In Isle of Sgail - the door that is outside the glass bridge that leads to the building where Janus is below and the constant goes to visit the butler… The Keep(?).
I was playing The Stowaway ET. I wanted to do something different, something involving a sniper rifle. Jimmy was up on the floor where the “snowglobes” are. His route has him stop by a buddha (head) statue. So I figured if I could get a straight line to a PT next to the statue I could shoot it from the Keep.
To do this I’d need that door to be opened. It will not open after being shot with a Sniper Rifle, it will not stay open if you shoot something explosive next to it. I even tried using a DAX/Uzi gun on it - but NOTHING! And that got me compromised by a Raider to my lower right - so I had to restart.
So I’m not sure if this is a bug or just an extra special door.
I ended up serving him poisoned whatever.
Edit: Maybe I’ll retry it in ET Arcade, but try a breaching charge on it to see if that keeps it open.
This is off-topic, but your trials and tribulations with the door reminded me of a similar ordeal I had with a fence in MGSV a while back. I wanted to exfiltrate an outpost via a different route by destroying a fence, only to find out that it cannot be destroyed by explosives, rockets, or crashing vehicles into it. For such a fantastic systemic game, this really came as a nasty unpleasant surprise
Small detail, but that I just found out about.
I was replaying the special assignments, and took more time to explore the level change. That’s when I stumbled upon this in A Better Pill :
Considering how paranoid Vholes was, that’s probably literally all his money, both from Atlantide and other scams he’s probably pitched online; he likely didn’t trust banks. It makes a bit more sense if you consider that to be every dollar he has.
Probably wasn’t thought of, also since these bonus contracts in Hitman 2 were originally meant to be just elusive Targets, they probably didn’t spend THAT much time on them in general.
Not to mention that some of the briefings (at least embrace the serpent) still have the elusive target logo in them.
Speaking of the worst mission in the entire trilogy (and possibly in the top 10 worst missions in the entire franchise). Embrace the serpent is so poorly designed even if it WAS an elusive target mission. I’m assuming that if they did actually release it as an elusive target they would have put fewer guards in the area but even still, there is no real freedom in how you approach that mission.
Just found out that the vailt security keycard panal control thingy in the security room can be emped to open, thus not needing a keycard, good for sppeduns if you have a spare slot i suppose.
Very logical, i have just never tested it before now
Logically speaking if 47 (the player) used the skydiving suit staring location, and did the curtain animation to get the suit. How would he have that badge? Unless he always has one on him, then where is it? As it can’t be on the suit already as that would be a giveaway and stuff. Unless maybe Grey somehow left it there (the suit i mean with the badge)?
Badge? It’s a tie-clip. And a tie-clip can even be seen on the planning screen when selecting the difficulty (but it’s not as clear and defined as Freezer’s screenshot).
As for it being there?.. Well, was the whole suit just there for 47 to change into? Then the tie-clip would’ve been brought in by 47. Like he brings in his weapons, camera, etc.
Or it was set up like the smuggle points where someone else brings in whatever, and the suit with tie-clip were there for 47.
There’s no way to know. Just that the tie-clip establishes that the suit IS for 47.