This is most likely unnoticed by many, but I really like the starting animation of the wine glass with the warped perspective around it. They’re even rendered differently from the wine itself and the glass, which I really like.
This is just fantastic and considering what Disguises work in especially Mendoza, this isen’t even so far off, lol.
Also I give you extra credit for the detail on the NPCs around. The White Haired Woman exists in the Game and has quite the offputting Haircap that is visible. The First Barkeeper could be John and the second Arthur.
The slapstick poses Sophia makes when 47’s got her are perfectly cartoonish.
I also really like the editing in this and how it’s timed to the music. The big “BOM” in the track as it reveals 47 in the purple suit, as well as the “Fresh Disguise” is perfect comedic timing.
I thought it was just the Constant, but is that your voice over-dubbing Sophia too? If so, good job! I’d have mistaken it for the real in-game dialogue. If it’s just the Constant, good job all the same. Nice emotion to the ending hehe.
Back at drawing pixel art targets, finally. Now I’m finished with HITMAN 2016 and only have to figure out what I’ll do with the Berlin targets. I’ll probably only draw Montgomery and in addition Diana, Lucas and Olivia because I have never drawn them (and a better version of 47).
Made a little Anniversary Sheet, since about a Year ago I made my first truly modern NPC Head, Juno, who was, aside from the modern Colour scheme also the first Female Head with some kind of uniqueness to her. Before that I had a total of Two Female NPC Heads and used the one below for almost any Character anyway. Fittingly she’s called head_base nowadays as it ain’t getting much more default than that lol.
(I will most likely still expand on this Sheet though.)
Edit 1: Added 9 more Models into the Mix. I would like to make an NPC to every NPC Face I currently have minus the One of the Time Heads such as Archibald, who are only intented to be used once, atleast for now.