CARPATHIAN MOUNTAINS, Romania (Mission #6) - Location Discussion

Yeah, that piece of info is a bit confusing. Providence members are fair game, but not for SA :smile:

Finally played this level. Nice to have a modern Splinter Cell game, even if itā€™s just a single level. :smile:

Donā€™t get me wrong, I think itā€™s a cool finale really. My dream of an Orient Express style Hitman level has died though.

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So Iā€™ve finally reached this mission and my thoughts are as follows -

I like it as an ending to the Hitman:WOA trilogy.
It keeps the same flavour as previous Hitman instalments where the final mission is a shoot out - but gives you more options than just shooting blindly.

It works perfectly fine as a narrative driven, short, linear, final mission.
This acts well as the finale to the overarching story. If this was Absolution , this mission would have just been a random mission halfway through the game, and Iā€™d be far quicker to criticise.

As an ending to Hitman 3 on its own though, and not the entire trilogyā€¦I understand the disappointment that you only get 5 ā€˜properā€™ missions and mission 6 is essentially an epilogue.
Could IO have figured out how to have a large spralling mission like Hokkaido or Isle of Sgail to act as the finale, thus tying it closer to the main mechanics of the rest of the game? Maybe, but this is the artistic game decision they reached, and in honesty, I understand it enough that I am ok with it.

I wonder if a bit of re-jigging with the missions from the end of Hitman 2 to Hitman 3 could have placated criticisms of only have 5 proper missions and an epilogue.

Purely playing hypotheticals here -
What if Hitman 2 had only had Haven as the DLC along with some escalations to justify the price point (or lower it whatever).
Then Io could have used the Bank as the opening level of Hitman 3 - thus giving fans 6 proper missions and the epilogue.

Purely hypothetical as I say, and I suppose youā€™d just be shifting criticism from the amount of content in Hitman 3 to the amount of content in the hitman 2 DLC, but there we go.

Overall, a solid narrative driven final mission that I enjoyed for what it was and will enjoy again when I do a full story play through of the trilogy. But once I get all 5 levels of mastery, I donā€™t think Iā€™ll be returning to this that often.

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Finally finished this SASO to complete my Classics challenges on each of the six new H3 maps, and this one was by far the hardest for me. Iā€™m normally a very slow and cautious player, but being robbed of an unbreakable throwable item for distractions (and KOs if non-lethal melee) really presented me a big challenge to work around until you find the Claw Hammer towards the end of the mission - only having breakable throwables meant I was constantly thinking about conserving resources to lure NPCs when there was no viable sneak-around route.

I think I took all the ā€˜avoiding guardsā€™ routes I could (including all 3x persistent shortcuts previously unlocked), but my SASO run involved more instances of the suspicion-meter-lure-trick than Iā€™m normally comfortable with because I either didnā€™t have (or was scared to waste) breakable objects to throw as distractions and lures. Praise IOI that theyā€™ve removed the Master difficulty challenges, because I could see myself taking years to SASO this bad boy with only one save point to play with.

How did you all find this from a SASO perspective? I freely admit Iā€™m a pretty mediocre player so will be interested and amused to hear if anyoneā€™s all like, ā€œYeah dude, SASO-ing this level was a piece of cake and thereā€™s a secret route to The Constant that bypasses every single guard if you know what youā€™re doing.ā€ :grin:

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The only thing Iā€™m curious about is how youā€™re supposed to get past the two clerks at the very end without luring them out by throwing stuff. Is there some easy way to do this?

I do found it to be very straight forward. Since there are not many routes to choose from. However almost at the very end was one bit that had me reloading about ten times.
It was the bit where the woman sits on her desk, facing left and a few meters ahead a guy standing, looking at his monitors, also facing left. Another few meters was a guard.

But now that ive done it. I could do it probably first try. Creating water leaks definitely helped. :grin:

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I thought Providence and ICA were sort of working together? That would maybe explain why Providence had the ICA logo on their guns?

Canā€™t actually remember if that was the case? :thinking:

I donā€™t understand how it was possible for Diana to destroy Providence from within for a year. Arthurā€™s death would have made her vulnerable. If it werenā€™t for his credibility and protection, Iā€™m sure Diana would have died soon without 47. Was Diana ready to destroy Providence as soon as she poisoned 47? I donā€™t think so.

She would have had to have taken out all the Heralds who voted against her so maybe thatā€™s what 47 did for all those hours between the tango and the olive grove meeting.

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Diana also ā€œwantedā€ 47 to be eliminated, but Edwards decided against it. Unfortunately for him 47 woke up and still had his memory. The Constants plan was to inject him with the serum while asleep, but that didnā€™t happen obviously.

Diana essentially proven her allegiance to Providence by acquiring 47.

No, she knew how to manipulate Edwards. She knew heā€™d try to be too clever and used that against him by planting 47 right in the middle of Providence. She knew he wouldnā€™t be able to resist commanding the worldā€™s deadliest assassin, like she used to.

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Doubt it. He was replaying that glorious tango over and over in his mind for hours until he finally snapped out of it and remembered he had to meet with Diana in the olive grove. As were we all. :laughing:

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Well the only other alternative isā€¦

image

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She succeeded in convincing Edward of her loyalty by offering 47, not all Providence believed her. Sheā€™s already lost ica, and with Providence losing Arthur, Diana has no value, no justification for power.

Until she cooperated with Arthur, she was responsible for the deaths of high-ranking officials in Providence and was an enemy.
she would have been immediately targeted by Providence.

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The secret route is selecting the outdoors starting location :wink:

The only dangerous parts are after the 1st flash (I hide in the box because they might come inside to search) and the office bit at the end (the usual trouble with leading the AI around). I almost got spotted in the bar in this video but thatā€™s a random head turn & I was rushing a bit, itā€™s free 9 times out of 10.

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Save a flash grenade for these guys, itā€™s probably the way that the developers intended to SASO this section

What the clerks that work face to face at their computers? I managed to knock them out without being seen. Sweet SASO for Romania, it was easier than I thought it would be.

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This was fantastic. Could it have been bigger? Sure, could the packages of reeseā€™s Chipā€™s ahoy cookies be larger? Also yes. Same thing really. Amazing. And the syringe as an option? Fucking fantastic.

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Thatā€™s when you double down and buy more.

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Well, yeah. I get enough packages at once Iā€™m pretty sure Iā€™m on some sort of watchlist, lol.

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