It’s the Shadow Client, speaking directly to 47 for the first time. He tells you that Providence lied to you: the targets that you eliminated were not embezzlers, but the Shadow Client’s operatives: agents in the fight against Providence (you can hear NPC dialogue in the mission that confirms this).

He tells you that this is the second time that you have eliminated good men fighting a valiant fight against evil. 47 does not respond. The Shadow Client claims not to blame you, as he knows that you are a mere weapon, and you cannot help but do the bidding of whoever wields you. 47 does not respond. The Shadow Client is clearly trying to provoke a reaction, and 47 will not fall for it. The Shadow Client then says, “But you’re not always a mere weapon. I have seen you make choices before, Ian. You do not do it often, but you are capable of it.” After a long pause, 47 says, “Why did you call me Ian?”

But the line has been disconnected.

MISSION 3

Location: Berlin, Germany

Opening: Constant calls upon Diana with a time-sensitive emergency contract. Providence has learned that the Shadow Client is planning to assassinate Simon Devereaux, the CEO of Biosphere and an important Providence asset. The assassination attempt will take place during Devereaux’s product launch talk at a German tech fair. Devereaux, unaware of the full extent of the shady goings-on of Providence, refuses to believe that he is in danger; he insists on giving the presentation, which he claims is crucial for his company. Thus, Constant wants you to serve as protection, locating and eliminating the Shadow Client’s assassins. Diana demands that Constant finally give them information about 47’s past; Constant promises that it will be forthcoming with the completion of this contract.

Mission: A conference center in Berlin, host to a futurist tech fair and a series of TED talks. On the showroom floor are self-driving cars, autonomous drones, demonstrations of bulletproof polymers, a biodome full of GMO crops in a fake Mars landscape, etc. Simon Devereaux, an Elon Musk parody, will be giving the keynote speech about the need to habitate other planets in order to save the human race. It will culminate in a reveal that Biosphere plans to terraform Mars. Lurking somewhere in the map are your targets, an assassin and his or her handler, who is also on location and feeding information to the assassin through an earpiece. At some point, they will attempt to kill Devereaux in a very Hitmanny way (e.g. by sabotaging a self-driving car so that it hits him). You can sabotage their plan so that it backfires. If Devereaux dies, you lose the mission. Your targets do not show up in instinct, and if you replay the level, your targets might be totally different people in totally different locations, trying to kill Deveraux in a totally different way. There are six different targets/routines/scripts/assassinations… once you reach twenty mastery, you can choose which one of these routines you want to play (and the targets will show up in instinct). Until then, it’s random, and part of the challenge is watching for suspicious activity in order to determine your targets and their plan.

End cutscene: 47 meets with Constant at a flower shop. 47 asks for payment, and Constant says that the money has been wired to his account. 47 says that this is not what he meant. Constant sighs and unlocks the briefcase he is handcuffed to.

He pulls out an old photograph of about twenty young boys facing the camera and hands it to 47. The boys are standing in tiers in front of a brick wall; it looks like a class picture. A hairless boy is is circled. “That’s you,” Constant says.

A long pause. 47 looks up from the photo. “This can’t be all you have. I need more.”

“Of course you do,” Constant says. He snaps the briefcase shut. “We look forward to doing further business with you.” He turns and walks away.

47 stares at the photograph. A beat. He moves to leave, but then stops. He looks back over his shoulder. He turns around and strides after Constant.

“What are you doing, 47?” Diana asks in his earpiece.

“Making a choice,” he replies.

We see Constant enter a car on the U-Bahn – the Berlin subway system. On the train, he looks around: some teenagers, some chatting women. Nothing out of the ordinary. Then: a syringe enters the side of his neck. As his body drops, 47 catches him and pulls him to a nearby seat. The others on the traincar haven’t noticed. Sitting next to Constant’s slumped body, 47 picks the suitcase lock. He and Diana discuss the contents. There are a few more pictures of young 47 with other boys, but nothing identifying. Also in the suitcase is a memo to Constant, saying that the ICA must not be told the whole truth about 47’s past, and that they should be strung along as long as possible.

Diana has had enough. She says, “That’s it. We’re done working for Providence. It’s time to find out what they really know.” 47 returns the papers to the briefcase and injects a shot of adrenaline into Constant’s neck. Constant wakes with a start and looks around. The same teenagers and the same chatting women are there – no one else. He hugs the suitcase to his chest.

(The adrenaline syringe, which can reawaken unconscious NPCs, is a mastery unlock on this level.)

