Hitman Fan Art Gallery

OH MY GOD, I MADE A TUMBLR POST A FEW DAYS AGO ABOUT THIS BOI CHOOSING TO GET INTO BINS INSTEAD OF CLOSING THE DOOR! :joy: Great timing!

EDIT: The fact that THAT is also one of my favorite moments makes it even better.

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hey i had no idea you were magentasteam! hi!

our guyā€™s fascination with bins is a frustrating yet universal experience, as it was even acknowledged by Diana in this Miami easter egg lol

also your tag, ā€œ#youā€™re still my bald potato wedgeā€ - i feel this deeply

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Just a draw-over. I made this wayy more detailed than it should have beenā€¦ :woozy_face:

Should have stopped after colouring it in.

I did a bit of shading, which was ok, but mmmm then I somehow decided to detail the legs, then had to do the body so it didnā€™t look weird. Hmph. Iā€™m not used to this level of detail for the Chicken. Looksā€¦ weird, even if I think itā€™s still accurate.

If I remove the outlines it actually looks better? (still needs to be filled in ā€“ I am done with this though)

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you nailed the perspective quite nicely with how the knees are on the ground, it looks like his legs are actually planted there, and heā€™s not free-floating. that can be hard to do, so much respect!

since you said it looks better without the outlines, maybe try making some of the outlines not black, but a darker version of the chickenā€™s colors? that might be preferable to having no outline, and it would be worth a try to see if that looks better to you and makes it look less ā€œbusyā€. just a suggestion tho. awesome stuff Chicken :chicken: :+1:

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Itā€™s been a long time due, so hereā€™s first Hitman NPC Head of 2022, H2016 Sebastian, who actually can be found on every Map.

And if you wondering why heā€™s first proper, I decided to give Sawyer another Shot, since there isenā€™t anything too special about him and heā€™s even got the Two Pixel Eyes, which is something I want to do rarely for Caucasian Heads.

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Thanks for the advice.

Visualizing angles/sight-lines is weird in my head, but Iā€™m glad I seem to have gotten it right.
I still think the legs look a bit too detailed ā€“ dinosaur-ish, even. (though considering ancestorsā€¦ makes some sense lol) ooh thereā€™s a nice idea

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I think I heard of why itā€™s like that, let me find it first.

Here it is

if we have a fish floating freely in the sea, we want to define it in explicit terms, clearly defining the forms that make up its body and how they exist in 3D space in relation to one another.

When the fish is stapled to the wall however, this ceases to be the case. As we can have thousands of these fish all lined up against the same surface, if we were to draw each and every one explicitly , not only would it end up being an insurmountable task, it would also look horrible. All that detail would result in a great deal of visual noise - basically a lot of light and dark marks crammed together generating so much contrast that the viewerā€™s eye would shoot right to it. It would probably even hurt to look at.

We always have to be in control of our drawing - and specifically, how our drawing leads the viewerā€™s eye around. As such, focal points must only exist where we intend them to. The trick to achieving this kind of control is to imply the presence of forms. We can do this by leveraging the cast shadows explained above - instead of actually drawing outlines around each of these textural forms, instead of drawing them directly, we capture the shadows they cast on their surroundings.

When people track a particularly elusive animal in the wilderness, they can derive a lot of information from the signs they leave behind. The tracks, their scat, the fur that might get caught on branches and bushes. Without ever seeing the animal itself, they can get a sense of how big it is, what colour, what itā€™s been eating - thatā€™s essentially what weā€™re providing the viewer with here. Weā€™re not drawing the forms themselves, weā€™re not giving them explicit and direct information, but instead weā€™re giving them enough from which to derive a general understanding of how that form sits along the surface of the object, how big it is, etc.

From: Drawabox.com | Part One: The Basics | Lesson 2: Contour Lines, Texture and Construction | Texture and Detail | Implicit vs explicit

Itā€™s part of an ongoing course Iā€™m taking, but hopefully it will still be helpful.

th (5)

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Ooh, thatā€™s some really useful stuff William! (I didnā€™t know you did art! What course is that?)
Makes sense to me, and Iā€™ve definitely seen that kind of stuff used in images before.

This is also a good visual for that ā€œexplicit/implicitā€ detail.

Only defining whatā€™s needed in a small section, and leaving the untouched bit up to the viewerā€™s imagination. (That looks like itā€™d be a bit harder to wrap my head around when doing it, but I get the gist of it.)

I already had an idea (and some work) done on that topic, butā€¦
oh, noooo! another idea taking up valuable space in my head! :stuck_out_tongue_winking_eye:
(edit: oh god itā€™s actually two Ideas now. I already have a list of projects damnit)

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Yo how did I miss this

crowd applause intensifies

Love the visual gags here, especially Diana acting as the third-person ā€œnooo why must game disobeyā€ dialogue.
The keyboard-smashing smear frames are fun too

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Heā€™ll take you out anytime.

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Ooh, kinda looks like the cover of a menā€™s fashion magazine/catalogue to me. Very nice work.

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Iā€™m obsessed with this!

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Top-notch ! I like the variations of your style. Very complete palette.

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Trying to figure out he got his head down thereā€¦
Lol great piece.

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ayy thank you guys!! i wanted something kind of risquĆ© yet classy for Lust and ended up going with this. its good reception means a lot :smiling_face_with_tear: once thereā€™s time, Iā€™ll try to do Gluttony.

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Now I really need this as a print :heart_eyes:

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Hitman Boxarts 9/9 : Hitman 3, 2021 (or 2022 if you hate egs)

I feel that this boxart is emblematic of how i feel about hitman 3, I feel that its a sloppy way to finish out probably my favorite set of games (that should have never been a trilogy). I used to defend hitman 3 a lot, but Iā€™ve grown tired trying to see the good in this product that to be entirely honest is not the best it could have been. Itā€™s still one of the best games Iā€™ve ever played, a definite 8/10, but many things over these 2 years have deflated that 8/10 to the point where it feels like a 6/10. Fantastic game, but god do i wish i enjoyed it more, thank god for stuff like secretproject and elusive targets when theyre not put in the mediocre arcade.

oh and this series is finished now, so thats cool. This was definitely a journey that should not have felt this deflating. My original idea was that i finished the series before the first roadmap of year 2 came out. but that obviously didnā€™t happen, so now after 3 months its done. man, what a wet fart to end on.

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I donā€™t know if it fits this topic too well but it I am a ā€œfanā€ and this could be called ā€œartā€.

I made a Blood Money Requiem Pack costume.

I had to draw black lines on the tie, and I had to put a tape on ā€œYellow Ducksā€ā€™ 's mouths and ā€œwhite sprayā€ the rest, then draw the eyes because apparently there are no white rubber ducks at my local stores.

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Sadly itā€™s a bit small :rofl:

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You might have seen a few mentions of the Lefletcher Gang in some of my content already, so hereā€™s some Pixelart to them.

They originated from my PtTr Level ā€˜The Second Supermarket Heistā€™ and are basically a Gang of Top Notch Thieves, even to a bigger extent than The Chronic. Hereā€™s there first Appearence, if youā€™re interested: Paint the Town Red Custom Level - 04: The Second Heist - YouTube

Disclaimer: The Models arenā€™t finished yet. Aside from the fact that Iā€™ll add an even amount of Female Models, I will also replace a few of the already existing I find to generic, once Iā€™ve done a few New Faces.

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