What Videogame(s) Are You Playing?

Now that I’m done with the latest Hitman trilogy, I have begun ripping and tearing mortally challenged beings until nothing is left. I longed wanted to play Doom Eternal and It’s been a while since I dived into Doom 2016, about 8 years ago. I had to recondition myself gameplay loop, it took me a bit of time. However when it all clicked, I was ready with my fast twitch reflexes to unleash destruction on hell’s minions.

One thing I don’t recall from DOOM 16 is all the talents, weapon unlocks, suit amplifiers and far to many currencies. It felt very overwhelming and not at all intuitive. It didn’t help that the U.I and menu system is awful and over bloated with in universe “graphics”, it feels extremely clunky designed. It did bother to a point, where I was reconsidering returning the game. I just want to slay demons. Doom should be a pick up and play game, but it feels like you are forced to sit down and read a manual. Luckily the gameplay is dead simple, kill to gain ammo, kill to gain health and keep moving.

The soundtrack is awesome, currently it’s also my gym workout soundtrack. Playing this testosterone filled adrenalin increasing slaughter house of a game with brutal metal pumping into your ears. I never been so tempted to take all the steroids in the world and hit the gym. I won’t, but the game is a rush.

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disagree. eternals gameplay is actually complex.

on the other hand, I don’t think the upgrade paths are too bad. you have paths for your suit/character, your weapons and passive buffs. it might seem like a bit much at first but you can honestly just dump points into whatever you want. you’ll easily max out everything anyway. collecting points and getting stronger is cool imo.

2016 had about the same level of upgrades i think? suit thingy, weapon upgrades and passive runes you got from the challenge rooms.

I really hope you’ll enjoy your time with it, it’s a great game.

I don’t find it complex, it’s pretty simple. There elements to it other then just point and shoot, yet it’s still very much a pick up and play game. You can master it, however compared to other shooters I don’t find it complex and far from it. This is in no way a bad thing, it’s one of the strong points about the game overall.

It’s fine, but It doesn’t really matter. All roads lead to ripe and tear. Making the system more or less redundant in my eyes.

I plan to replay DOOM 2016, afterwards. Time will tell, I don’t recall talents, upgrades outside the secondary fire modes.

I am very much enjoying. It’s fun to have game where you can just power through, unlike Hitman where you take your time and replay until insanity.

I mean. You might find it simple if you play on a lower difficulty where you can just mash through everything without thought. The higher difficulties are demanding and invites a bunch of setups, techniques and combos for all kinds of specific situations.

There’s many words to describe the gameplay, simple is just not one, sorry.

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Watching a friend stream Resident Evil 2, I’ve overcome my fear of it somewhat. I still get very tense sometimes but I push through. Managed to complete an S run on standard and a hardcore run after that. Both with Claire. Gonna give Leon bro some love tomorrow.

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I’ve been playing a demo for Shadow of the Ninja: Reborn on the Switch. It lets you play the entire first level up to the main boss. You can pick between 2 characters. The male ninja has a farther jump, but the female ninja moves faster. You can collect items to use - from weapons, power-ups, health refills (food and drink items), and some magic items. Killing enemies gives you money that you can then use to buy items before a stage begins (I’m assuming). I’ve unlocked a small number of weapons that I can buy in the shop, and there seem to be a LOT of weapons/items to unlock. I’m not sure exactly how they’re unlocked, but I think it’s what you have in your inventory at the end of a level. There’s a timer - so maybe there’s also a bonus for finishing a level quickly.

It should be available by August 29th. 90 to 95% I’ll likely get this game.

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Heisenberg: Spends months avoiding the hippodrome races in Assassin’s Creed Origins because all the word online says they’re super hard, and the one attempt made to see what they were like made them seem difficult and tedious.

Also Heisenberg: Finishes all 4 hippodrome tournaments and their Elite versions within an hour of trying.

image

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Seems they are only super hard for “modern gamers”?

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Either that, or I’m just better at racing than I thought. Other than Star Wars Episode I Racer, I don’t do racing games, and the race/beat the timer minigames that have featured in pretty much every Assassin’s Creed game since the first have always been the most difficult and annoying parts for me. And yet, I finished these ones in the morning before having to get ready for an appointment, and I wasn’t even going into it seriously trying to win, just trying to familiarize myself with the controls for it. And now it’s out of my way.

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Knowing both Ubisoft and legacy internet discussions: the difficulty was patched down, and what you read are posts older than that.