MISSION 4

Location: Rio de Janeiro, Brazil

Opening: Diana has been scouring open contracts in ICA’s system, looking for anything that might help you learn more about Providence. She thinks has found something. The Mexican government has put out a hit on their previous Secretary of the Interior, Gustavo Torres, who has fled the country with five million pesos of government funds and a head full of state secrets. Surveillance has revealed photos of him in Rio de Janeiro, being chummy with Julio Delgado, drug lord and operator of the Brazilian chapter of the Delgado drug cartel. This is intriguing. 47’s incursion into the farm at Colorado revealed that Torres was a Providence member, and the Shadow Client had planned to kidnap him with the help of the Delgados. And now Torres and the Delgados are apparently friends? Either Torres has defected to the Shadow Client, or the Delgados have defected to Providence. Either way, this merits investigation.

Mission: The streets and favelas of Rio de Janeiro at night during Carnivale. One side of the level contains relatively nice apartments and bars where festivites take place, but you can very quickly move into an abutting favela, where residents are armed and suspicious of trespassers. Deep in the favela, the ramshackle tin houses cover a hidden network of drug labs and a cocaine-packing operation. Julio Delgado, the first target, is in the midst of this operation. Torres is housed in a guarded apartment complex on the nicer side of the level. You can kill both of them and exit the level without suspecting anything. However, it is possible to find clues that something is wrong: the “Torres” who shows up in your instinct is an imposter. For instance, if you draw your gun on him, he’ll say, “Don’t shoot! I’m just an actor!”, and he’ll reveal that someone has paid him to be a body double. You can even wear his Torres costume if you incapacitate him, complete with fake mustache. If any evidence of the deception is found, Torres is removed from your list of required targets, as you have no reason to believe him to be in the area.

End cutscene: When you exit the mission, you are captured by a group of spec ops soldiers. It was a trap! As you are restrained, Constant looms over you. “Did you really think that we wouldn’t find out about that stunt you pulled in Berlin? We became suspicious when you stopped returning our calls, you know.” He tells you that Torres had proved himself a liability long ago; Providence killed him and staged the defection because they knew that you would come sniffing. He looks into 47’s eyes – past 47’s eyes, into the lens of his contract lens camera – and addresses Diana directly. “Thank you for eliminating Julio Delgado for us, Ms. Burnwood. If you would like for your man here to continue living, you will make sure the ICA accepts our contracts. Say nothing to anyone else in the ICA, or he will die. Make no mistake, Ms. Burnwood. He is ours. And you too are now ours.”

MISSION 5

Location: Siberia, Russia.

Opening: A radio crackles on. “Are you receiving me?” asks Olivia Hall. “I receive you,” a voice says. Olivia provides the briefing. Since 47’s capture, Diana Burnwood has been working tirelessly behind the scenes to find a way to rescue 47. Having officially classified 47 as Killed In Action, Burnwood operated entirely in the dark, trusting no one in the ICA. Each time she submitted data for analysis, she would smuggle in additional information that she thought might lead to 47’s whereabouts. The tactic paid off. Satellite data, flight data, and Russian spy reports have revealed that 47 is being held in solitary confinement in a Siberian prison labor camp under the guise of a political dissident. The warden of the internment compound is a Providence member. Enemies of Providence who are more valuable alive than dead are held here. Additionally, Burnwood has discovered that the leader of the Heralds, Constant, makes regular visits to the facility. An attack at the appropriate time would not only take out two important Providence higher-ups, it would also free a large number of Providence prisoners… including Agent 47.

Of course, Ms. Burnwood cannot trust any ICA operatives. She had to reach out to another group who would be motivated to take on this mission. In this mission, you do not play as 47. You are rescuing 47. You play as the Shadow Client.

Mission: Inflitrate a Siberian prison camp, eliminate Constant and the Warden, and free 47, all as the Shadow Client! Olivia Hall takes on the handler role instead of Diana, informing you about opportunities. Gameplay is largely the same, except the Shadow Client speaks a lot more than 47. He’s dour, and in interactions with others he is inclined to makes grim and portentous and nihilistic comments, as he is wont to do in the cutscenes we’ve seen. The biggest gameplay difference is that he does not have instinct. (At level 20 mastery, you can choose to play as 47 rescuing the Shadow Client, which turns instinct back on.) The compound itself has a forced-labor quarry and cement factory; 47 is held in the solitary confinement zone. (See my previous prison camp level for more details about what the level would be like.)

End cutscene: 47 and the Shadow Client hike along the outskirts of a wintery forest at night. They do not speak, but 47 does not take his eyes off the Shadow Client. The Shadow Client seems not to notice, or care. Eventually, they arrive at a dirt road. The Shadow Client stops and says, “We part ways now. You’ll find a train station at the village up the road.”

