From memory the only differences between the original versions and The Deceivers are that in The Congressman, you could use the car exit near the default starting point whereas this was exit disabled in The Guru and subsequently carried over to The Deceivers. The Guru also had a few fail conditions as the contract required that the person the target is meeting with and his lawyer were not harmed in any way (either pacified or killed). These got removed for the combined ET.
Were they really removed? So I was being super careful not to hurt the two others for no reason at all (apart from my pride and wish to achieve Silent Assassin)? I had no idea!
I did the same thing actually. I did notice that the dialogue surrounding not harming them wasnât in the new briefing in H2 and there was nothing in Dianaâs dialogue as the mission starts either, but I never risked it just incase.
Wasnât until last year when I purchased the game on Steam and got to play with Peacock that I realised the conditions were gone.
Was it really not in the briefing? Because I remember it being there, thatâs why I was so careful around them⌠The Deceivers were my very first ET back then, and my hands were shaking af while going for the Guru.
Got it. Thanks for jumping in. I guess I have been doing âNo Loadoutâ to long now that I dont notice the Loadout complications any more. But I see what you mean.
I remember using hours on âThe Decievers - Year 2â and on âThe Dyadsâ to do it SASO, No Loadout, No KO and No Distract and its the first time I completely changed MO because it took forever to do and it had too many timing issues.
I went from 13+ min (of crazy stupidity in the wine cellar) to about 9 min and went from 2x propane to chandeler and drowning in the toilet in the wine cellar. I am not sure I will be missing those guys any time soon to be honestâŚ
No, I think itâs more about having a fun little joke at the expense of the three separate ETs that are really just two ETs done twice, but not as blatantly as the Undying/Returns.
Really looking forward to The Forger. I missed that ET the other times it was online and avoided playing the Arcade batch heâs in, so this will be a completely new and fresh experience for me!
On one hand, the year roadmap doesnât indicates anything going into ânew Freelancer unlocksâ. So I would be tempted to say that it wonât be expanded upon.
On the other hand : as far as I know, the seasonal cosmetics are not in the current game data. Which means that if they are given later, they will have to be patched in.
It should be noted that the Year Three roadmap is âsubject to possible changesâ.
So, best case scenario : itâs planned, it will be implemented in patches, and it wasnât announced because it needs to pass by QA beforehand, and IO prefers to be on the side of caution communication wise for the moment.
The fact is, Year Three currently is being safe content-wise, and without new production. Announced unlocks are already in the data (but will need new challenges May 11th), Y3 Elusive Targets were implemented in the latest patch (and they are all here), and Featured Contracts are the usual implementation.
But, an escalation is apparently planned later this year. Itâs not on the year roadmap, but itâs in the article.
So, it might just be that situation is still fluid.
My personal opinion : decision and allocation about Year Three were decided recently, and couldnât be reasonably projected and announced for the spring / planned Y3 roadmap article.
One month to go until the game gets a patch! My hopes are for my usual requests (fixing Hokkaidoâs map, bringing back saving a custom default loadout, remembering challenge filters) but also stuff like making the ICA Outstanding Service Coin exist, fixing the many bugs in Freelancer, and hopefully optimize Freelancer better to decrease the long load times or at least reduce the fairly frequent crashes.
I also wouldnât be opposed to seeing the Trinity Pack or a Mendoza-themed item set sold as DLC on May 11.
We need someone to check if all these are in the Freelancer files anywhere? I just hope theyâre going to be added in the Freelancer patch in May, if they arenât in the files already?
Absolutely agree, and donât worry - we wont I had to check how the the news section on PS5 would handle a RM as promoted. And I think itâs safe to say it did not handle it well. (Also I accidentally pushed this live from a testing environment ^^ )