I will have to purchase it and try it… I wanted it on PS5 so bad now it’s here
Anyone else having this issue? I was going to play something else, then noticed a S6 target with this notification on it, then looked in the campaigns tab…
Installed any new mods recently? Or one that you’ve not used for awhile?
I did in fact (installed a new mod).
I still have to purchase it
Nice work, especially on animation. I just recently realized that this really reminds me of FUNKe’s style of videos (former Team Fortress 2 youtuber).
Ah yes, Funke, the great Music enthusiast and indie game dev. Their videos weren’t as much of an inspiration as you might think to be honest, in part because I’ve been wanting to use this stop-motion style since 2018. I can certainly see the resemblances.
Be glad that Spiderverse made it cool again =)
A while back I stumbled on a super easy method for Patrick Morgan, The Mercenary. I finally got around to making a video of it.
While I see @Heisenberg mentioned something similar and @MvpAgent47 posted a fairly complex video with the same idea, I’ve not found any posts with this easy of a method.
So… what, he just came to you there?
All these years, I had no idea you could scale that part of the fence.
Yeah. I was playing the level trying to think of new ways to kill him SASO, and I had set down the controller to look some stuff up with 47 standing in that room. To my surprise, suddenly in came the target without his guards! Then I tried it again, going straight there from the start, and it still worked. Then I tried crouching behind the table instead of waiting by the door (so I wouldn’t have to watch the minimap or instinct), and that worked too.
OTOH, it didn’t work when I started in disguise in the garage, IIRC his guards followed him that time. And he didn’t come in at all when I re-downloaded H1 and tried it there.
I think I started going that way while I was working on Master SASO for the Freedom Fighters mission in H2 (I never did it in H1, I got into H1 late and by the time I got good enough to try Professional there H2 was already out). IIRC I was having some sort of trouble with getting spotted by the guards after going through the window.
Probably I looked on Hitmaps for other places to vault the fence, but maybe I found it looking for places to vault it on my own.
Are the guards just waiting outside? Or does he start off without them and goes there first?
They seem to be hanging back a significant distance. You don’t see them in instinct until about 30 seconds after he’s dead.
He seems to leave them behind somehow. Eventually they’ll catch up.
Not sure if this has already been discovered, but once Taheiji Koyama finishes his speech with 47, he always turns around & waits to killed. But if you turn around & head back into the room for a bit, go back & meet him, he will start to follow you around the map in other locations as long as you don’t move too fast. This gives you plenty of opportunities to kill him in other ways & its natural
New method/strategy by obtaining the Insecticide with Suit Only/No Distractions/No Coins/No Emetics used. You can “Ghost” past The Bugman & other close NPC’s with no issues. Knockout “The Veteran” drag his body into a safe space & snap his neck for easy kill on a very limited contract
I created/discovered the original method, but another location on the map is possible to isolate “The Mercenary” on his own & you don’t have to worry about the personal security who follow him everywhere. You just need to trigger the conversation between the 2 soldiers near the slurry pit so the one on the right does not see you dragging the dead body, if you want to hide the body. Both of them will carry on with a new patrol
Nobody will see/hear/notice anything suspicious with this new location. You are a “Ghost”
It’s that simple to which is the worst target out of all The Sarajevo Six targets. Agent 47 out…….
Can you go further? Like, can he follow you all the way to the slurry pit?
From this area he seems to have a limit to where he will follow you. The outside corner of that building & he stops @ the door as shown in the video. If you go into the building to the left he just goes back to his original route & all the security surrounds him. I would have to test it even further. Remember you have 4 other soldiers surrounding the slurry pit. 2 of them you can get to start a new patrol by triggering the conversation, as one will leave the area & the other drinks a beer near the slurry pit constantly drinking & doing a pee back & forth.
Your idea of getting him to the slurry pit is to eliminate by a push? Or just dumping his body into the slurry pit?
Anything that presents itself as an opportunity.