47 stares and repeats his question from earlier. “Why did you call me Ian?”

He and the Shadow Client square off. The Shadow Client says, “Let me give you what Providence was hiding from you. Your past.”

“I knew you as a child. I knew you as Ian. That wasn’t your name – just a role you adopted – but it is what I called you. Your… father… knew that if you were to become what you must, you could not stay confined in an asylum. You must have suspected that you could not have spent your whole childhood there. You needed to learn about the world, learn to blend in. You were to understand the world without ever becoming a part of it.”

“Every few months, your father would uproot you, create a false identity for you, and place you in a new locale. A boarding school in Eton. An inner city of America. The streets of Mumbai. A monastery in Indonesia. You would become a piece of environmental texture, performing tasks that your father set. Steal a Yakuza’s pistol. Break a headmaster’s nose without him knowing who did it. That sort of thing.”

“Your longest assignments were military in nature. It was on these assignments that you perfected your martial and assassination skills. We met on one of them. A training camp in Ukraine, run by Providence. Providence would find orphans – or create orphans, in my case – and train them in surveillance and assassination techniques, creating a stable of perfect soldiers, warriors, and spies. Some of these they would keep for their own uses; others they would sell to foreign governments and corporations. It was the perfect place for you to learn your trade.”

“You were there for a full year. We became what I considered friends. Without ever talking about it, we both knew that neither of us was happy with our lot in life. We decided to escape. We went on the run. It was the first choice you ever made. But in the end, it was a foolish choice. We were pursued by a whole camp of people trained for such events. Our warden reclaimed us.”

“When your father found out, he was furious. He commanded you to kill me. It would be your first real assassination. And yet… you could not go through with it. You killed another boy instead, and staged the body to look like me. The second choice you ever made. That night, you told me everything about your past, and bade me to go on the run. I did, and this time, I escaped.” The Shadow Client smiles. “Your first contract, and the contract remains incomplete.”

“And now,” the Shadow Client says, “I’ve saved you, just as you once saved me. Our debts are paid, perhaps. However. I trust you will indulge me one last favor. It is in your interest. With you, I have everything I need to crush Providence. Take this. It will tell you where you need to be, and when. I shall see you shortly.” The Shadow Client hands 47 a small box and disappears into the night.

47 opens the box. It contains money, a passport, a plane ticket, a small earpiece, and a contact lens case. 47 slips in the contact lenses and the earpiece. Diana’s voice is heard. “47! Is that you?”

“It’s me,” 47 says, looking at the plane ticket. It is for Shenzhen, China. The screen cuts to black as 47 says, “Thank you, Diana. I’m back.”

MISSION 6

Location: Shenzhen, China.

Opening: This is the day that you deal a crippling blow to Providence. The Shadow Client has provided you with the details; Diana goes over them in her briefing. Providence is led by a consortium of five powerful individuals. Thomas Cross was one. The remaining four are struggling to replace him with someone who can be trusted. They are very rarely in the same place at the same time, but the Shadow Client has learned that two of them are scheduled to have a secret meeting in China, undercover at the Shenzhen International Airport. If they are eliminated, Providence will be left without three of its heads (and their resources), and without its lead Herald. It will not be able to sustain itself and it will collapse. This is the only opportunity that exists to exact such a terrible injury. The Shadow Client cannot do it on his own and he lacks the resources to stage an assault on an airport. He requires your mastery, 47.

Mission: The first target is Park Sung-Soo, a Korean industrialist with almost total control of robotics and microprocesser manufacturing in Shenzhen. He has a robotic arm and a sabotageable pacemaker. The second target is Idna Colot, an older Belgian woman. She acts like a befuddled old grandmother in public, but in private or when cornered, she reveals herself to have an alert mind and acidic tongue. She secretly controls a vast number of European and Asian banks. Park is arriving on a private plane as the misison begins; Colot is at the ticketing booths. The two meet in a locked-down boardroom in a First-Class lounge (past security), then Colot boards a departing plane and Park heads to a limo and waits for his luggage. (Neither actually leaves the level.) The two are here to discuss Cross’s replacement without the other Providence board members knowing. Because Idna is undercover, she takes a normal path through the airport like a commoner, and she has no guards. Park is hustled through VIP areas and he has a bodyguard (who surprisingly cannot be choked out, who deflects bullets, even headshots, with a metallic ‘ding!’, and who bleeds pure white fluid. Secret robot!). The Shadow Client is on site and offers sniper support. You can tag NPCs while in instinct (just as you tag targets in contact creation mode). If the tagged NPC is by a window or if the Shadow Client otherwise has a shot from afar, he will snipe them. You lose this ability if guards are ever alerted, as the Shadow Client will be forced to escape. Because airport security is tight, security cameras work like they do in Professional mode.

