Although there isn’t much incentive to use them since activating the mission in the basement is much quicker, I really do like how you can also leave via the vehicles in the garage and also the boat and helicopter you unlock. It’s really cool even if I’ll probably never actually use the option.
Itd be nice if a customization option would be to move your stuff up a floor or two
I think they’re always the same ones on the table for the length of your current Syndicate Assignment.
You can swap one out by completing or failing the objective, but in my first Syndicate I’ve had one Objective (Shuriken Kill) that I never touched, and stayed there… menacingly.
Finished Syndicate 1, and there’s 3 new objectives. So they get re-rolled upon the start of a new assignment.
I’ve been grinding for a while now and I think it’s enough for me to make a few suggestions:
Base Payment - The client seems to be only paying for the complications such as making some guy slip, rather than the contract itself, I feel like we should be getting paid even if we don’t complete the optional objective, as it’s the main objective after all. Maybe around 15 Merces for a Syndicate Member and 30 Merces for the Syndicate Leader? idk
Assassins that don’t act like Assassins - I feel like “Undercover Agent” or “Disguised Agent” fits the Assassins more as they’re practically just bodyguards
that just look like the npcs on the current map, maybe make them enforcers in your suit or something, or maybe they’ll become instantly hostile towards you if they spot you doing something suspicious, just something to make them more threatening to the player since they are just personal bodyguards in disguise.
Aren’t they dead? - Some of the main targets such as Yuki are present in the gamemode when (presumably) takes place after the main story. They’re dead and probably shouldn’t show up, (targets like Erich I can understand keeping him, but maybe you could replace his character model so it’s as if another surgery is taking place, but I’m not a game developer so idk that’s possible.)
Losing ALL Weapons when failed showdown - I haven’t failed a showdown yet because I fear losing literally everything, since I heard that happens when you lose a showdown, but if this is the case, I don’t think we shouldn’t lose EVERY weapon in our safe house, maybe at least give us a reason.
Or after failing a showdown, we’d have to pay a certain amount of Merces (in order to cover the cost for 47’s injuries), if we don’t have enough Merces available, we’d have to choose to sell some of our equipment to cover that cost. (maybe selling the equipment for half the price the suppliers offer for it). If they player doesn’t have anything, maybe Diana would pay for it, out of pity or something like that.
Other than that I really like the game mode, it’s pretty fun and a bit refreshing.
Does anyone know what the assassins are supposed to do? Do they kill the target? Or do they… do something to you (47)? I know they follow them (or one of them) around. Not sure if that’s to protect them or if they’re waiting for their opportunity to strike. They’re not that hard to find.
If it’s anything like the Envy 7DS escalation - they should kill the target… And I guess essentially robbing you of the Mercers you would’ve earned. But I’ve never seen this happen… Yet.
Then again, that sounds like a problem that would take care of itself if you just wait long enough.
So maybe they do (get) 47.
They carry silenced weapons. And are pretty easy to distract and knock out. But otherwise I don’t know what their purpose is.
Their purpose is that they’re an extra armed bodyguard for Targets, usually a Super Enforcer like the Lookouts, and I think they do more damage to you than normal guards? Not sure on that last one, but I think I read that/heard that in info somewhere.
They do carry a free silenced weapon though which is nice.
bro what
I did this as well and it didn’t blow up (same bomb, same room as the bomb safe)
You lose: weapons you were carrying, all tools
You keep: weapons at the safehouse
Losing all your tools sounds brutal but the items you find around the safehouse act as a kind of basic makeshift kit that unlocks with mastery.
Mine was in one of the race team garages, I just put it down beside it & ran off to hide
Do we only have a selection of maps for this test? I’ve only getting half the maps from each game every time.
Holy shoot – I know I’ve been posting a lot tonight – but keep track of your Merces Amount when you leave the game, folks! Yours might be getting cut in half every time you quit & return. Mine is (and I know another user’s has been too).
The 100 Merces I just got for getting to a Mastery Level? Gone. (went from 200 down to 100) — And then another 50 I used up testing to see if my suspicions were correct…
Now that’s a horrifying bug to have. Really really really hope that’s on the list to fix.
Yep, they mentioned this would be a thing for the CTT only. All locations except the ICA Training Facility, Hawke’s Bay and Carpathian Mountains are in the mix for the full release in January.
47 still has a bugged deformed head mesh in Hitman 1 legacy disguises in Freelancer from the CTT gameplay I’ve seen.
The Raven Suit is also still bugged with this deformed head mesh.
Please make the same adjustments to Hitman 1 legacy disguises that were made for Hitman 2 legacy suits & disguises and Hitman 1 legacy starting suits (in the 3.50 July patch) so that 47 has one consistent head shape throughout Hitman 3 and Freelancer.
This was my starting location in Hokkaido during an alerted Showdown:
2 mortuary workers,3 bodyguards (there were 2 you can’t see in this image), 1 suspect, and an assassin (in the white robes). Of course, I ended up going the guns-blazing way after being caught getting up from the table (which is a long animation and is an immediate compromise if people see it).
Also, the routing of the assassin and the suspect were broken, so they stood in the exact same place, which didn’t help.
I placed the bomb on the safe, maybe that had something to do with it.
My brother in christ, noone notices this except you
I speak for pretty much everyone when I say an inconsistent head shape is one of the least pressing problems ever.
I still have no idea what do you even refer to, and I truly mean that, I’d rather have the devs (personally) investing their time in Freelancer and 007 over 47’s head.
I’m confused with Prestige Objectives. First at all - they random and not always meet with true objectives. Somethimes you need kill a target with an EPIC weapon, but you don’t have one. Sometimes it’s Icypick but dealer doesn’t have one.
I’ve picket a time trial for Mendoza, because I had only one target and I though i can handle it. And I made it…
I had only 2 mins so I needed to run towards guard and kill it. I’ve done it and it was quite easy, but after when I’ve done it - another time trial was triggered - this time - 10 sec only, and what I’m a suppose to do i that 10 sec, exit the mission or dance?! And Prestique Objective was failed? WTF? Why?
It’s not clear what I need to supose to do in these 2 mins? I don’t even know how time will have I before staring a mission. Do I need kill tartget(s) and exit, or just kill a target?
As much as I’d like to give an updated review every day, there is not much new stuff to talk about.
Maybe one thing that was mentioned a few times and I’d like to add my vote: Check objectives for compatibility. No more Silent Assassin + kill x people, no more “explode a safe” when there is none in the map (or the other way around: spawn one if the objective is chosen) etc.
For many missing things (suits, customizing options etc) I think the beta might only offer a small glimpse, so that’s fine.
Btw one question: Say we have Weapon A in our safe house and find that same Weapon A in a mission. I know that after returning to the safe house the weapon will be in my inventory and not on the wall.
But if I fail and lose “all items I brought” - would I lose this Weapon A as well because the game thinks “Weapon A was in inventory → Weapon A is lost”?