Yeah because of the bugs that killed many many players, IO decided to make a hotfix (thank god they didn’t leave it for like 6 months) and grant those who failed a second chance.
The mission is still a buggy mess and is still unfairly punishing players.
The main ones still remaining are:
- You can still dismiss the guard and loosen the large propane container at the same time, which can lead to a fail if one of the clones fire their gun.
- If you’re wearing the masked guard disguise and enter the dojo area while the air is poisoned, the player can still take damage and eventually die.
I was pretty stoked. I picked up The Drop (not my favorite) and Splitter ET on the Winter sale for 5$ and some pennies (celebrity bundle).
I am playing through the ET. Something odd happened that I do not understand? I am playing on the arcade before I attempt the ET. When on the tour I ran ahead and distracted the scientist observing the clone doing the splits. Shot the clone in the leg to expedite the tour a bit. It then progressed to the shooting range, and then a room where a guy was breaking bricks. There was an option to fight the clone that was breaking bricks. I fought and killed the clone. Then the tour continued and we entered JCVD’s office. Where he commences to state that “He’s over all our chicanery and shoots 47’s boss in the head”. - wow
I am not sure if it was me fighting the clone, or shooting that clone in the leg that caused this outcome? I am not looking for a “how to beat the level help”. I am just working through the level and attempting to figure out how it works. So if anyone knows?
I haven’t had that happen. I’m assuming that it happened because of shooting the clone, and thereby not letting the whole tour and accompanying speeches take place. The only clone you’re able to kill before the end of the tour is the one you fight.
I doing understand the purpose of that gas tank at the shooting range. If I get rid of the guard then loosen the valve, the resulting explosion only pacifies the shooting clones. What’s the freaking point? You even lose SA as pacified target bodies are found.
I had both of them die in explosions when using the golf ball and loss wing the valve on the tank. Maybe it only pacifies the clone that shoots if they stand in the spot to the far left instead of the right?
I was working on my no-suit-change run. Siekered the guard behind the shooting range clones. Loosened the valve. They shoot, canister explodes, they are both pacified. Happens regularly and consistently. What’s the point lol?
I’ve sometimes had the Clone #6 fight end normally and sometimes with Valiant deciding to shoot Pritchard and 47 after killing #3 before the tour reaches him. As best I can tell it’s random, with each thing going wrong on the tour raising the chances.
So after a few tries with the Arcade, I started leaving #3 until after they passed him so fighting #6 would reliably not trigger the “kill Pritchard” sequence.
Thank you, I will avoid shooting clone #3 to see if I can finish the tour. In hindsight its an interesting twist they threw in there to upset the propensity of players like myself too expedite things when I see a window.
So far I quite like the target. Though it does seem more along the lines of an alt campaign than just an ET. They could have chocked it full of challenges and assassinations etc for the dlc or something. Given how much additional work they put into the level.
On a side note, I can understand Diana getting on the horn and telling 47 to “kill them all”. What I can’t believe is that the ICA would not move in promptly and use the program for their own means. Now that someone has worked most of the kinks out.
Looking back through his thread as this season nears its end, it’s funny how I didn’t guess the one literal thing it could be, and the very next post nailed it.
I believe a dev posted that if two of Valliant’s demonstrations fail (i.e. if clones are not present and/or you kill the brick smasher, twice) he’ll get suspicious and kill Pritchard.
Incidentally, there’s a few interesting things here:
- Multiple different guards, including a clone and the guards outside at the very start of the mission, can be Pritchard’s killer. This uses the same logic as one of my most favourite ever contracts from White-Half: https://www.youtube.com/watch?v=r6l1nBK3hrw
- When the facility is alerted through this scripted death, it alerts the ENTIRE map. Not just the facility, but all the guards and civilians on the surface. ALL of them.
Failed the second mission in the Arcade because of this.
Had like 15 minutes of spare time, so decided to check out this ET - watch the briefing, read the bio, roam around a little. Guess what fucking happened. My first ever Alt+F4, good thing I’ve noticed the warning on exit.
The twist was based af, but I had a few minutes and just wanted to see what’s what, didn’t expect they’d pull an entire Meet Your Brother with a point of no return. Gonna do it tomorrow in one attempt, with the same loadout (Silverballer, coins and a lockpick), and won’t look up any info.
Goddammit, just an hour ago I could say I have never used Alt+F4 on ETs and thought I never will. Why didn’t I go and play a deathmatch in CS.
If it were me, I’d still say I never Alt-F4’d. IO designed the ET in a bit of a shitty way.