End cutscene: A news report of the Shenzhen tragedy plays on TV. We zoom out and see 47 and the Shadow Client watching. They are in Shenzhen’s Huaqiangbei electronics market. “Congratulations, Agent,” the Shadow Client says. “You’ve done what I have tried to do for almost forty years.” 47 looks at him, then back at the TV. We see that he no longer feels that he needs to keep his eyes on the Shadow Client. “I’d like to know more about my past,” he says. “What else can you tell me?” The Shadow Client slips him a piece of paper. “This is the location of the Ukrainian military camp where we met. Perhaps you’ll find something there. Ms. Burnwood knows how to contact me if you need to speak again.” 47 takes the paper and nods, then walks away.

The Shadow Client touches his earpiece. “Olivia?” he says. “It’s done.”

“I saw,” she responds. “Park and Codot are dead. That’s incredible. But… God, that man scares me. I can’t read him at all. You’re sure that he trusts you? You’re sure that he is on our side?”

As she speaks, we see flashback images in black-and-white. It’s the Shadow Client in a hotel room, tinkering with an earpiece. We then see him giving the earpiece to 47 after breaking him out of prison. Snapping back to the present, in color, we see 47 walking away in profile as the camera slightly zooms in on his ear. The Shadow Client pulls out a tracking device with a screen, and watches as a dot representing 47 moves away on a map.

“Oh yes,” he says to Olivia. “He trusts me completely. As far as he knows, we’re friends.”

END OF SEASON 2

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Great idea. Get the Erich Soders dossier in there: Roman Laurent and Edith Van Orten, both 1978, and the real Jasper Knight, 1979.

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Is the font changing to the new hitman font from left to right?

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Alright, Here’s mine.
Mission 1:
Name: The Dragon Screams
Target(s): Noriyuki Kurihara
Objectives: N/A
Location: A Japanese-Style Castle Located in Saitama, Japan
Briefing:
Good Evening, 47. You’re heading to Japan for your assignment. And you’re target is Noriyuki Kurihara, A Ruthless Yakuza Boss. And the leader of The Watarano-Gumi.
They say that Noriyuki is A genius mastermind, and is possibly responsible for the death of A journalist, who was found dead last year.
He’s usually holed up in some kind of castle that Noriyuki ordered built himself.
From what we’ve heard, 47, He takes an interest in The Sengoku Period Of Japan and is sometimes dressed in Samurai Armor.
Also, Be careful,47. The Castle is well guarded against intruders.
I will leave you to prepare,47. Good luck.

Some Possible Kills:

  1. 47 can disguise himself as a Sword instructor, and kill Noriyuki when his back is turned.
  2. 47 can poison Noriyuki’s Sake.
  3. 47 can challenge Noriyuki to A Samurai Duel, while disguised as Noriyuki’s Opponent.
  4. 47 can hurl Noriyuki out the window to his death.
  5. 47 can poison Noriyuki’s Sushi Dinner.

If you want to suggest some kills or questions, feel free.

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Nice one, I like it

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It took me so long to make A Mission for my New Season: Yakuza Crisis. (Sorry)
Mission 2:
Name Rise Of The Tiger
Target(s): Toshiro Akiyama
Objectives: Prevent Norishige Ozawa’s Death ( you would have 5 Minutes.)
Location: Somewhere In Yonago, Japan
Briefing:
Good Evening once again,47.
Recently, The Watarano-Gumi have declared war on their rivals, The Furusaki-Gumi, Thinking they ordered the Hit On Kurihara.
The Furusaki-Gumi have sent one of their best Hitmen,Toshiro Akiyama to kill Norishige Ozawa, A Prominent Member Of The Watarano-Gumi.
And here’s the catch, The ICA has connections with Norishige, So Protecting him is vital. So if He Dies, The mission’s an automatic Failure.
Good Luck, 47.
Possible Kills:

  1. 47 can sabotage the High-rise Railing that Toshiro leans on when he goes for a smoke.
  2. 47 can Trick one of Toshiro’s Thugs (Located on the Roof near Toshiro’s Apartment.) into accidentally killing Toshiro himself.
  3. 47 can prove to A Man (Who lost his Son at the Hands of Toshiro.) that Toshiro killed him, causing the Father to take revenge.
  4. 47 can give away the position of Toshiro to The Watarano-Gumi, while disguised as Norishige’s Advisor.
  5. 47 can trick Toshiro into coming out of his apartment, Right into Watarano-Gumi’s Ambush. (Warning: Very Risky.)
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Léon: the Professional reference?

