Just drama. Nobody happens to pass through Grey’s field of vision.
I’ve covered that before. It’s from an angle that he couldn’t have witnessed it from, other things he sees in that same sequence are not how they happened, and IOI is likely just showing that kill in the sequence because they personally like it best, or to reference it as the most well-known death for Novikov because of how many times people did it trying to unlock the bugged challenge in each of the three games. The legacy trailer after the ICA training facility showed 47 killing Fernando Delgado with the fiber wire, so by your logic it should be canon, but the bio states he died in an accident. Fritz Fuchs was shown in that same trailer as being drowned, yet Hokkaido references his steam room death instead by killing Yuki with it, and her whole deal was to throwback to earlier kills in the series, implying the steam room death was what happened. Cutscenes showing a death that occurred in the past cannot be assumed as the canon method because of later information revealed indicating otherwise, and because of what actually happens during gameplay. Only deaths in cutscenes actually happening at that moment in the story, like Travis, or that courier in Blood Money, can be considered unquestionably canon.
IOI’s version of 47 has a perfect record, officially stated. Meaning no collateral damage on the job. He’s also explicitly stated as the most precise and discreet assassin in the world, specializing in accidents and disappearances with no collateral damage. IOI’s own written words. He would not drop the light rig on a room full of civilians.
In-universe, the Untouchable scene with Novikov can be explained as 47 remembering how he envisioned the kill going after hearing from those two guards talking about the light rig, before moving on to a different kill method.
Agree to disagree. I know you love to be right and since I don’t feel like arguing over differing opinions on the fiction of a video game. I’m done here.
It’s not just a love of being right; I’ve thought these things through, over and over very carefully, applying 47’s characterization to the information given in each new entry, to make sure any contradictions have an explanation. When things like this come up, I’ve already found how to straighten them out.
I would like to know why everyone always says I love to be right, just because I’m dedicated to proving my points. It really makes me want to know: who doesn’t love to be right, and who’s not actively trying to avoid being wrong? I mean, really, like we’re not all trying to be right in life? I just go longer than most before giving up, that’s the only real difference as far as I can tell.
Sorry, I have no idea how to record my playthroughs, or what to do with them if I did. I can describe a particular playthrough in exact detail, but that’s all.
Sometimes. If I screw up a playthrough and just decide, fuck it, everyone dies, then I start killing everyone until they’re gone or an NPC kills me. On rarer occasions, I’ll put on the midnight black suit and equip the HWK pistol in the inventory and basically play as John Wick.
Your knowledge of the lore is admirable, being thorough each and every time and i salute the many efforts you put into commenting, that’s clearly dedication most cannot claim to do - i’m saddened to be one haha. It’s amaze balls that you are able to remember and connect the dots that way. But two things that really got me off these past few days: although you are fueled by your passion - obviously it is something you live on with - and love for sharing informations and notions, you can come up as a know-it-all, pedantically nitpicking on every single thing people say here when they upset your vision, especially when you think (and know) they’re wrong.
The other thing that will come off as a dividing opinion is, well, fine you know the whole she-bang. I read carefully your thread, maybe i’ll try to play like this one day, who knows, but i feel like you’re selecting facts to secure your opinion: the light rig fell, it was shown in the cutscene. It’s canon to me for the simple fact that just before we get to see Arthur Edwards talking to him - it’s a scenaristic trick that indicates 47 is not hallucinating the upcoming sequence. Hallucinations though are the 7 Deadly Sins, 47 have no intel, no weapon except the ones he gets for the missions, the lingering voice-over and the filters are self-explanatory. He’s living the dream(s)!
I feel like 47 has somehow an eidetic memory or at least he remembers the things he did with great intensity. Contracts dealt with this notion. If you consider the light rig not to be canon, let’s go back to H1’s cinematic trailer where you clearly see 47 taking down Fernando Delgado, Fritz Fuchs and Dominic Osmond. The way they die seems official to me, don’t you think?
The retrospective sequence works the same way as God of War 3’s corridor ending when Kratos is seen swimming, running through the many stages of his life. It’s a cathartic trope to summarize the journey characters went through. I find the moment when 47 is surrounded by all his targets to have a stronger impact visually than the few killing scenes which are oddly chosen. Anyway.
I think you take your description too literally (i know it’s meant to be ironic… i hope) but you have been indeed insufferable to me lately. I have no idea where it comes from, and i’m sorry to feel that way. I don’t like it because it just comes off as being plain negative and critical to you and i’m not a mean person. But it has to be said. It’s a forum, it 's a place where we exchange ideas with a common ground known as passion. People are dedicated as well as you, perhaps not on the same level but please go easy on us. We know who the good books are: regular, herald, etc. Seeing that little status imposes respect on its own and you have mine. I joined this forum a year ago, it took me time to really get into it but now i love coming back everyday to witness this frantic pleasure people have to share ideas, art, commenting or assuming on the many aspects and the extended in-universe* of this game, granted there is a lot material to read. Not once did i get the feeling that people were imposing their points of view nor claim they were right. You claim you last the longest when proving points, i agree. People will give up because you never ever concede anything. Do you realise that i was proud of myself and not in a good way when i made you realize that Jasper Knight = Jesper Kyd?
Contradictions have an explanation. That or something else: fans always know better than the creator(s), it’s dedication. You should go easy with yourself too.
*: ‘in-universe’ i don’t know if you made it up but love the word.
