What Videogame(s) Are You Playing?

Only 1 hour until the launch of NFS: Unbound. Oh boy I am excited! :elusive_target: :racing_car:

Might as well try out the new emojis! :silvio_by_beignetthief:

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Even after all these years (released 2005), it’s still an incredible game. If you enjoy that, then you’re in for a treat with Psychonauts 2. Like you I love 3d collectathons and personally I’d rank Psychonauts 2 as the best 3d platformer I’ve played. Add to that the way it tackles mental health issues and it really is a true masterpiece.

Also, if you’ve not played it yet, one of my favourite games this year is the 3d puzzle platformer, Tinykin. I’d highly recommended that too.

4 Likes

So (shocker) I’ve been playing Fallout TTW, while this isn’t necessarily a highlight of my antics in the Capital Wasteland it’s rather a more technical highlight of sorts.

I’ve went ahead added some more realistic night time lighting for the game with for instance the light from the moon reflecting off of metallic surfaces such as weapons or Power Armor.

HDR Disabled (Gross and Kinda Greenish not set up properly)

HDR Enabled (Visually Pleasing and properly set up)

That’s it.

5 Likes

Welp, after a solid 27 hours and 97 percent completion I’ve finished the base-game of Spider-man Ps4/Remastered. It is still the most OK superhero/open-world/action game I have ever played. The perfect candidate for a 6/10, 7/10 sometimes. Though I assume this score comes a lot from my personal biases. personal biases aside in this critique I’ll try to explain my issue in this excruciatingly long text post. Anyhoo let’s start with the Spectacular to get some positivity in before the middling and maddening.

The Spectacular:

This should go without saying but the best thing about this game throughout my 28 hours of play was the traversal. Not a single moment went by while playing where I found any major fault with traversing its beautiful game world. There’s minor faults like slow wall crawling being an absolute afterthought, no running down buildings and Spider-Man’s height being a bit finicky to control due to the swinging system being as automated as it is. But in the heat of the moment it’s a delight to control, watch and feel.

Another thing that brought me great enjoyment without fail was the game’s simple but excellent photo-mode. A lot of the game was greatly improved by snapping a quick shot here or there and pausing boss fights during tense or cool looking moments for great shots was awesome. The custom lighting options are an excellent way to add way more flair and professionalism into your photos and it means you can take excellent photo’s anywhere as long as you have a fundamental understanding of proper lighting.

all the screenshots from my playthrough here all screenshots

A thing this game also really succeeds at is having some stand out moments, stuff like Peter falling back into a bit of his teen angriness and angst after fucking up with mj. The two Demon setpieces, the helicopter chase and the truck chase, any interaction Peter has with aunt may and the slow decline of Otto being definitive highlights. I wish this game had more of these moments, especially on the set piece side as they were a treat when they did come up.

The last spectacular thing is a thing that is complicated to put into a singular category and that thing is combat. The combat in this game has excellent mechanics, I love the way Spidey moves, the punches have impact,base webbing is useful and doesn’t exist as flavor and the focus on aerial combat lends it this acrobatic feel that’s perfect for Spider-Man. But, and this is a rather large piece of manhandled ass meat stuck in tights, the balancing of the gadgets, lack of enemy variety and weak combat encounters severely bring this system down. Let me explain myself starting off with the gadgets.

The Serviceable:

The Web-gadgets are an unbalanced mess that should have been more carefully reconsidered. The very first gadget you get, the impact web, instantly takes down any regular enemy with the exception of sable goons who haven’t been electrocuted and brutes when near a wall. this is insanely overpowered when you realize how to properly use it. The shock blast absolutely annihilates any challenge if yer fighting on a rooftop or a surface that’s about 2 cars high as it blasts enemies off buildings and instantly takes them out, start to notice a theme yet? The spider-drones should’ve just stayed as a suit-power as sending all of them out means you’ve won most smaller battles as they relentlessly attack and interrupt enemies, they are too powerful and are a win button in fights up to 10 enemies. While on the complete other spectrum you’ve got the web-bomb, suspension matrix, tripmine web and the electric web. Who are so situational that they’re practically useless for large swaths of gameplay. Tripmine is fun in stealth situations, but when stealth is already a braindead affair there’s little use for it. Electric web is only used at the start of sable encounters and the other two are just inferior versions of an airlaunch punch and the impact web. Overall I wish these gadgets were better balanced so you’d have a reason to use them all in combat rather than just one or the other.