It was! I mentioned that in the notes

And there it is, that’s all of it. I think I’ll come back and edit it so that the missions are more descriptive.

What did you think? Was it good or bad?

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I like it! Really weaves the two games together.

Have you thought about writing a straight-up sequel to the World of Assassination trilogy?

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Thank you!

I haven’t, actually. I wouldn’t know where to start. I thought those games were wrapped up rather nicely

Is this the right thread for this? My partner and I worked on this together - I did the overall story ‘vibes’ (haha) and the design, he wrote the briefing.

The Lagomorpha Evacuation

Good afternoon, 47. Your target is Dr. Claudio Velotta, virtuoso biochemical engineer and purveyor of boutique poisons to the rich and powerful. With his deadly cocktails used for everything from individual assassinations to ethnic cleansing, Velotta’s work has been behind a number of particularly grisly and high-profile incidents in recent years.

Animal testing, of course, plays a crucial part in Velotta’s research process—which brings us to our client. A reclusive billionaire with a boundless affection for animals, our client has undertaken an expensive private search for his stolen rabbit, Snowdrop – which has led him to discover that, via a circuitous and unfortunate route, she has been sold as a test animal to Velotta’s team.

Ensconced in Ether Biotech’s Sapienza field lab, Velotta has begun work on what intel suggests may be his most deadly agent yet. Our client, understandably, does not want Snowdrop to be its first victim. Penetrate the Ether field lab, retrieve Snowdrop, and eliminate Velotta, so that no more creatures—human, rabbit, or otherwise–have to suffer his inventions.

It’s absolutely essential that you retrieve the rabbit, 47: the client has specified that it is a fundamental condition of the contract. But then, something tells me that you will make this a priority.

Your flight to Italy leaves tomorrow at 0500. I will leave you to prepare.

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Hitman: Cosmos
Mission 1: A New Age
Targets/Target:
Silvio DeFaba
Mohammed Al Fulani
Location: Benghazi,Libya
47 arrives on a dock, on a island off the coast of Benghazi. His goal: Eliminate both Mohammed Al Fulani, a notorious Sudanese crime lord, who’s meeting up with 47’s second target, Silvio DeFaba, a arms manufacturer and dealer, who plans to sell a deadly toxic gas bomb to Fulani. After the hit, 47 discovers a note, written about a secret organization, which Fulani seems to be part of.

Hitman: Cosmos
Mission 2: The Big Bang
Targets/Target:
Dr. Jan Kovac
Assistant Peters
Retrieve the Serum
Location: Columbia,South Carolina
After the hit in Benghazi, 47 discovers Fulani had ties to a Slovak scientist and exotic animal dealer, Jan Kovac, who’s been testing a unknown serum on several animals at his lab in Columbia, 47 also has to eliminate the Assistant, Peters, who is also close to Kovac. Afterwards, 47 discovers another letter about the same organization he discovered in Benghazi, with the name “Cosmos”.

Hitman: Cosmos
Mission 3: Kaleidoscope
Target/Targets:
Mae Park
Elias Bentwood
Location: Busan, South Korea
47 is tasked to go to South Korea to eliminate Mae Park, leader of an organization named “Kaleidoscope”. Mae is very corrupt seeming to deal and deliver drugs across the peninsula. She is meeting with Elias Bentwood, 47’s 2nd target to plan about building a massive factory on Jeju Island. Afterwards 47 is attacked by an unknown man in a helicopter in Mae’s Tower, 47 escapes via speedboat, and heads to Jeju Island and onboards a Plane to the US.

Hitman: Cosmos
Mission 4: Streets of Hawkon
Target/Targets:
Carter Bluefield
Barry Dusmann
Location: Hawkon,USA
47 heads to a small city in Northern Maine, Hawkon. 47 is tasked to take down the corrupt mayor of Hawkon, Preston Langley, who’s residing on his private island near the city, but in order to get close, 47 will need to Eliminate his head of security, Carter Bluefield, and his head hacker, Barry Dusmann. 47 takes care of the two, and takes a rowboat to Langleys island, to eliminate the man.

Hitman: Cosmos
Mission 5: The death of a Mayor
Target/Targets:
Preston Langley
Location: Langleys Mansion,USA
47 heads to eliminate corrupt mayor of Hawkon, Preston Langley, who’s had ties to the Nicaraguan Mendolez Cartel for 7 years, using the money to corrupt Hawkon into depression. After 47 kills Langley, he discovers a note, which says that he’s part of the same organization Fulani and Kovac are part of.

This part one of my 12 mission long hitman story, been working on it for quite a while, hope you guys enjoy it!

