The negativity towards Hitman 3

I assume that a time exclusivity of Hitman VR to Sony’s PSVR was a means for IO Interactive to get financial backing from Sony. Sony gets an exclusive deal for Hitman VR to help extend the interest and support of their again PSVR headset until they launch PSVR2.

When you state that it is extra work to make a PSVR formatted VR video game into a PC compatible OpenVR standard, how much work is extra work? Is it so much work that IO Interactive would choose to limit to PSVR compatibility on the basis of this extra work? They state that ten or so of IOI team are dedicated to developing and supporting Hitman VR.

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“Easy to port”… Id love to talk with a Hitman Dev about how they created the game. I guess alot of generalization was done previous, so implementing VR didnt cause ot much issues, as the engine already had all the collissions and physics just by their way of creating the game?

The VR team had to create NPC responses to contact (tapping of shoulder of NPCs in VR) and responses to some inanimate objects to contact (bouncing of suspended light ornament to touch in VR), besides all the animations associated with melee and shooting guns in VR.

I don’t know if all this creation of animations to player induced collisions in VR, is easier to implement or harder to implement in PSVR vs a PC OpenVR standard.

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It’s more implementing the headset itself, rather than the in-game abilities (which are likely generically coded, if that makes any sense.)

Yeah I get it. So basically if they figure out how to implement all the in-game abilities for detection and responsiveness in VR, there is a rather generic code to implement this stuff in VR. So whether this is a PSVR or PC Open VR standard is just a matter of adapting the code a bit for each platform.

Basically. The whole point of OpenVR was to make this easier. Unreal, Unity, Source, they all support this initative. However, Glacier doesn’t, so regardless, time will be needed to code it in anyway.

The VR stuff doesn’t bother me too much, in part because PCVR is quite costly in comparison to PSVR, and it’s admittedly a good way of gauging interest.

Yeah. IOI has a history of beta testing different things in Hitman.

E.g. there was multiplayer Hitman, destructible environments (such as The Bank), simulation of a natural firestorm (Siberia sniper map), and now Hitman VR.

I think if they port the VR stuff to PC, that may finally get me to buy a VR set for my computer. I think it looks awesome but I’ll never own a PlayStation so I’m going to miss out on that piece. I hope that it goes very well so that we might see a PC version though!

doesn’t tell you how many witnesses you get, nor the amount of bodies found

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Was that really a big part of the rating system of BM? I didn’t even pay attention to it.

yeah. it was very handy if you got a lower rating for some reason but wanted to figure out how to fix it

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They have PIP and instinct for that now.

yeah, but you can’t always be certain that way and instinct is supposed to be optional. overall, the stats are better than a lack them either way.

I hope you are aware about what the true face actually is now

Okay, i wasn’t aware. Thank you for informing, i guess?:grin:

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HITMAN 3 main cast interview with David Bateson, Jane Perry, John Hopkins, and Philip Rosch:

All of them talk glowingly about how wonderful a company that IOI has been to them, including David Bateson, who has been the voice of Hitman for 20 years.

At 1:13:09, time point of the Hitman III Main Cast Interview, you can listen to Jane Perry who plays Diana Burnwood, talk glowingly about how wonderful and such an honor it has been to work with IO Interactive.

At 1:02:36 and 1:05:47 you can listen to Jane Perry raving about how Hitman has made her career and gave her a part in Cyberpunk2077, and how incredible the writing team has been at IO Interactive.

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Reviews are out, it’s impressed critics and its being described as a fitting end to 47’s story.

This thread can now quietly disappear :wink:

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yep.

However, when lots of gamers complain, it means that a lot of gamers care.

If gamers don’t complain, then you are in trouble.

Then you are a developer of the 1,000s of games on STEAM which no one buys or cares about.

You want player feedback as a developer, and the passionate complaining comes with the territory

To the shock of no one, the negativity was contained in just a few places.

You don’t want to do the CDProject, Cyberpunk2077 thing and dramatically overhype for sales, and then not deliver.

Better to be Apex Legends – the game appeared without hype and quickly became popular like PubG or Fortnite.