I never doubted it, it was just a question of how and how long. I’ll admit, I’m surprised I got it that quickly, but to be fair, I discovered the means of isolating him entirely by accident while trying to attempt another strategy. I couldn’t believe my luck, and when I repeated it with the same result, I knew I had a winner.
I’ve also finished the Controller now, so the campaign is done except for the challenges of special kills, which I’ll deal with soon enough. But I realized something; between Koyama, Soders, Cage and the three alternating targets of The Fugitive ET, half the targets assigned to Hokkaido are old, ugly, ill, and/or otherwise fucked up. Yuki, Klaus, and The Surgeons are the only ones that look normal. Dimitri Federov is an in-betweener, because he just got healed at GAMA from looking fucked up after the explosion.
I’ve only played through the first three targets so far and haven’t really spied on them to find out, so I was wondering - do they have any lines of dialogue? I know that the other three do, so I’m curious.
John Stubbs in Bangkok talks on his phone, remarking how (I think, something like) it could NOT be a coincidence that the others all died in accidents. He’s talking to Patrick Morgan in Colorado. Which would explain why Morgan is so paranoid, and it makes me wonder if their canon kill methods are supposed to be accidents.
I know (and I like that you can actually make use of the nearby blending spot to eavesdrop on him). Stubbs is part of the second half, but I was wondering about the first three (i.e. Sarno, whoever the guy in Sapienza is, and Menard)
It would make sense and would also explain the choice of assassination challenges for each (dunno if those were part of the original release).
While I’m thinking about it (not related to the above posts)… My kill methods so far.
Paris, Scott Sarno. I started at the default entrance. Could see he was in the attic. So I headed towards him. Got up to the 2nd floor to see he was (still) going downward. By the time I caught up with him (via sliding down the drain pipe) I caught him as he was near the bottom of the staircase of the basement, and I shot the chain for the chandelier for an accident kill. SASO.
Sapienza, Gary Lunn. I started in the morgue to get the lab worker/scientist disguise. Then had to find an explosive to get through the brick wall. I eventually made it in and disabled the cameras. I distracted him with a coin all the way out where the plane leaves, fiberwired him and dumped him into the water.
Marrakesh, Walter (Ow!) Menard. Started at the default, brought in the Desert Camo Assault Rifle with a briefcase. (I don’t know what I was thinking when I went for the handyman disguise… Probably to go along with the toolbox I used to bring in the machine gun ) Eh, so got a waiter disguise. I had to be careful since most of the guards could recognize I wasn’t a waiter. I climbed up to the 2nd floor… Got a red beret disguise, dismissed everyone that I could. He had one persistent guard that didn’t seem to react to distractions. But he would take weapons away. Then I could get the target. I lured him down to the right, then filled him with lead via the assault rifle, then stashed his corpse into the locker.
Bangkok, John Stubbs. 2nd attempt… (already mentioned) used the fartbox when he was near the entryway closest to the restaurant so that he would go to the restroom and not a bin out in the open. I drowned him. I did bring a banana in case his wife followed him.
Colorado, Patrick Morgan. 3rd attempt for SA. Took ~45 minutes by not cheesing it. Started as a hacker, got Sean Rose’s mask, opened the bunker, cleared out the basement of the 2 guards, Berg, and another guard outside. I also cleared most of the house. I got 2 of his guards to follow me into the basement to get KO’d. The last 2 I got with dropped weapons. It’s so nice when they’re not fixated on 47. I got a few more guards outside out of the way that could’ve been potential problems. And finally poked him with the lethal teddy bear syringe.
I’ll get to The Controller in the morning. After I warm up the water he’s going to go out like Gary did.
I was actually concerned they would straight up reuse the old one, which would be very out of date for obvious reasons, glad they went through the effort of remaking them!
Menard has a few conversations on the phone in Zaydan’s office, and he talks to one guard in the school. I don’t know if he says more if you trigger the evacuation.
Nice to know. I didn’t hear anything while I was lurking about, and I took him out in the toilet room, so I’ll do some experimenting on subsequent attempts.
Not necessarily. As I’ve pointed out in discussions of lore canonicity before, the deaths of certain targets may be getting reported to the public as accidents in order to cover up for why they may have been targeted for assassination. The inconsistent information around targets in the Delgado cartel, both past and present, support this theory. Ergo, you can kill the targets however you want, and even if it’s not an accident, that’s the “official word” going out to the public in-universe. IO seems to have settled on this as one method to ensure players can play however they want and it won’t break continuity, by keeping continuity a shaky prospect to begin with.
I know, but did you hear that jarring cut in the audio where it was supposed to be (they did re-use practically nearly all of the original audio track, and some original shots, 2016 47 pops up once or twice).