But where do you do this combat, in the open world of course! which has a variety of activities ranging from fun side quests with new yorkers to landmarks (busywork), backpacks (busywork), taskmaster stealth and combat challenges (busywork), pigeon catching (busywork), random crimes by all factions (busywork) and last but not least evil bases from the 4 enemy factions. It’s a shame that the open world only has a few interesting things to do outside of swinging for fun, well the rest feels desperately tacked on to pad out the game time and to justify an open world this big, because the size sure as hell isn’t being used for the story.

Which brings me to the story and characters, overall this story is fine. Though I think it could’ve used a bit more meat on its bones for the sinister six who weren’t Martin Li and Octavious. As right now they’re more like tools for the game to use rather than believable and fun characters to fight against, doesn’t help that for the 2/3rds of the game the main evil you’re fighting against is Martin Li and his demons making the sinister six feel unbelievably tacked on at the end. This complaint of not having enough screen time also extends to aunt may, who could’ve used some more scenes during the middle and latter half of the game. But overall this game succeeds with the main dynamic of Otto and Peter and the downfall of Martin Li, though I bet this Peter is gonna feel real stupid in the future for saving Norman Osborn up to 3 times in this game alone. The game does have a few badly written moments though, the worst being the part where Scorpion injects you to have an arkham-esque hallucination sequence. I think this part is awfully written because it shoves the themes and main conflict in your face as if it doesn’t trust the player to see those things for themselves. Spider-Man even talks to himself to even explain it further and it was a really annoying endeavor. This would be cool if the hallucination was inventive and creative but it’s a really boring poisonous city coupled with floating debris in an orange void. real shame. One thing I didn’t mind like everyone else where the non-Spidey stealth sections as MJ or Miles, they showed the world from a non-superhuman perspective and

I thought most of the characters were written well. Mr. Negative got to actually be cool because he wasn’t written by Dan Slott. Otto was an absolute highlight and I like his large inclusion in the story. I don’t like this portrayal of Mary Jane on a conceptual level, as she’s just Lois Lane but a redhead, but I can’t deny that she was a fine character overall and her changes to the character didn’t detract from the story. Miles could’ve used more screen time but he was good too. It’s a shame that they chose all the Spider-Man villains that have power-armor and then make their designs look shite. Only exceptions being tombstone, taskmaster and fisk. Overall a decent story with some great characters.

Speaking of these bosses, the Boss Fights themselves were mostly serviceable, simple but fun affairs. I wish they were more challenging and involved more of the actual combat rather than just dodge punch, web up punch, or throw things at boss punch. But they did what they had to do. Shame it didn’t have any stand out bosses -and this is the only time I’ll compare it to Arkham- Like Poison Ivy near the end of Asylum. Ra’s Al Ghul, Mr. Freeze and Clayface in Arkham City. Deathstroke, Firefly, Bane, Killer croc, Deadshot and Mr. Freeze in the dlc in Arkham origins. Professor Pyg, Jason Todd, Alber King, Killer Croc, The Joker dream sequence and The Riddler in Arkham knight. Bosses that really made a statement and made something so much memorable and poignant due to the tough fight you had to go through. In spider-man the only bosses that do that are the second Mr.Negative encounter, Electro & Vulture and Doc Ock and even those are still too simple for their own good. Because they lack attacks, most of the bosses have one or two attack strings they’ll repeat ad nauseum and I think some bosses like Scorpion only have a poison spit attack and jumping. While other bosses like Taskmaster, Mr.Negative, Kingpin and Tombstone are reskins of regular enemies with one or two new attacks. They should’ve had more time in the oven.

Here’s my boss ranking of all base game bosses:
  1. Mr. Negative (Oscorp facility)
  2. Electro & Vulture
  3. Doc Ock
    4.Tombstone
    5.Taskmaster
    6.Rhino & Scorpion
  4. The Shocker
  5. Wilson Fisk, Kingpin
  6. Mr. Negative (train)

The last serviceable thing I want to talk about is the alternate costumes. It’s a good selection and I like that they chose the non obvious suits, but there’s way too much spider-armor and having 4 mcu suits is just awful. Speaking of awful, let me segue to all the bad I had with Spider-Man.