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Here’s my first shot at making a mission as practice for a story I’m calling “HITMAN: New Blood”. I did this in time for Christmas last year, but didn’t really feel like sharing it until now since it’s not as good as I would like it to be.

You’ll Go Down in History

Saint Eustace, Minnesota

Mission Briefing

HANDLER: Good morning agent, and merry Christmas. Your targets are married couple Frank and Beth Nielsen. Two years ago, they kidnapped our client’s daughter and held her for a ransom of half a million dollars. When he was unable to pay up, they hired hitmen to kill her. The case has gone cold ever since. We’ve located them in the small northern town of Saint Eustace, Minnesota, where they live quietly as unassuming members of the community. Frank runs a car dealership in town where he’s currently holding a holiday sales event, while Beth, branch manager of the local Aegis Insurance office, is hosting the company’s Christmas party. Both targets will be very busy preparing for the holiday, so now’s a good chance to make your list and check it twice. Good luck.

Objectives

  • Eliminate Frank Nielsen

  • Eliminate Beth Nielsen

Mission Stories

Making Spirits Bright

Frank has got lights strung up all over the car dealership to attract as many customers as possible. Unfortunately, it looks like he’s having problems connecting them all. Sounds like he could use some help.

  • Overhear car salesmen having a conversation about the light setup.

  • Disguise yourself as a Hardware Store Employee.

  • Give Frank the extension cord.

  • Connect the rest of the lights together.

  • Electrocute Frank while he is plugging the lights in.

Slay Ride

There’s a buyer who wants to take one of the cars for a test drive with Frank. The area of the parking lot the test drive will take place in is close to the road and looks slippery. In these conditions, an accident is bound to happen.

  • Observe the buyer talking to themselves.

  • Disguise yourself as the Buyer.

  • Purchase the car.

  • Go for a test drive with Frank and crash the car into a snow drift.

  • Get the snowplow keys from the snowplow driver.

  • Let the snowplow slide down the road and crash into Frank while he inspects the car.

Tender and Mild

The company Christmas party has a potluck going on, but it looks like one key dish is missing: the turkey. Beth is in a hurry to get it cooked as quickly as possible. She wants to use a fryer one of the caterers brought to the event but she was turned away. Maybe there’s a chance to speed things up.

  • Overhear two insurance agents talking about the food.

  • Disguise yourself as an Insurance Agent.

  • Get rid of the caterer by the deep fryer.

  • Replace the thawed turkey with a frozen turkey.

  • Pour extra oil into the fryer.

  • Tell Beth she can use the fryer.

Deck the Halls

Beth wants everything going on at the party to go perfectly, including the decorations. However, the star for the Christmas tree has gone missing. It’s also worth noting that she wants to put it on top of the tree herself. Interesting.

  • Investigate a memo sent to the interns about the decorations.

  • Disguise yourself as an Intern.

  • Find the star.

  • Sabotage the stepladder with a screwdriver.

  • Give the star to Beth.

More Than You Could Ever Know

Although the police couldn’t solve the case, the evidence is still being held at the police station. If we let the targets know they’ve been found out, it’s likely they’ll try to flee to a more discreet location.

  • Overhear a conversation at the memorial by the church.

  • Disguise yourself as a Police Officer.

  • Steal the evidence.

  • Place the evidence inside Beth’s gift.

  • Place the evidence on Frank’s desk.

  • Wait for the targets to meet at the garden center.

  • Eliminate the targets with the wood chipper.

Challenges

Targets

The Humbug: Eliminate Frank Nielsen.

The Helper: Eliminate Beth Nielsen.

Assassinations

You Would Even Say it Glows: Assassinate Frank Nielsen by electrocuting him with the Christmas lights.

Oh Oh No: Assassinate Frank Nielsen by dropping the sleigh decoration on him.

Over the Fields We Go: Assassinate Frank Nielsen by making the snowplow crash into him.

It Doesn’t Show Signs of Stopping: Assassinate Frank Nielsen by cutting the brakes to the car, sabotaging the airbags, and bailing out during the test drive.

O Tannen-bomb: Assassinate Frank Nielsen with a car explosion.

Silent Night: Assassinate Frank Nielsen with carbon monoxide poisoning.

Red Nosed: Assassinate Frank Nielsen with poisoned eggnog.

Do You See What I See: Assassinate Frank Nielsen by impaling him on the hood ornament.

Wham!: Assassinate Frank Nielsen by crushing him under a hydraulic car lift.

Jerry Can’t: Assassinate Frank Nielsen by lighting him on fire with an oil drum.

Roasting on an Open Fire: Assassinate Beth Nielsen with a fryer explosion.

All-Star: Assassinate Beth Nielsen with the star.