(Ubisoft has a lot of issues, but they are one of the better company on continuous maintenance and improvement out there)

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:clap: don’t :clap: let :clap: the :clap: Internet :clap: tell :clap: you :clap: how :clap: to :clap: play :clap:

:clap: :clap::clap: :clap:clap::clap:clap:clap:

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That’s right! It’s my job to tell everyone else how to play! :grin:

All members of HMF: (swats @Urben in the back of the head) You just had to boost his ego! :rage:

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I finally got my (digital) hands on System Shock.

It’s got some…issues. The inventory is buggy as hell and is best managed painstakingly by hand as all the shortcuts tend to randomly lose items. The quick buttons for throwing grenades or using healing items just plain don’t work and neither does the option to add custom markers to the map. The whole interface is clearly designed for a mouse and keyboard and not adapted very well for controller. All of which makes it hard or, for certain things, impossible to use anything other than your equipped weapon in the middle of combat.

(Frustratingly, Night Dive has said there’s been a Day One patch that would fix some of this ready to go since the console release in May, but their publisher hasn’t released it yet…)

I’m not the biggest fan of the combat, but then I almost never am. The design philosophy seems to be all ambushes, all the time, which I don’t find all that fun and the final boss battle is complete ass.

But pretty much everything else is brilliant.

Exploration and discovery are awesome. The atmosphere on board the Citadel is creepy–I’m a sucker for an overrun space station–and there’s a lot to discover. Finding secret rooms and hidden paths is rewarding and it’s (mostly) refreshing to be left to figure shit out for yourself. (Mostly.) It’s easy to see the way it influenced a lot of my favorite games–Prey especially. There’s audiologs, increasingly unhinged enemies, an iconically sinister AI, junction box puzzles and cheesy 90s cyberspace sections.

It’s pure (early) immersive sim goodness with a modern coat of paint that takes care to stay pixelated around the edges for that old school feeling. I love it. :smiling_face_with_three_hearts:

Now I just need them to get cracking on the console release of System Shock 2:pleading_face:

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I’ve started playing Baldur’s Gate 3.

Meet Alectryon

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I got a little hyped about Space Marine 2 coming out soon, but I’ve never played the original game so I’ve hopped on ebay and got me a copy for my Xbox 360.

I’m only two chapters in but its pretty good so far.

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Finished Doom Eternal, I enjoyed the game a lot until the last few levels. From there the game became repetitive and a slug to get through. A week off from the game did help with my enjoyment.
The Marauders I dreaded for showing up, turns out they where kind of lame to fight.

6.5/10. In small dosages it’s hell of a rush. I’m on the fence if I should by the DLC. Right now I had my fill of Doom.

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@TheChicken I also played a forest gnome, but a druid. There’s so much to explore and stumble across in the game, I still haven’t even finished my first playthrough of it after like 70 hours. Hope you enjoy! (I would recommend saving regularly)

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Thanks.

Yeah, uh, the very first “fuck around and find out” choice of the game also teaches me this very clearly lmao.

After the prologue and you crash the ship, I found Shadowheart and Astarion nearby and they joined my party.

We then found an injured, trapped Mind Flayer nearby, where the companions/me say “hey we should probably kill it while its too weak to control us”.

And I thought: ehhh, maybe we can talk to it and come to some agreement to help it.

Shadowheart has a Read Thoughts spell that I thought would give me a bonus to this, so I used her to communicate with it, and unfortunately as I began the mind-meld with this thing, I failed, then the MF grabbed her into a kiss and sucked the life out of her…
Now she was dead and we had a fully-healthy 75HP Mind Flayer to fight out of nowhere. Damn!

(Thankfully we have a few Revive scrolls to use from the start, but I’m sad I had to use one so early lmao)
Also the MF fight was damn tough, as he had quite a few area attacks that dealt a lot of damage to all 3 of us at once. Almost lost Astarion too! :sweat_smile:

(Also wow yeah this replicates the combat of DnD VERY well. Its also incredibly complex with all the different actions you can do across your party members.)

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I admire the naivete, you saw something called a “Mind Flayer” by most species and then said “You know what we need to go? Into its mind!”.

Speaking of squids, mental interfacing and communicating with monsters I am playing Dredge and Psychonauts. (Again)

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Just finished Dredge’'s latest DLC. Some cool and utterly terrifying new scares, some ancient fish to catch (Get it? Because the DLC is oil rig themed and oil is made of ancient creatures), a few new larger contemporary fish (like mahi mahi and swordfish plus one unholy abomination of my own partial creation.

There is some nifty gameplay additions like new gear to develop, infections mutating fish into aberrations, an aberration whose description only appears when you max out your insanity meter and a nice new multipurpose platform to work from in the north.

Could have been cheaper though if I say so myself.

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