The Awful

The biggest problem with this game is all the repetition. The amount of same encounters this game throws at you, especially in the open world gets really tedious in the later half. Where you already know what’s gonna happen from a mile away. Even in the story most missions consist of arriving at a location, stealth encounter, combat, bit of exposition and walking before another combat section. There are some variants but it’s usually that rigamarole over and over and over again. What also doesn’t help is that the game is too easy.

I played this game on the second highest difficulty, Amazing, yet my deaths were very few and usually occurred during sniper crimes where I got one shot by 12 snipers at once. The easiness of this game really robbed me of any tension during combat and the story. It felt each time that Spider-Man failed in the story it was in a cutscene and not me struggling during gameplay. Encounters were fun but that was due to me stringing together combo’s up in the hundreds without much difficulty, bosses ended far too quickly and robbed those moments of struggle of tension. It’s a shame but I hope if I feel like replaying the game in new game+ on Ultimate difficulty that I get the challenge I desire.

The easiness may also come from the extreme lack of enemy variety. I think this game would have benefitted from more enemies that required a specific gadget or combo string to defeat. As now you can ignore the special requirement on shield, whip and sword enemies in the late game due to your upgrades making you stronger than the requirements. The only enemies that are immune to this are the easy brute enemies that only really need an impact web or regular webbing before throwing them at a wall. I wish this game would’ve put up more of a resistance to my dominant strategy of air launches into webbing into perfect dodges with more difficult enemies. I hope the dlc changes this.

This game also really suffers from having a really short final act that rushes to wrap everything up too quickly. I felt that i spent most of my time in regular new york fighting against Martin Li and his demons before oopsie daisy every prisoner is now on the streets of new york, sable has turned into the third reich and started detaining innocent people and the sinister six is loose. And then without 4 missions you take out 4 of the 6 sinister six without them really making an impact at all.

I feel this game wanted to make its cake and eat it too. They wanted a storyline about the awful things Norman Osborn has done to Martin Li and this city but they also wanted a recognizable spider-man villain as the main antagonist so at the last moment Li is quickly wrapped up so Otto can steal the show. And I don’t mind that as much as I should but I feel they should’ve chosen between either giving Mr.Negative the spotlight and highlighting him a bit more or they should’ve gone all in on Otto. Because right now it all feels too convenient to have Otto go evil just as Martin Li starts showing the city how bad Norman is. And would you look at that Otto and Norman have history wowwww.

This also feeds into the trend of every Spider-Man villain is the effect of Norman Osborn and Oscorp existing which is a trend I supremely dislike. As it makes all the bad guys feel homogenized and from one faction when they should and could have been all their own people with their own agenda. Instead of the two main antagonists wanting revenge on the same guy. But that at least gave the writers an easy time of making Li and Otto team up for the Sinestro Corps. While the other 4 of the 6 were given one sentence to explain their reason for joining which all boils down to; I’ll fix ye up real good laddie trust me, then jerking their abilities off for 3 more sentences. Real shame.

Which brings me to my final point of contention, I fucking hate the design for nearly every villain in this story which really takes me out of enjoying the story and threat they set up with them. I think Rhino’s design in this game is the stupidest he’s ever fucking looked. For one it’s a mechsuit with nuts, bolts, plates and goddamn open spots for fucks sake. Yet his motivation of wanting to be freed isn’t changed while his design obviously has easier ways to free him than Otto’s experimental corrosive. It also has fucking gaps in the suit, so why doesn’t someone with proper fucking aim shoot there. Last time I remembered the Rhino skin isn’t impervious like Tombstone’s. Why doesn’t any shoot at his fucking ribcage and make him bleed out. I know Silver Sable has no problem with killing, how hasn’t she killed this dumb russian yet.

I am also amazed insomniac managed to fuck up a design as simple as Electro, he looks like the standard face slider’s in any game where you can customize your character with some electrical scars representing his starfish mask. But his suit is bland as all hell and also falls into the same techno-hell as most other suits.

