Man, don’t even get me started! (LINK) It is precisely my biggest gripe with Hitman 3. No other issue in Hitman 3 compares in gravity to the inconsistent use of Hitman 3’s Agent 47 3D head mesh/model in Hitman 1 legacy map disguises (and in Sniper Assassin standalone missions (LINK)). It’s fucking bullshit, man. Per Haggmark so clearly put so much effort into 47’s Hitman 3 model, and IOI just mucks it all up in Hitman 1 legacy map disguises (and Sniper Assassin maps); too careless, or perhaps outright too lazy, to make the necessary headpiece adjustments (goggles, glasses, etc.) to fit the Hitman 3 head model (namely the cranial region). A brazen lack of polish and finesse for an AAA developer today.
There are no excuses for this kind of crap in an AAA game of the common era. A fix was applied in the 2021 July patch that remedied precisely the issue I’m bitching about… except only for the affected starting suits, not in-level Hitman 1 legacy map disguises that are so blatantly fucked, or the Sniper Assassin Agent 47 head mesh. What a tragedy.
So, to answer your question specifically, yeah. The “ugly head”/“egg head”/“misshapen would-be Patrick Stewart head” that you’re seeing is a sorta’ Frankenstein of the cranial region from the previous WoA games’ 47 head mesh(es) and the mid-face and lower-third of Hitman 3’s 47 head mesh. It’s nightmarish and why I don’t even play Hitman 1 legacy missions all that much unless I’m doing suit only runs (except Colorado, which I prefer to SASO more often than not anyhow).
Would you believe that this take is something of an unpopular opinion? World’s gone mad, I tell ya’.
What a disgusting thought. Anything drastically deviating from Per Haggmark’s model will almost certainly be worse, just as Absolution’s model was worse than Blood Money’s by miles, because Per Haggmark’s model is already so close to the ideal 47 look, both in terms of general real world aesthetics and in-universe canon.