I’m glad they’ve gotten rid of the sticky nail issue. That was annoying since the damn nail filled up a slot and has made missions significantly and uselessly harder.
New suit is nice, I like the ones that have kind of a backstory to them and aren’t totally random like the lucky ducky suit. This one is fitting for those moments where 47 sprints to the exit while being littered by bullets…something I’m sure we’ve all been familiar with at some point.
But….
NOOO!!! I mean…I understand why they’d do this but in the times where I was really struggling I relied on this only twice and it was so handy. It’s not like it was completely obvious either, you’d have to listen close for it! Curse IOI for being attentive lmao
Does this mean that anyone who suffers a power outage or loss of connection in Freelancer and Elusive Targets will now be a loser loser no chicken dinner?
I don’t see a fox included for the inexplicable campaign/mission failed outcomes even after completing all necessary objectives.
Did I miss it?
That was the most important one for me.
Increase the Prestige Objective Merces payout and grant an XP bonus for completing missions
The Preview mentioned Base Payout increase… but that was wrong. Dang it, we’ll still have to work hard for the extra Merces…
Good!
When playing Freelancer, quitting the game through the menu or by the use of Alt+F4 on keyboard will result in a Mission Failed status upon restarting the game.
WHAT THE
We’ve added the “Walking Cane” item back into Dartmoor.
I hadn’t mentioned this myself at all but I found it SUPER weird they removed it, not letting you use the one special feature of that map…
We’ve tweaked the logic of Prestige Objectives to ensure that you cannot get more than one from the same category (Silent Assassin, Timed, Multikill).
Heisenberg Rejoice!! They actually added rules to how objectives show up…
We’ve removed the moving train exit in Mumbai (Freelancer mode only)
We’ve updated the item text written on some pill bottles. They now read “refill requires prescription ” whereas before they read “literally unplayable ”.
what the heck is this about. I’ve literally never heard or seen this
We’ve resolved an issue where triggering a large-sized Easter Egg in Santa Fortuna and then shooting at the end result would cause the game to crash.
Should have kept this in. Consequecnes for those who do not respect the almighty DUCK.
We’ve resolved an issue where guards would attempt to pick up invisible items and get stuck in an infinite loop in the following scenario
Why in the ever-loving fuck would you do this?! Not only was this a key way to help with this insanely complicated mode you made, but what happens during crashes and connection cutoffs? This was not something that was causing frustration for a lot of players, it was an ease of frustration. You had best get to work putting this back for the next patch. This was a stupid mistake to make.
Prestige objectives. The ones we choose. It has nothing to do with the ones randomly assigned to the mission itself.
They were wise to do this because if they had 2 things called “prestige” & there wasn’t any connection between them at all I would never have shut up about it
There’s still an element of randomness to it now, but this at least means you shouldn’t get into a situation where it’ll give you 3 incompletable weapon objectives you don’t have, or 3 Silent Assassin objectives on a super-tough alerted mission.
I thought this was funny. I was JUST playing in Whittleton Creek, got the lethal pills from Helen’s basement, took them to a porch and placed them down, then looked at them with my camera (it has a 10x zoom mod), and part of it reads “Refill Recuires Prescription”