OH MY GOD, I MADE A TUMBLR POST A FEW DAYS AGO ABOUT THIS BOI CHOOSING TO GET INTO BINS INSTEAD OF CLOSING THE DOOR! Great timing!
EDIT: The fact that THAT is also one of my favorite moments makes it even better.
OH MY GOD, I MADE A TUMBLR POST A FEW DAYS AGO ABOUT THIS BOI CHOOSING TO GET INTO BINS INSTEAD OF CLOSING THE DOOR! Great timing!
EDIT: The fact that THAT is also one of my favorite moments makes it even better.
hey i had no idea you were magentasteam! hi!
our guyās fascination with bins is a frustrating yet universal experience, as it was even acknowledged by Diana in this Miami easter egg lol
also your tag, ā#youāre still my bald potato wedgeā - i feel this deeply
Just a draw-over. I made this wayy more detailed than it should have beenā¦
I did a bit of shading, which was ok, but mmmm then I somehow decided to detail the legs, then had to do the body so it didnāt look weird. Hmph. Iām not used to this level of detail for the Chicken. Looksā¦ weird, even if I think itās still accurate.
If I remove the outlines it actually looks better? (still needs to be filled in ā I am done with this though)
you nailed the perspective quite nicely with how the knees are on the ground, it looks like his legs are actually planted there, and heās not free-floating. that can be hard to do, so much respect!
since you said it looks better without the outlines, maybe try making some of the outlines not black, but a darker version of the chickenās colors? that might be preferable to having no outline, and it would be worth a try to see if that looks better to you and makes it look less ābusyā. just a suggestion tho. awesome stuff Chicken
And if you wondering why heās first proper, I decided to give Sawyer another Shot, since there isenāt anything too special about him and heās even got the Two Pixel Eyes, which is something I want to do rarely for Caucasian Heads.
Thanks for the advice.
Visualizing angles/sight-lines is weird in my head, but Iām glad I seem to have gotten it right.
I still think the legs look a bit too detailed ā dinosaur-ish, even. (though considering ancestorsā¦ makes some sense lol) ooh thereās a nice idea
I think I heard of why itās like that, let me find it first.
if we have a fish floating freely in the sea, we want to define it in explicit terms, clearly defining the forms that make up its body and how they exist in 3D space in relation to one another.
When the fish is stapled to the wall however, this ceases to be the case. As we can have thousands of these fish all lined up against the same surface, if we were to draw each and every one explicitly , not only would it end up being an insurmountable task, it would also look horrible. All that detail would result in a great deal of visual noise - basically a lot of light and dark marks crammed together generating so much contrast that the viewerās eye would shoot right to it. It would probably even hurt to look at.
We always have to be in control of our drawing - and specifically, how our drawing leads the viewerās eye around. As such, focal points must only exist where we intend them to. The trick to achieving this kind of control is to imply the presence of forms. We can do this by leveraging the cast shadows explained above - instead of actually drawing outlines around each of these textural forms, instead of drawing them directly, we capture the shadows they cast on their surroundings.
When people track a particularly elusive animal in the wilderness, they can derive a lot of information from the signs they leave behind. The tracks, their scat, the fur that might get caught on branches and bushes. Without ever seeing the animal itself, they can get a sense of how big it is, what colour, what itās been eating - thatās essentially what weāre providing the viewer with here. Weāre not drawing the forms themselves, weāre not giving them explicit and direct information, but instead weāre giving them enough from which to derive a general understanding of how that form sits along the surface of the object, how big it is, etc.
Itās part of an ongoing course Iām taking, but hopefully it will still be helpful.
Ooh, thatās some really useful stuff William! (I didnāt know you did art! What course is that?)
Makes sense to me, and Iāve definitely seen that kind of stuff used in images before.
This is also a good visual for that āexplicit/implicitā detail.
Only defining whatās needed in a small section, and leaving the untouched bit up to the viewerās imagination. (That looks like itād be a bit harder to wrap my head around when doing it, but I get the gist of it.)
I already had an idea (and some work) done on that topic, butā¦
oh, noooo! another idea taking up valuable space in my head!
(edit: oh god itās actually two Ideas now. I already have a list of projects damnit)
Yo how did I miss this
crowd applause intensifies
Love the visual gags here, especially Diana acting as the third-person ānooo why must game disobeyā dialogue.
The keyboard-smashing smear frames are fun too
Ooh, kinda looks like the cover of a menās fashion magazine/catalogue to me. Very nice work.
Iām obsessed with this!
Trying to figure out he got his head down thereā¦
Lol great piece.
ayy thank you guys!! i wanted something kind of risquĆ© yet classy for Lust and ended up going with this. its good reception means a lot once thereās time, Iāll try to do Gluttony.
Now I really need this as a print
Hitman Boxarts 9/9 : Hitman 3, 2021 (or 2022 if you hate egs)
I feel that this boxart is emblematic of how i feel about hitman 3, I feel that its a sloppy way to finish out probably my favorite set of games (that should have never been a trilogy). I used to defend hitman 3 a lot, but Iāve grown tired trying to see the good in this product that to be entirely honest is not the best it could have been. Itās still one of the best games Iāve ever played, a definite 8/10, but many things over these 2 years have deflated that 8/10 to the point where it feels like a 6/10. Fantastic game, but god do i wish i enjoyed it more, thank god for stuff like secretproject and elusive targets when theyre not put in the mediocre arcade.
oh and this series is finished now, so thats cool. This was definitely a journey that should not have felt this deflating. My original idea was that i finished the series before the first roadmap of year 2 came out. but that obviously didnāt happen, so now after 3 months its done. man, what a wet fart to end on.
I donāt know if it fits this topic too well but it I am a āfanā and this could be called āartā.
I made a Blood Money Requiem Pack costume.
I had to draw black lines on the tie, and I had to put a tape on āYellow Ducksāā 's mouths and āwhite sprayā the rest, then draw the eyes because apparently there are no white rubber ducks at my local stores.
Sadly itās a bit small
They originated from my PtTr Level āThe Second Supermarket Heistā and are basically a Gang of Top Notch Thieves, even to a bigger extent than The Chronic. Hereās there first Appearence, if youāre interested: Paint the Town Red Custom Level - 04: The Second Heist - YouTube
Disclaimer: The Models arenāt finished yet. Aside from the fact that Iāll add an even amount of Female Models, I will also replace a few of the already existing I find to generic, once Iāve done a few New Faces.