I’m planning on buying/playing the campaign only later this year, but I still have a question about it : how replayable are the missions ?
I know that they are basically repurposed Hitman 2016 ETs, so I expect them to be like all 2016 ETs. That is no clear opportunities, and more of a gimmicky (if fun) puzzle.
You know the kind, 4-5 stops loop with no scripted opportunities, nothing more to find in the level to change the behaviour, maybe more bodyguards or small twist to the general formula
So, is this what they are, or are they more. Like snow festival level of simplicity yet good replayabilty.
(I don’t expect more, like H2 or H3 ET level)
I won’t mind, but I’m curious.
Or to simplify : how many interesting challenges are there for each ?
Apparently, there is only 1 challenge (or kill type) for each target. Like the Colorado target has a kill challenge(?) with the haybale. There’s also the challenge to kill and get 5 / SA on each of them.
Edit: As for interesting challenges… I guess the only ones could be self-imposed for the sake of challenge.
I’d say yeah… They’re about like the Snow Festival in how one might want to replay them. Or come back to them later just for the heck of it. Maybe even better if one wanted to play them all in a row. But they’re definitely better than the special assignments from H2. -IMO.
I did play these before via mods. And I sorta had a sense that the last guy was going to be easy… or that it’d have to be a special moment that it was building up to. So… I didn’t rush into it.
I’m having a look at the wiki
They each have one interesting challenge (light rig, stalactite,…) hopefully none need to do strange NPC manipulations (I hate those), but genuine designed possibility to find and use.
They could be a nice thing to replay casually to just cruise all six levels from time to time. Always like that.
One more question though : when you finish one, is there a way to directly to go to the next one (like any campaign, main missions, patient zero, the two linked water based special assignements, …) or do you need to go back to the menu ?
I’m going on the fact that the Bangkok guy calls the Colorado guy, explicitly stating they died in accidents.
As for their deaths being reported as accidents when they could’ve been clearly murdered… That doesn’t make sense. Why would the media or medical examiners hide the fact any of them were clearly done in with malicious intent?
I (also) know the game can’t accommodate every conceivable kill method the player might have available to them. But I can see the excuse you gave as a way to cover for that unavoidable shortcoming. Not saying there’s anything wrong with that. It is what it is.
Yes. It will have the next target to the right of the…
Yes, but that’s just what he knows. He wasn’t there, he’s going off of what was reported.
I already explained that. These guys were well connected, the first three are even still members of CICADA, which would not be wanting info to get out about who these guys really were. Just like with ICA and Providence, they could easily pay off medical examiners and journalists/reporters to state that they died in accidents or under some unusual circumstances that may have been accidental, while keeping the details vague. And that’s assuming their deaths even made the news; perhaps Stubbs and Morgan were just being told that their former comrades had passed as a courtesy by CICADA management and being told that they died accidental deaths to not give details away about what assignments they might have been on.
And again, even in the main campaign, discrepancies from the trilogy and even the wider franchise exist as to how targets died vs what the NPCs know about them. In the opening trailer to H1, it shows Fernando Delgado being strangled by fiber wire, and while not everyone counts the events of this trailer as canon, others do treat it as such, but despite that, Rico’s bio states Fernando and his son died in accidents. Two different takes on the same death, both directly from IO. The solution that allows these discrepancies to work? The high-profile target deaths are not necessarily being reported as they truly happened. IO are keeping it intentionally vague so that anything goes. Stubbs saying they died in accidents does not necessarily set it in stone canonically that that’s what happened.
Again. That makes no sense. If I’m going to have some (former) employees die, one after the other, be it apparent accidents, garrote scars, or bullet holes - I’m probably going to inform others of what happened and let them know they may want to be on the lookout. Not be all vague or be like (hint, hint, nudge, nudge) “Hey you might wanna make sure you’ve made out your last will and testament… Why? Oh, no reason.” Because that’d be either dumb or evil.
But given the events, I can’t conclude logically that that would be the case. They’re away from CICADA, and most likely would’ve gone out of their way to hide their tracks given the crimes they committed. I know that sounds contradictory to the above paragraph… But that’s depending on whether CICADA is still in touch with them, or if they’ve gone their own ways. And I don’t think CICADA gives 2 s about what they’re up to nowadays.
Okay. What ever way they died might not be set in stone. But Stubbs saying or thinking they died in accidents would have to be set in stone because he, well, said it. If he’s misinformed then that’s not on him, but whoever lied to him.
Then you have to ask yourself what does this person that lied to Stubbs have to gain by being deceitful? Or is your theory (about their deaths being reported or passed on as accidents - even if they weren’t) perhaps incorrect?
Edit: Well, whatever you want to think. No point in arguing.