I would love to see contracts mode receive an update to really make it something special. Its already really fun, but I could see a tiny few more things added to really spice it up.
Now, I’ll be realistic here, I know personally that they wouldn’t add anything like making custom Escalations or making kill conditions mandatory (As fun as that would be) so I won’t suggest it.
Here are a few things I could see being implemented hopefully.
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First of all, the ability to create contracts on the ICA Yacht. It might not be the biggest level, but it can still have some fun contracts. Especially a Kill Everyone contract. This shouldn’t be a surprise to anyone, as I bet this one has been requested a lot.
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Second, if we can’t get custom escalation support (I don’t think it’s ever been specified we won’t, but I’m trying to be realistic with what we have) We could possibly get the ability to link contracts to one another. So, when you finish one, it asks you if you’d like to play the next in the link, or not. This would help tie them together more easily, or if this sounds a little weird. Maybe, we could create “Collections” so not only does it help escalation creators, but it can also be a good thing for people who create contracts following a pattern.
2.5 Forget to mention this one until I had finished writing the others. But a few more kill conditions for the more fun unique kills, like the cannon on Mendoza/Haven. Vehicle Explosions instead of Accident Explosion, (Which could be used as the broad kill term). and maybe the Garden Shredder, since it isn’t a super unique kill like Mendoza’s grape press or Chongqing’s brain frying machine.
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I also think we should be able to edit a target’s info in the pause menu. Vanilla base game targets have custom images and a brief description of backstory. Custom images are definitely off the table, but we should at least be able to give them a little backstory.
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More complications! Maybe even have it possible to choose from any available currently used complication. There’s a lot of great ones we can’t really replicate like “No Parkour”, “One Pacification”, or all those unique ones where you must retrieve an item before leaving. One I specifically want is the Mumbai one where it makes majority of the strong disguises a onetime wear, and guard disguises are only able to be worn for 60 seconds, and also onetime.
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Lastly, and the least realistic, is we should see the addition of contract deletion, being able to playtest a contract before publishing it, and simply just being able to edit title and description after it’s been published. This can help cull the number of contracts named “Test” or something along those lines, where they’ve been simply published just to be play tested. Even the contract creation guide we have on the forums here suggests you do this. Which, in my opinion doesn’t sound very efficient. Sure, it gets the job done but it also means a now cluttering contract is published and might even be more enjoyed than the main one if it takes off.
These are some hopefully simple suggestions we could see coming to contracts mode. I think these final changes would really solidify contracts mode. There’s obviously a lot of un-realistic things I could suggest like adding NPCs such as bodyguards to protect a target, adding items or weapons to a map without it (Like placing a battle axe on ICA Facility) Or even editing the map itself. But i don’t really think we need these, they’d be amazing. But it’s not required.
Let me know your opinions on what I wrote and anything you’d like to see I didn’t mention.