Fall-la-la-la-la: Assassinate Beth Nielsen by sabotaging the stepladder.

Shockin’ Around the Christmas Tree: Assassinate Beth Nielsen by electrocuting her while she’s watering the tree.
Bauble Head: Assassinate Beth Nielsen by dropping a hanging ornament on her.

Blue Christmas: Assassinate Beth Nielsen by strangling her with the tinsel.

You Shouldn’t Have: Assassinate Beth Nielsen by placing an explosive inside her gift.

Have a Cup of Cheer: Assassinate Beth Nielsen with poisoned hot chocolate.

Yeah, I Sure Hope it Does: Assassinate Beth Nielsen by pushing her into a manhole.

Far Gone: Assassinate both targets with the wood chipper.

Once Bitten, Twice Shy: Assassinate both targets with poison.

Two For the Price of One: Assassinate both targets with the snowplow.

Jack Frost Nipping at Your Nose: Assassinate both targets by shooting the ice while they’re standing on the frozen lake.

Down Through the Chimney: Assassinate both targets by dropping a propane tank down a fireplace chimney.

You’ll Shoot Your Eye Out: Assassinate both targets with a hunting rifle.

No Brainer(d): Assassinate both targets as the Police Officer.

Maul Bunyan: Assassinate both targets with an axe.

Discovery

100% on Your Police Work: Steal the evidence.

Secret Santa: Find the gifts in the conference room.

A Gift with a Bow: Find the office supply crossbow.

Duly Noted: Find the carolers’ sheet music.

More to Life than a Little Money Y’know: Escape in the police car.

Liability: Escape in Beth’s car.

Buyer’s Remorse: Escape in the test drive car.

Snow Man’s Land: Escape in the snowplow.

And to All a Good Night: Escape in Santa’s sleigh.

Proud Foot: Escape by walking out of town.

Feats

He Sees You When You’re Sleeping: Disguise yourself as Santa Claus.

Jingles Sell: Disguise yourself as the Car Salesperson.

Nutcracker: Disguise yourself as the Technician.

Sign Your X on the Line: Disguise yourself as the Buyer.

Stealth on the Shelf: Disguise yourself as an Intern.

For Calling Birds: Disguise yourself as the Customer Service Representative.

Sweater Weather: Disguise yourself as an Insurance Agent.

Darn Tootin’: Disguise yourself as the Police Officer.

You’re a Mean One: Disguise yourself as the Grouch.

Funny Lookin’: Find all the disguises.

You Make Me Sick: Make a target throw up by poisoning them with mistletoe.

Shop Gifting: Steal a frozen turkey from the supermarket.

Dreaming of a White Christmas: Pacify three people with snowballs.

Stay Frosty: Hide inside a snowman.

Carol of the Bells: Go caroling at every house.

X-mas: Get a strike in bowling.

Five Golden Rings: Sell five people insurance as the Customer Service Representative.

Getting the Boot: Hide a body in the trunk of a car.

Cold Miser: Hide a body in a pile of snow.

Wreathing Havoc: Ruin the Christmas party by burning the cookies, stealing the gifts, and smashing the gingerbread houses. Do not get spotted.

Disguises :

  • Caroler

  • Supermarket Employee

  • Hardware Store Employee

  • Gardener

  • Donut Shop Employee

  • Bowling Alley Employee

  • Snowplow Driver

  • Police Officer

  • Buyer

  • Car Salesperson

  • Accountant

  • Technician

  • Custodian

  • Security Guard

  • Caterer

  • Intern

  • Customer Service Representative

  • Insurance Agent

  • Santa Claus

  • The Grouch

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I love how you set this up, and I especially love the briefing; could actually hear Diana’s voice and picture the opening cutscene showing me the locations where the targets are.

My only question: if the clients were unable to afford paying the ransom, how are they affording the ICA’s services? Even if they’re not hiring 47, the lower-tier agents are still the most expensive in the industry, after all. Just curious, not trying to derail the setup.

I forgot to mention that the premise of HITMAN: New Blood is that after the ICA goes down, several competing agencies rush to fill the void. The missions are completed by a different agency known as Cerberus, with an original agent and handler. Since this is a relatively small agency, they’re more affordable.