I don’t mind if you give people mech suits, but every mech suit in spider-man blends together due to them all using the same level of detail, shapes and visual language. Now they should still look like they come from the same line but this level of pseudo realism on every suit makes them bland to look at and denounces every villain of their personality. I’m ragging a lot on Scorpion in this critique, but his suit is a prime example. The spikey, harsh green look with vibrant orange glasses do not match the small snippets of personality we get of him at all. It only obviously spells out danger danger danger, which is vital for a villain costume but if a character has a personality I would love to see it shine through in their choice of attire. I think sticking more closely to the classic design would’ve fit his sarcastic, torture enjoying ps4 version more. With the black around the eyes and more rounded shapes. I get lore-wise the new suits were all made by Octavious to convince them to join. But man Otto, despite your suit being one of the few good ones you should not design costumes. To conclude this rant about costumes I wish Insomniac used a little more style and less pseudoscience realism to design most of these villains. It probably also didn’t help that all the villains were either dudes in armor (most of the sinister six,taskmaster) , or regular people (Kingpin, Tombstone, screwball, Mr. Negative).

There’s some small abhorrent things like the minigames for science, lack of setpieces in the latter half, most drone challenges focusing on the point launches rather than your swinging ability and most of the chases not being with villains but with regular vehicles which is a shame as i would’ve loved to use the swinging system to catch villains like electro while they were speeding through new york at 400 mph. But all these minor gripes are too small to talk about at length.

Which leads me to the end of this review/critique/rant. Did my replay of Spider-Man make me see some more good things than I did than that first playthrough all those years ago. Yes, I think it did. But I also realized why I thought it was a very flawed video game that wasn’t as good as other superhero and action game contemporaries. Now I’m heading into the dlc, which I haven’t played yet. So I wonder how good and long those 3 dlc packs will be.

anyway thanks for reading all of that, have a good one.

and for those who didn’t read it here’s my TLDR:

I’m biased and prefer Batman Arkham lol.

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I guess since we are reviewing the new gen Spider-Man games I might as well knock out a (much shorter) on for the spin-off Spider-Man: Miles Morales since I think the contrast will be nice.

Combat
@Khakiasp will be glad to know that some of his criticisms of the original game have been addressed especially when he brings up that there aren’t all that many enemy types in the base game, Morales takes it to heart because the main enemy faction have basically five variants: generic mooks, sniper mooks who make stealth harder by bouncing around the stealth area if they feel threatened, a new variant of the brutes who have a warhammer and shield that block the most conventional anti-brute attacks, brawlers who use gauntlets to block normal attacks and swordspeople who are anti-air attack.

The other two factions are generic criminals and mercenaries run by Roxxon, basically a large energy and future tech conglomerate. Roxon don’t have enemy variety but make up for it by being able to disable Miles’ Venom attacks for a while with their tech. Oh and they have riot shields as well.

Speaking of Venom this is one of the main ways combat is differentiated in this game, Venom attacks are basically a blanket suffix given to remixes of conventional attacks that marshal Morales’ bio-electric powers. Much like the old adrenaline system the bar fills as you land attacks and dodge without being hit. As the game continues you unlock more moves either through the skill tree or via hitting story beats which is nice because it means you can show Miles developing into his own style of hero and also gain new powers like the Mega Blast which when combined with anti-grav is like an I Win button, Miles basically projects his exaggerated swagger as pure electricity and KOs anyone in a certain radius. The Mega Blast however isn’t OP because you basically have to fill up Venom to the max and if you can do that then you won’t have many enemies left or you are already good enough. I mostly use it to cheese the Undergrounds Brutes because they actually fucking suck and half the time I forgot which attack wrecks them. (It is the ground pound)

All of the moves are flashy thanks to the orange electricity and the fact that they are infinitely useful in a pinch. You can even use one move in traversal, the Venom Dash for more speed which when travelling is gained by using the expanded aerial tricking system

Speaking of @Khakiasp and gadgets, they limit Miles to basically three gadgets, I believe this is most likely due to Miles having actual powers but it does address a complaint he had. Aside from web-shooters he has a stun mine which is more useful in stealth since it is a KO for unalerted enemies, in combat it stuns people but your own Venom attacks stun people anyway. Second is the holodrone, a nerfed version of the Spider-Drone, I have no idea what it does aside from crowd control because I found it so weak I never used it. Third is an antigravity mine that clusters enemies together preferable so you can use a Venom attack to get the max people as possible.

