[MOD] Freelancer Variations

I wasn’t going to do this but there are 4 dedicated Hawke’s Bay variations I’ve created: Nightcall, Politician Day, Politician Sunset and Politician Sunrise.

Do you want Hantu Port adding to this slot and making it 6 variations and leaving Sgail with just 2? Or would you rather keep Hantu in Sgail and ‘spread the load’?

  • Put Hantu Port in the Hawke’s Bay slot
  • Keep Hantu Port in the Sgail slot
  • Don’t care
0 voters
1 Like

Poll redundant, I’ve decided to make two versions of Hantu Port: One for Sgail, One for Hawke’s Bay, just pick whichever one you prefer :sweat_smile:

Update: PP has begun work on making the SDK support a new Hawke’s Bay slot. Unfortunately it hasn’t worked out like I was thinking. Right now it can only detect if Hawke’s Bay is active in the syndicate, so if you have Ambrose and Hawke’s Bay in the same syndicate, the SDK will just spit out Hawke’s Bay twice (Once for Hawke’s Bay, once for Ambrose)… we (mainly he) are working on new solutions :thinking:

5 Likes

1.6 - Hawke’s Bay Overhaul!

A new map slot for Freelancer is here: Hawke’s Bay! Now you no longer share Hawke’s Bay with Haven Island, and as a gift I’ve made a bunch of variants for it (Nothing crazy though)

Changelog

  • Adds Hawke’s Bay map slot to Freelancer map
  • Adds 4x Hawke’s Bay variants (Nightcall, Politician Midday, Politician Sunrise, Politician Sunset)
  • Adds Showdown variants
  • Makes version of Hantu for Hawke’s Bay map slot (Sgail version remains)
  • AHBOS: Truck exit now works in Showdown
  • Berlin: Midday - The Drop’s music now plays at club

UPDATE: Turns out the SDK2 dll seems to work fine with SDK1.8? I got one crash but I’m pretty sure that’s because I was minimized while loading. Let me know what happens for you.
The Peacock plugin has not been updated, it will not support the new map slot. However you can use the SDK mod with Peacock; the only reason the plugin exists is because when the mod first launched lots of people were having issues with the SDK, but that’s almost a year ago now, I think a lot of that has been fixed.

7 Likes

1.6.1 - Hawke’s Bay Hotfix

  • Fixes Hawke’s Bay map location not resetting at end of syndicate, leading to the next syndicate being incompletable if Hawke’s Bay is also in that one
  • Adds voice variety to guards in The Politician
6 Likes

1.6.2 - Landslide Exits Fix (??) and Peacock Tweak

  • HOPEFULLY fixes Landslide (and other Sapienza bonus mission) exit bug (@Hardware or someone pls test for me)
  • Fixes game crashing when The Politician - Midday is loaded
  • Integrates Peacock Plugin as an SMF option rather than separate download (You still need to grab a JSON from either website or Nexus SDK download)
  • Gives Peacock Plugin support for Hawke’s Bay map slot (Option must be selected). Currently cannot select variants, 4x Hawke’s Bay variants on by default.

UPDATE: To the four people who’ve downloaded this version from Nexus already, and anyone who’s downloaded from SMF, I’ve just re-uploaded it because there was a teeny mistake where The Politician Midday loaded Sunset instead of Midday. Not doing another version just for this because it’s so tiny and only an hour and a bit has past

5 Likes

I have now removed Landslide Exits as a known bug. If it still happens to you let me know, but for now I’m satisfied it’s finally resolved

6 Likes

Yay! Nice way to end the year; fixing a bug that’s been around since the beginning of the year.

2 Likes

1.6.3 - Peacock Plugin and Night Mumbai Fixes

  • Fixes Night Mumbai making the game pitch black
  • Fixes Peacock Plugin not affecting non-HB maps
  • Hokkaido Snow Festival: No longer displays that mission title on restaurant spawn
  • HB Midday: Restores changes to flashlights and music (Actually done in secret re-upload of last update)
5 Likes

You work even at Christmas. Thanks!

1 Like

1.6.4 - Hantu Port and Midday Berlin Fixes

  • Hantu Port: Fixes helicopter exit, and exit musics not triggering
  • Berlin: Midday - “Hungover” NPCs now respond like regular NPCs, 8 NPCs added to Takedown target list

You will need to update your JSON so the improved Midday Berlin gets loaded. If you don’t then the old shitter one will keep loading.

4 Likes

1.6.5 - Hantu Exit Fix Mk II

Due to unfortunate circumstances, it turns out I accidentally overrode the working version of the helicopter exit fix before Zipping and uploading it. It should now actually work for you. While I was there I finally got around to returning the dumpsters to Chongqing in Noodle Massacre, so don’t stress about Hide and Seek any more.

  • Hantu Port: Actually fixes helicopter exit
  • Chongqing: Noodle Massacre - Restores dumpsters to streets and restaurant
5 Likes

Hawke’s Bay works. I need new glasses. :smile:

Hypothetically they could all share Hawke’s Bay’s slot, but they couldn’t all have their own slot, no

I wonder why this is? Is there a hard limit to how many map slots you can have? If so, how were you able to add Hawke’s Bay? If you’ve explained already in an earlier post here I will scroll up and check for it.