There’s two objectives for eliminating Max Valliant, one where he doesn’t appear in instinct and one where he does. Once the clones are revealed, the no-instinct objective completes and becomes hidden and the other one activates. This counts as completing an objective and locks you into the ET.
Visually to the player, no objectives have been completed and the game has just randomly taken away the ability to restart.
That checks out - I had my Nvidia App set for capturing targets eliminated, and it recorded 30 seconds around the time Max revealed the clones. I realized that something’s up when the “video saved” notification popped up and then tried to exit. Tho I think it might work this way by design - like you’re trapped in here and can’t just retreat and replan.
I guess from now on I’m gonna have to say “I never Alt-F4’d except that one shoddy coded ET”. But that’s if I succeed on my next attempt, probably won’t matter if I fail anyways.
Well, the good news - I didn’t fail. The bad news - I was this close to getting SA and blew it in a silly way.
My main mistake is that I still haven’t beaten the main story. Mastered the old H2016, halfway through Hitman 2, but Hitman III maps only know from other Elusive Targets, never been to the Chongqing labs before. Therefore, most of the time I’ve spent just walking back and forth and trying to find a disguise.
The start was pretty good - I took my time, but retired the first 5 pretty smoothly - CQC, pen through the eye, explosive golf ball, extra wide split and double .45 to the heart.
Once I got to the lower floor, I gave up on the no KO, since the entire area was hostile and I couldn’t find any free disguise that would let me in. Took me a while to pacify a male in a red hazmat (cause I figured the game wouldn’t let me take one from a female) took his suit and dealt with the poor dancing fella.
Now the part where I messed up - the gym reps. One went pretty alright - took a disguise from a pissing researcher, distracted the guard, successfully locked him in the sauna, and he’s done. With the other, however, did several dumb moves in a row - spiked the wrong bottle with emetic, then realizing what I did told him to drink anyways instead of using the bench press. Expected him to return to his routine after that, but no way - he just stopped taking orders and doing anything at all. Even from that point there still were ways to kill him safely, but I just did some really stupid shit and got caught with a gun by another researcher which negated my SA.
Then I went to the stasis reps and tried to retire them with minimum KOs of the staff. Settled with KOing everyone around and turning unfinished killers into hard-boiled ones. Still did everything cleanly and would retain SA if I didn’t mess up earlier.
This was a really messed ET, 10/10 the best one so far.
UPD: the video. Timecodes are in the description, but the dumb moves that lead to failed SA start at 1:07:40
I did the arcade version first, just to check it out safely. Silent assassin.
Then I did the ET. Did not silent assassin.
One of these things is permanent.
I nailed the ET with SA, though I took my time.
Beating the arcade took a few tries to get done efficiently, the general gist of my route is:
Shoot ICA guy in the leg to delay his meeting with science lady, use that time to get a propane flask from The Block.
When the clones line up for the big reveal, use the propane flask to detonate all 5 of them.
Distract wall-split researcher and shoot the clone when she isn’t looking.
Emetic Valliant before he gets around to having Mr ICA shot and drown him in the toilet. Sneak downstairs via the vent in Valliant’s office.
Use chloroform to knock out the researchers near dancing clone, shoot him.
Toss a distraction for the guy in the breeding chamber and boil them. Casually exit via camera-hack door.
Finally played the ET, since it’s about to be over and I really really liked it.
I’ve not been playing a lot of Hitman recently and this was a really fun mission to get back into it. I was fine starting undercover and thought it was cool that it was on rails and story heavy right off the top that leads you right into a playground of mission story kills with a bunch of clones that fit the hitman lore. This ET just had so much fun to it and ICA facility was a amazing place for it.
Maybe it was because I haven’t played the game in a while, or I’ve only been playing it a little when new stuff is put out, but small things like walking into the facility and seeing the bullet holes and guy moping up the blood felt really fun. Or putting on the yellow guard uniform and sneaking into the basement and hearing people talk about having to put down a defective clone. I had been struggling to remember what trigger was the instinct button as it had been a while and when I hit it I see a red outline of a guy dancing around in the cell and almost lost it. I just had a lot of moments where I said out loud “man I fucking love this game.”
The last one where you had to fight whats his nuts was fine, they’ll all fine, I’m very happy with new content and did not in anyway think that IOI would still be putting stuff out this long after launch, but there was something about this et that was so much fucking fun. I think because it was a big playground of a bunch of different small ways to kill people, along with the really fun story that ties in with the lore of the series, and the fact its been a while since I really dove into this game that at one point i was playing weekly for multiple years in a row. JCVD is really fun in it too. Io killed it.
He’s not defective! Look at him dancing, he’s happy!
Other than that, completely agree. 100% same experience.