Stealth
Completely broken still but that is good because I don’t think Spider-Man should have a more traversal oriented version of stealth anyway. The fact that Miles can turn invisible actually breaks it more since if you are alerted you can go invisible and zip around to lose a tail (like the Arkham smoke bombs) it does help you take down enemies that can’t be webbed up and you don’t want to use the web takedown yet. You can still web enemies from anywhere and all the enemies are like Val Kilmer Batman, their armour makes it biologically impossible to look up.

I was able to web an entire coterie of Roxxon PMCs by simply webbing them to the fucking roof of the building they were in, it was extremely fun though and funny as well. Oh and Roxxon get enemies that use heat-vis goggles as well I forgot about them. they are dangerous because they have the superpower of being able to look up and around which is wild for this game.

Bosses
A short section since there are like four bosses and three boss characters. First is Alexi Desadistic himself, The Rhino his first boss fight is basically a tutorial but nonetheless it was a nice enough fight and Miles even makes a callback to his first encounter with him, stating that the Rhino making them chase him through the city is a wild goose chase which makes Alexi freak out.

The second Rhino fight is much more climactic coming after it is revealed that the main villain Elon Musk basically abducted Rhino and got him to work as his merc champion in return for taking off his suit. Simon Krieger (basically Elon Musk in this game) remains unfought, The Tinkerer is basically every version of her mooks rolled into one and requires both knowledge of Venom attacks and reflexes to beat.

By far my favourite boss is Miles mainstay villain, Aaron “The Prowler” Davis because he has to be in the game since Miles sadly lacks original villains (the narrative perils of being a legacy character). Still I am a sucker for boss fights where the boss is basically you and they have your moveset; The prowler turns invisible like you, lays down mines to disable Venom (you get your shock mines from Aaron), he has holograms like you and he has a long distance attack not unlike your webshooters.

Open-World
Unlike @Khakiasp I had no problems with Spider-Man’s open world since a Sipder-Man game without a New York filled with collectables and random street crimes to fight isn’t a Spider-Man game at all. Also he is an Arkham fan so he has no right to talk, fucking three hundred trophies and shit. Anyway he will be glad to know they toned a lot of that stuff down since this is a mere spin-off. There are six enemy bases with three per big villain faction, The Underground squat in Fisk Construction projects and involved taking them down and finding evidence of their sordid past and Roxxon have skunkworks labs hidden under old petrol stations with dangerous energy reactors you have to destroy. They are fine the fact that the objectives are no longer mutually exclusive offers some replayability to them.

The backpacks are replaced by time capsules and they require a bit more searching around to find but finding them usually reveals an item related to Miles relationship with Phin Mason who is the game’s reimagining of The Tinkerer. The big downside is that they are solely focused on that relationship and you find out she is The Tinkerer the very next mission after you find the first one so Miles will spend most of the time having fond memories with someone you will basically know as a (somewhat sympathetic) terrorist. However one of them contains two X-Men references so I am giving them Ten out of Ten

Postcards are post-game content, basically a scavenger hunt that Miles was going to do with his now late father that is now arranged by his mother. Basically a string of postcards with clues on them with each one having a recording of Jefferson Davis attached talking about a memory he has of the place, you go to a landmark location in each section of the city and solve a riddle. Not terribly hard but it is nice to see a level of closure that you don’t see in comics, you get to see Miles let go of his dad’s death and you get to see the relationship between the Morales family fleshed out more. There is an X-Men reference here as well so I am also giving this one a Ten out of Ten.

Combat trials return and another of @Khakiasp’s complaints is addressed, the trials here give you an unlockable skill if you complete them. I didn’t and I still haven’t since I am traumatised by the times I had to do Screwball’s challenges. I think you get to fight the Vulture again for one of these though so there is but but what isn’t there are X-Men references.

Samples
Samples exist to flesh out The Prowler as a character and they help integrate Miles’ love of music into the game. Basically you have to do the highly implausible feat of finding distinct sounds throughout New York, record them so you can compile them into a backing track. I am no musician but I am a hundred percent certain that shouldn’t work but whatever they are nice enough.

Most of them can be outside the box but luckily Miles will drop hints after a while. Not nearly enough in one case where I had to record pigeons that kept flying away as I got close. It took four minutes before I remembered I can go invisible but for four minutes I felt like a real New Yorker. I was running around Central Park at winter shouting at pigeons and I can’t think of anything more New York than that.