Speaking of a new handler, I tried my best to make them sound different from Diana in terms of personality and so on. Not sure if I succeeded. He’ll be male because every handler we’ve met so far is female, and I feel like changing things up a little. He’ll also be American but that’s besides the point

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Got bored about a few months ago and wondered what if each of the Seven Deadly Sins had their own levels. It lead to something I worked on a few times until I burnt out. (I have one level left but I am still working with other real projects to get around to finishing it) So without further ado here is

HITMAN: Sinful Septuple

Greed: You Better Bet Your Life – Yellow Dragon Casino, Macau

47 goes to the city-state of Macau to eliminate the greedy owner of one of the city’s largest gambling franchises and his partner in crime, a Triad boss who sees an opportunity to amass great wealth with little effort. The client is the owner of an American casino franchise that owns several casinos in the area. Long’s underhanded consolidation of local gambling halls is angering the American and the crime Long has attracted through his partnership with the Triads is also unseemly and costly.

Targets: Sun Yuen Long (The Fuzanglong), Maria Ling (The Lady Dragon)

Pride: Classically Trained – Monte Carlo, Monaco

47 is on the set of Only Once and Never Again, the exciting new entry in the Solomon King film franchise in order to assassinate the lead actor. As it turns out a celebrity tabloid’s “star” reporter has found evidence that Harrison has had a habit of killing competition for his roles including the previous Solomon King. The tabloid wants Harrison to pass on first after all why release evidence of a murder straight up when you can wait for him to die and make tabloid history?

Targets: Sam Harrison (The Dramatist)

Sloth: Slip ‘n’ Sliding Away – Red, White and Blue Waterpark, Lake Delton, Wisconsin, USA

Lake Delton and the broader Wisconsin Dells are home to some of the largest waterparks on the North American continent and in deed one of the largest in the world, the RWB is no exception. But where as other parks concern themselves with their rules, regulations and not having their guests die the RWB is mostly a death trap. The client is the owner of a rival water park that wants to lazily expand his park by merging with the RWB. Unfortunately despite the parks reputation the Presley family still run the park as they have for nearly 40 years.

Targets: Peter Presley Sr. (The Slough), Peter Presley Jr. (The Big Kahuna)

Lust: Wedlock Holiday – Cabo San Lucas, Los Cabos, Mexico

A personal and strictly professional contract, Diana has 47 sent to assassinate a former ICA handler left out of a job by the closure of the agency and a cartel boss who inherited his position after the collapse of the old regime. They are seeking to form a Pan-American assassination bureau so they need to be stopped. Their honeymoon to the sands of Baja California would be the ideal place to get them alone together.

Targets: Armando Moreno (The Groom), Mercedes Aguilar (The Bride)

Gluttony: The Last Course – Kleiner-Meyer Conference Centre, Vienna, Austria

47 attends an international agricultural trade show in Vienna in order to assassinate the Hungarian delegate, Niklas Silko. Niklas Silko lacks fundamental knowledge relating to his field aside from eating and he has been embezzling hundreds and thousands of dollars from the Hungarian government through bogus agricultural deals and farming plajns. Silko hasn’t been removed solely because he is friends with the autocratic ruler of Hungary. A high-level functionary however sees a chance to gobble up his position so he has 47 leased out to assassinate the so called “One Man Food Insecurity Issue”

Target: Niklas Silko (The Bloat)

Envy: Survival of the Fittest – Muinopeh Lagoon, Federated States of Micronesia

To the islands of Micronesia where 47 goes onto the set of a reality TV show The Fittest in order to assassinate Tim Quinn CEO of Quantum Leap and notorious patent thief. The client is the CEO of a tech start-up company that Quinn was trying to buy out, he has put his monopolisation efforts on hold to appear on the show but the client wants him dead before he can return and initiate a hostile takeover of his company. To that end 47 has to infiltrate the island as a contestant, male model and runway icon Helmut Kruger.

Target: Tim Quinn (The Overshadowed)

Wrath: It Can’t Happen Here – Bourke’s Creek Station, Northern Territory, Australia

47 goes to a ultranationalist militia compound based out of an old outback station in the wild, ochre heart Australia in order to take out a totalitarian militia before they can finish working on a chemical weapon they plan on unleashing on a joint US-Australian Navy task force training in the region. 47 is contracted out by a defector who aims to collaborate with the AFP to end the militia before they can enact their plan.

Targets: Keith Sharpe (The Disaffected), Bruce Dermott (The Freelancer), Emma Byron (The Stentorian), Jeremy “Stingray” Tyler (The Terminally Online)

Despair: Still of the Night – Chief Seattle State Park, Oregon, USA

Ha ha ha you schmucks! You thought I was done but no, I fooled you all and so would any audience that would play this if it were a game with a super-secret eight level based on the super obscure “Only-recognised-by-the-Orthodoxy” sin of Despair. 47 heads to a rave in a disused state park lodge to find and track down a serial killer who targets anyone and everyone as a part of his sick desire to capture immortality through the essence of fear and despair. You might recognise the profession of this person as well…

Adrian DeWitt (The Photographer)

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