Finally played the ET, since it’s about to be over and I really really liked it.
I’ve not been playing a lot of Hitman recently and this was a really fun mission to get back into it. I was fine starting undercover and thought it was cool that it was on rails and story heavy right off the top that leads you right into a playground of mission story kills with a bunch of clones that fit the hitman lore. This ET just had so much fun to it and ICA facility was a amazing place for it.
Maybe it was because I haven’t played the game in a while, or I’ve only been playing it a little when new stuff is put out, but small things like walking into the facility and seeing the bullet holes and guy moping up the blood felt really fun. Or putting on the yellow guard uniform and sneaking into the basement and hearing people talk about having to put down a defective clone. I had been struggling to remember what trigger was the instinct button as it had been a while and when I hit it I see a red outline of a guy dancing around in the cell and almost lost it. I just had a lot of moments where I said out loud “man I fucking love this game.”
The last one where you had to fight whats his nuts was fine, they’ll all fine, I’m very happy with new content and did not in anyway think that IOI would still be putting stuff out this long after launch, but there was something about this et that was so much fucking fun. I think because it was a big playground of a bunch of different small ways to kill people, along with the really fun story that ties in with the lore of the series, and the fact its been a while since I really dove into this game that at one point i was playing weekly for multiple years in a row. JCVD is really fun in it too. Io killed it.
Roadmaps currently release the same day, or the day before, as their headline events.
And it looks like they purposely made a break of the Year 4 winter roadmap to really set apart Year 5 and its start. So around the game release anniversary I guess.
It’s almost time for ”THE SPLITTER” to come to an end.
The content of this ET was very enjoyable, although a few bugs were noticeable.
I think the events of escorting NPCs, assassinating numerous clones, and other content that has never been done before was good.
Personally, I was very satisfied with this ET, but if I had to give a few complaints, I would say that the suit-only mode is not available and that you cannot restart the game after the clones are found out.
As a balance adjustment, it would be nice if the arcade could be slightly leveraged after the distribution is over by adding one more starting point and making it possible to start in a suit, or by removing the restriction on restarting after the clone is discovered.
On the last day of ETA free period did a pair of less messy runs than the actual ET. Still didn’t go exactly how I planned - on lvl 1 the sauna door got stuck in a hilarious way, then accidentally broke some loops on lvl 2, but got Silent Assassin.
The next ETs have a lot to live up to, this is the only Chongqing related thing i can stand playing and the only nitpick i have of it is that you can cheese the ET a little by dropping guns in front of the targets as they will ISO themselves in the upper floor next to the EV shaft. Cool strat, but again very cheesy. I’d have at least stuck a guard in that room checking through boxes, or stuck a box in the shooting range