Friendly Neighbourhood
@Khakiasp also complained about a lack of substantive things to do in the open-world and the FNSM app is a way of introducing side-quests into the game. Basically an app Genke develops for Miles in order to fight crime by having people report crimes in apps or by requesting Spider-Man personally for non-crime or major criminal issues. I love this idea both as a means if side quest integration and narratively since it sells Miles as a more community orientated hero and it also gives off a Gen Z hero vibe in a way that isn’t awkward.

The side quests are often short affairs and not too taxing but they are varied, there is one long running questline you can stumble on when going through the Harlem requests which sees you going up against a certain criminal mastermind trying to take over Harlem from The Raft. Again also goes hand-in-hand with community heroism and Zoomer minority issues themes the game has.

The World Itself
Looks really fucking good and I am no graphics fiend so this is the uppermost zenith of my remarks on the graphical fidelity. The city itself has been expanded so now Harlem is where a lot of the action takes place but one thing that is odd is they couldn’t license the Chrysler Building due to the change in imaging rights at the time so it straight up isn’t there.

Story
Given Morales was written by Bendis for most of his time as a character and mostly in Spider-verse stories for the rest? Let’s say that this game continues the trend of me wishing the people that wrote these games would also write the actual comics, serious do you know what is going on in Spider-Man right now? An event called Dark Web where Ben Rielly is now yet again trying to kill Spider-Man so he can take his place just like the worst fucking Spider-Man event of all time only this time he is teaming up with Madelyn Pryor so he can use her demon army while she tries to kill Jean Grey and take over Krakoa like the worst fucking X-Men event ever.

So yeah this game is good and my comparative lack if knowledge about Miles Morales and his supporting cast meant I had no expectations and I couldn’t telegraph a lot of what happens in the story.

I mentioned it before but the one thing this game does well is make Miles different from Peter, by making him more of a young gun Gen Z hero and rights activist sort of hero, they really make the most of Miles Afro-Latino identity when it comes to this game and they do so in a way that feels organic it feels like it informs a lot of how Miles operates as a hero. You can genuinely get a sense of progression as Miles as he goes from young hero trying to imitate his idol to a champion of his community and his own style of hero. Miles and Genke have a real solid companionship both of their actors play off each other well, the moments between Rio and Miles Morales are also good and it is nice to see a Spider-Man that still has a biological parent and his relationship with The Prowler is nice especially since Aaron Davis is less mercenary in this universe

Harlem itself plays a big part especially since it is used to explore the notion of community and how people elect to interact with communities. I love it when superhero comics talk about ways to help people and communities in real life while also weaving it into the life of the superhero. The more you engage with Harlem especially in side missions the more it feels like you are a part of it nothing reflects that more than the ending where Miles crashes from low Earth orbit completely maskless and surrounded by a crowd of people, if you can you can recognise most of the people in the crowd. They do the Spider-Man 2 thing and promise not to reveal him to the reports saying only that he is their Spider-Man.

My biggest issue (?) with the story lies mostly with The Tinkerer and how she hits mostly the same plot beats as the base game. Now I am a comic reader so I am used to seeing ideas constantly reused, there is enough here that it can feel different but sometimes it feels samey. I have no idea if this was done intentionally as something thematic or if Insomniac got a touch lazy. So I would say it is something I found weird but I am not docking points for it.

I also wonder if Roxxon is still run by a minotaur in this universe. (Don’t ask)

X-Men References
I found four. One of the time capsules is tickets for a double show for Dazzler, the X-Woman that dresses like a Saturday Night Fever character and turns sound into light and Lila Cheney who is a mutant intergalactic rockstar with the ability to teleport interstellar distances and only interstellar distances. Dazzler is name dropped by her real name Allison Blaire when Miles is rooting around the Tinkerer’s base. The last one is the restaurant name Lobster Bill’s which is a deep cut because me, that Insomniac employee and John Hickman are the only people who remember Bill The Cybernetically Enhanced Lobster.

I said this was going to be short but it seems like I was wrong, mea culpa. The long and short is this is a really good spin-off with fluid combat, a wonderful take on the Spider-Man universe and killer scenery. If you have some time to kill and money to spend I recommend picking it up on sale. I am sure it is a part of Sony’s end of year sale so if you want to, then get it.

