The Remedy Games Thread

Alan Wake 2 has been officially announced at the TGA.

Survival/horror according to Sam Lake, (the first one is only categorised by him as “just” action). Release planned for 2023, more news at summer 2022.

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I’ve been tuning in and out as I’ve been making dinner.

YO THIS IS AWESOME
I’ve got a lot to catch up on it seems.

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It’s been since 2010 since Alan made that plunge into the Darkness. Now that we’re finally getting a proper continuation it’s nothing but waiting.

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Seems we’ll be revisiting the Washington forests, Bright Falls, and a gloomy New York City… possibly, if this teaser has any relevance to the actual game 2 years from now.

Very interested how they shift the gameplay after 10 years from an action shooter to a survival-horror one. The stuff in Control was cleeeean so I hope this one can have another great hook.

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Bit of info in this IGN interview…

  • It’s a M-rated game (so they can have the liberty to go dark with their themes)
  • It’ll be in the Northlight engine
  • Next-gen only.
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I’m really happy that Remedy is going full survival horror with Alan Wake 2. The first game is still great but the focus on action really didn’t fit with the kind of story and atmosphere they were trying to go with.

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Nice little dev diary about the AW2 announcement.

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okay, i reinstalled control. i forget that it can have some nasty difficulty spikes, which i think was why i took a long ass break.

i was fighting tomassi and he’s fine on his own, especially with the pierce weapon, but the adds make it a nightmare. i sacked that off for the meantime and went off and did the mould side quest to get reacquainted. that last fight was unexpected but surprisingly easy.

beautiful game though.

haven’t even touched the dlc yet.

are there any clever power/weapon combos?

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If ever you get caught in a tough battle, they added a bunch of assist options after launch to make things easier.

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The Mold-1 fight was surprisingly easy for me as well and, as you may have guessed, Tomassi fight was a fucking nightmare. I cheesed it by finding places where those disruptors he spawns can’t get to me.

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i don’t think my (entirely misplaced) gaming pride could take it. :grinning_face_with_smiling_eyes: imma smash tomassi in his stupid mooey once i’ve whacked those errant mould folk.

the only problem im having is finding strong combos and the running toggle being a bit flakey.

If you hold off to the AWE DLC then you can get some legendary mods for the gun modes (except the bog standard one which is hidden in the base game) which make them good. Otherwise as I said I hid in the gantry and roofing or in corners and blasted him.

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ah, i was going to leave awe till later. should i do it sooner? i think i’ve got some pretty tasty mods already; iv’s and v’s mostly.

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AWE missions opens up about halfway through the story I think?

I played it all post-campaign since I followed the DLC releases, but apparently it’s not exactly meant to be saved till the end, but it can if you’d like.
The enemies and light puzzles there are a bit tricky, though the events of it are sort of a side mission in the grand scheme of things.

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I think so and I think the Tomassi fight is an after-game fight, it is like Mold-1. I have known people that went into those fights (especially Mold-1) thinking it is a mid-level fight not knowing it is post-game stuff. Not a hard thing to do since you can enter the Mold area and do its mission when first coming across Research.

Yeah but it is so fucking fun to do it. You can see the very obvious clashing of the two games core mechanics but they both play off each other so it never comes across as janky or ill-fitting.

Like it is almost as if it was like someone wrote a sci-fi story over another story that was a horror story, which it is of course.

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It is all up to you, I was able to do it without the AWE tier mods but it took me a while to do. Lots of spamming powers and firing wildly everywhere. It is a very bizarre difficulty leap for what was otherwise a mini-boss in the normal story. You might want to comeback after levelling up, finding some health mods or keep trying your luck.

There is a hidden mod in the base game that could help, Eternal Fire is a mod that allows the standard service weapon to refund ammo on a hit. I have never gotten it myself since I learn it existed after finishing everything but the description seems helpful.

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it is?! mould-1 was crazy easy though!

mission-wise, i’m up to something called finnish tango (i think)? got to go to the ashtray maze. i went there before but it wouldn’t let me get through. i just wanted to clear up my list beforehand.

no spoilers!

think i might pop into awe then.

is foundation worth doing before then? i know it’s arena/horde type deal, but am i gonna be ridiculously underpowered?

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Foundation is also a story expansion. It opens up after the main campaign.

There’s a new Melee enemy in that area that is just… ugh… personally it’s too annoying and doesn’t fit with the combat of the game. The expansion itself though expands further on the origins of the oldest house and teases some stuff they might use for the sequel.

You’re thinking of the Expeditions mode.
It was a free update after the game came out, adds a horde mode of various difficulties.
Personally, it’s fun if you like combat, but not much other than that. There’s an outfit reward for beating it on the highest difficulty, but it’s hardcore.

I’d suggest doing AWE before Foundation. Even though I did it the other way, that’s how Remedy structured how the DLCs open up, and it makes sense to me.

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No complaints here. I also really liked it.
I was just advising Screaming Meat that it might be better to get AWE out of the way first rather than save it till the end, since it was a bit anticlimactic for an “ending” to Control (but pretty hype for the continuation of Alan Wake)

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