Looks like I explained on DIscord and Nexus but not here. Long story short: Hawke’s Bay has been there the whole time, they’ve just set it to disabled and had 90% of it missing. But the important “Destinations” list had HB in there already as an option that could be assigned to something. And the way they’ve done it it’s built into the game engine or something, so we don’t have the means to add our own entries.

I’m skipping details but that’s all you need to know

3 Likes

Thanks for the explanation.

1 Like

Interesting. Are the ICA facility, the yacht and the train disabled but still possible to add just like Hawke’s Bay or is that different for those levels?

Hawke’s Bay is the only unused slot, there can be no further slots in this mod

3 Likes

Still works with latest Hitman 3.180 and latest SMF version. Thanks!

1 Like

Passenger train variant progress update

The passenger train variant has been on hold for three months while I waited for a member to come up with a solution to make the map more feasible (Totally re-worked carriages, removing NPC pathfinding issues, etc). Sadly it’s become clear that solution won’t be done any time soon, so I’ve resumed work on a “Beta” version of passenger train.

The downsides are:

  • Will have a lot of the non-passengery carriages still
  • NPCs are unable to move between sections where there’s an obstacle in story mode (giant logs, military vehicle, etc)
  • There cannot be a Showdown due to suspects being unable to reach exits in other sections
  • The Constant’s cool carriage is empty because of trickery IO did where NPCs can only go in it after you’ve detached the train and you teleport to a duplicate of the train

However the upside is it will be ready soon! Perhaps within a week, who knows. And now that it’s almost ready for release I just wanted to ask one last time what Freelancer map slot you’d like it to use. You voted for Ambrose Island last time, but I can’t feel like it would be frustrating for a player to pack a sniper for Ambrose only to end up on the train.

So actually think through the logic of what map should be picked. New York because it’s indoors and has similar close quarter focus and basically no variants? Ambrose because you dislike it and it also has no real variants besides ToD changes? Hawke’s Bay because you don’t like HB much and treat it like a free slot? Colorado because you’d rather play literally anything else than Colorado?

What map slot would you like the passenger train to share?

  • Ambrose Island
  • New York
  • Hawke’s Bay
  • Colorado
  • I won’t be playing the train but you better give me an option or I’ll ruin the poll
0 voters
7 Likes

1.7 - Passenger Train!

The train has arrived! In beta form, because I couldn’t do the things I wanted, which means no showdown version at this stage. Can be applied to Colorado, Hawke’s Bay or New York map slots. I’ve also done some bugfixes that have been reported since last update

Information on Romania variant:

  • No Showdown version as mentioned above
  • Comes in day and night versions. There’s no gameplay difference between the two.
  • Can be put on Hawke’s Bay, Colorado or New York. It starts on New York by default, as that narrowly won the poll, and in my opinion was the best choice due to being a close quarters map where people where Wintery clothing, and it also had very little alternate variants. Use the variant picker website to change what map you’d like it on
  • There will be bugs. NPCs cannot go between certain sections… for example all the office NPCs are stuck in the office area. It also seems like since there were never meant to be NPCs that you’re targeting in the cabins and other areas, there are some ‘seeing through walls’ issues in spots… but there are also doors which NPCs should be able to see through due to glass yet they cannot… blame IO for both. There also seems to be an uncommon crash to desktop cause by an NPC suddenly trying to move a vast distance (200m+) in a single go… no NPCs are scripted to do this but it might happen unscripted if a guard runs from one side of the train to give backup in combat, then has to return to the other side of the train at combat end. Please let me know if this is happening for you.
  • There are about 44 potential targets currently
  • Alerted Bricks for NY and Colorado are disabled to account for Romania. They will be off even if you don’t have Romania enabled because the variant website doesn’t currently have a way to enable them based on your choices. It is possible to manually add them back by going into the JSON, finding Colorado/NY territory takedown and set hardbricks to [] (Empty brackets). Only do this if you will not have Romania in that slot, or the game will crash when you get Romania
  • Thankyou to @Kercyx for doing furnishings (and de-furnishings) of new/different areas and for doing agility-related placements and fixes

Changelog:
Please note some bugfixes haven’t been tested yet but in theory should work

  • Romania variants added to 3 map slots
  • Haven Island - Night: Removes weird sound at start
  • Santa Fortuna: On variants where Rico is dead, Hector will have his car keys and safe combination
  • Various maps: The guards of Caruso, Royce and Akka will no longer search the map when they’re gone
  • Whittleton - Sunset: Blocks of basement to FBI house (This was meant to be blocked from the start)
  • Whittleton - Night: Moves Atlantide house safe to accessible spot
  • Paris - Holiday Hoarders: Changes lighting settings to look like original 2016 night, and not weird blue twilight

You will definitely need to update your JSON for this or some maps will crash

15 Likes