Oh fuck I forgot to mention the cat…

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Awesome write-up. I’m hoping I get this for Christmas, it sounds like a lot of fun now (plus fitting with how it takes place in winter).

I’ve also heard a lot how short it is, is that just about the Story, or amount of content? The way you laid it all out sounds like there are still plenty of side-activities that keeps the game a decent length (for the completionists at least)

EDIT: Oh damn my forum totally skipped over @Khakiasp’s comment about Spider-Man, so thats why there’s a whole new wall of text.
Ok wow oof that was a big read, I agree with a few things relating to combat, setpieces, villain design homogeny, but I really quite like the game and I’d probably put it at a 8-9/10 in terms of overall enjoyability.

Also it’s not 4 MCU suits, its actually 7 (I think?)
Home-made suit, Homecoming Suit, Infinity War suit; Then a post-launch update added Far From Home and Night-Monkey suits; THEN the next-gen Remastered gets exclusive No Way Home Armored suit and Inside-Out Suit. I guess you can also count the Raimi suit as MCU-related too lol, so 8.

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Hmm I usually only play games for a short block a day so my sense of time is skewed but I would say there is around twelve or so hours of content? I would say that is a good conservative estimate perhaps a bit more, it is most certainly one of those games you get when it is on sale or you have disposable cash.

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great write-ups @Khakiasp and @Accidental_Kills98

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All this talk about Spiderman made me remember this banger

https://youtu.be/JCYWm1WY4Cs

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I completely forgot but Miles Morales has a cameo by Curt Connors in the credit stinger.

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spoilers?!

20spoilers20

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I guess but he is merely namedropped and in context he isn’t even the main focus of the stinger.

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Lmao, funniest shit ive read all day

I feel real bad for hobart brown prowler fans

1492 trophies to be exact, and i collected those with pride

Wow this entire postcard section is what the backpacks shouldve been

Nice, awesome write-up, though from what I’ve personally seen of Miles Morales I still think I’d prefer the other superhero game where you play as a less experienced version of the hero during christmas on the same map but slightly altered where one of the new powers is electricity based and one of the comic villains has been changed from a white guy to a non-white woman.

Oh yea jesus christ i forgot about the dlc added ones. I think it indeed adds up to 7. Advanced, homemade, iron spider, integrated, stealth and inside out. Though never put the raimi suit under mcu again

Thanks!

Hobbie is more closely associated with Hobgoblin anyway. Wouldn’t it be cool if this universe had Hobgoblin before Green Goblin?

Pride is all you have left when you get them all.

They are nice and there are around ten of them.

Batman: Arkham Bias

It is the best Static Shock game ever made though.

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That’d be rad, a bit like the 90s animated show

And riddlers 4 emberassing defeats, while iam still unable to gut screwball like the superior spider-man i am

True!

though i probably shouldve specified that both batman and spider-man have a tied first place for my favorite american superhero, so im slightly biased towards both.

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A bit extreme, you also don’t get to really hurt Riddler either. Also you mean five defeats, Catwoman also owns him long-distance in her Arkham Knight DLC.

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Eh kinda, you swat him asylum, put him in his own deactivated death trap in city while he fears its still active, im a bit fuzzy on what happens in origins but i think he just explodes from jealousy and in knight you get to finally beat him up in a battle and he indeed gets tasered in jail due to catwoman.

Point being, you get retribution and catharsis for doing the riddlers shite, while in spider-man scewballs missions just end, ive only beaten base game & dlc 1 though so that might change in dlc 2 or 3

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Just finished Unpacking, (game was really good) now I have moved onto Hades since it was finally at a price I felt comfortable with. I don’t usually play roguelikes but since I have heard it is so unconventional in regards to formula I was like “I will either love it and finish it or I will simply stop and buy Norco instead”.

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I’m a few hours into The World Ends With You Final Remix. I’m having fun, the game was originally designed for the Nintendo DS’s stylus, so for the Switch you either use the touch screen when in handheld or use the Joy Con’s motion control to do combat. It’s quite fun. Soundtrack is pretty great too, with this game having an original and remix OST, I’ll need to pay a visit to the Music Thread once I’m done.

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