Yes, it shows the light rig falling, but that does not mean that it actually happened. The very next thing it shows is Soders on the table, being killed by the robot arms, yet if 47 was standing close enough to remember it in this detail as shown from that angle, then he was triggering the heart attack, not inside the control room tampering with the robot arms. Immediately after that, we see Grey lying in a coffin on an alter, surrounded by flowers, clearly at a funeral, and fully clothed. That did not happen either. 47 left his body in the woods where he died after taking his outfit, with chat from the ICA agents and Providence people in Mendoza indicating his body was recovered later to confirm the kill, possibly taken for study. Everything in that entire sequence, other than when he woke up briefly to see Edwards leaning over him, is meant to be stylish, not a clip of past events. If 47 even imagined making the light rig fall on Novikov, and his innate knowledge of how to trigger events ahead of time to get his target indicates he visualizes outcomes in extreme detail, then the nightmare he’s experiencing could have brought the memory of that visualization to the surface. The things he saw after the lights falling on Novikov did not happen, so why should that have been the true event either? It seems more a nod from IOI to me than canon confirmation; no more so than Diana saying the whole thing with Blake Dexter took place in a parallel universe. It’s a wink to the players.
The 7DS aren’t hallucinations, because 47 is unconscious. They’re nightmares.
And yet, later written information in target bios contradicts that. Now, of course, it could just be that Delgado dying in an accident was just the official word that was reported to the media when he was actually strangled, but even that is irrelevant. Two conflicting stories are directly shown, one in cinematic, one in writing as the official in-universe explanation, on how a target died, meaning we cannot 100% take either of them at their word. A player who wants either to be the way it happened can consider their wish granted, because neither can be discounted.
My point: except for those rare cases where we see 47 actively kill someone in a story cutscene, IOI has never given a so-called “canon” death to any particular target across the franchise that isn’t contradicted by something else. Every one of them is questionable; every method of death that does not go against the established character of anyone involved is equally possible as canon, because the info in the story and that which IOI seems to hint as the canon events don’t line up right. It’s deliberate. They are trying to keep it confusing on purpose so that nobody has to commit to a canon outcome for a target. Whether 47 would kill bystanders is something officially established time and again that he wouldn’t do if he’s fulfilling a contract that didn’t have it as an official objective; personal or survival reasons are a different story. So methods that involve surplus killing of bystanders cannot be taken as canon possibilities. But all the others? It’s fair game.
I personally think that the canon death of Novikov should be Dalia being pushed on top of him and they both die together. Someone else might think 47 snapped his neck and threw him in the river, then disguised himself as Helmut Kruger, met with Dalia, and poisoned her drink to make it look like she killed herself over losing Novikov. Neither method involves 47 doing something that goes against how he operates on the job, so either one could be the actual method that happened in-universe. I wouldn’t do the second one because of the disguise required to do it; my parameters require me to play 47 as if he would never take his gloves off, but I’m not so arrogant as to not realize that he would if he needed to.
Just tried to do the latest ETs according to the HPP and ended up not getting Silent Assassin because I failed to get out of the line of sight of a bodyguard. He wouldn’t escort me out of the trespassing area for some reason, so the situation escalated and I had to knock him out and tranq the two maids in the room. Since I wasn’t sure what HPP protocol was in a situation where things went haywire, I just left to retrieve my suit, since the accident kill had already been set up. Unfortunately, there were quite a few witnesses, so I’m sure this is far from an ideal run. If I were investigating these deaths, the mansion staff member who got into a fistfight with a bodyguard before stealing his clothes and calmly fleeing the scene would be my top suspect. I know for certain I would’ve gotten SA and finished faster had I not followed the HPP, but walking everywhere instead of running is a lot cooler than I thought at first. Gotta commit.
Tell you what: when I go after them this weekend, I’ll write out a point by point recap of how I took them out, with accidents, following the HPP, and then comparing that to your own experience, you can ask any questions you might have on what could have been done differently, and what to do when things go so wrong that SA is lost.
That’s all part of 47’s skill. It’s to give the player the experience of what 47 experiences if he was real.
And yes, although a new feature, the older games just made for challenging gameplay but the feature wasn’t made to make this game easier, even tho technically it does, it’s made to make you feel 47’s actual instinct. Kinda like spider man. How would a game represent how spider man feels his spidey senses? Same as assassins creed. How they use a mechanic to represent eagle vision. Sure it’s all made easier, but the fact is, it’s there to make you feel like the the actual character, despite the effects of making the game easier but then in a sense, that’s how 47 makes him the best, he has this “instinct” like nobody else to predict what can potentially happen, what’s going on, what to do next, what direction they are facing, what they are wearing, etc etc.
It’s all about experiencing 47’s actual “instinct”.
Instinct is an epiphenomenalistic effect caused by the players perspective of 47’s inner word paired with an inclusion of the physical world around him.
Let me explain.
Hitman is no first-person game. Therefore, we don’t see what 47 sees but yet we control him. How is this possible? Because we, the player, are the personification of the physical world that involves 47 but also everything around him. His mind is a subset of ours. He might have a guess on where a target is and applies lucky shots. But it is our enhanced perspective that can confirm the details that make his shots succeed.
Even more, we all got in situations where things go wrong and we hit restart. This confirms we are not only the personification of 47 plus 47’s surounding but also 47’s existence in a universe described in many timelines and realities.
47 does not hit the finger because he can see it poking into his view that is obstructed by a paper wall. He hits the finger because we observe him in the seventh universe where he was lucky enough to guess the exact shot after observing him in the six other timelines where he did not.
Our skill as a player to get better and better is less showing 47 improving but us improving to find the timeline where it’s 47 is the lucky one among the many others in the multiverse who fail the job.