Increasing the contrast definitely does provide a more HD look in some areas, I actually tried that a long with a few other adjustments when I was editing a few things. For that Agent 47 texture I just used an AI image enhancer.
Are the resolution constraints limitations of the game engine or the editor? Maybe itâs theoretically possible to use higher resolution textures, itâs just that the editor does not allow it.
I canât imagine that the PS2 uses the same texture resolutions as PC or Xbox, I think the engine should support it.
Maybe @AkaneTutszulor knows the answerâŚ
The editor prevents you from doing it, you could replace the texture with literally anything if you could find a way to open the tex file with something other than Glacier Tex. There is likely a reason for it, but yeah Akane is the knowledgeable one. I think if it was possible he wouldâve already done something ages ago.
I can infuse higher res for you
The game itself has itâs own memory limitations, which is why some textures are already hi res and others arenât. PS2 era games lacked memory. if you overflow the allowed memory sizes, you will crash and destroy your game
That would be great! But on the other hand I know youâre working on other stuff like the KTEnhancer mod, I donât know how easy making the stuff high-res is.
A whole lot of trial and error along with scripting and deconstructing game assets
When I mod games, I beat them down to a morse code format. from there, I can pretty much modify anything in it
Iâd imagine finding out how to make the high-res stuff installable would be a problem though, Iâm all for high-res stuff, go for it if it isnât a pain in the ass
Hi, does anyone know how to change NPC models in mission 2 âMeat Kingâs Partyâ like in the beta-version picture?
Would it be possible to investigate why Beldingford Manor cannot be completed faster than 2:00? This has bugged me since I started playing this game.
There are 2 contracts prototype from 2004 for ps2
Playing it right now. Iâll list some of the changes I noticed
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First level is called âSanitarium Aftermathâ
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The SWAT Leader is Inspector Bellu, he speaks english and they somehow know I took the outfit from the dead SWAT member lol
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Ort-Meyers body doesnât have the car key.
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Meat Kingâs Party is âSlaughterhouse Twoâ
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Even though the girl is dead, you can hear hear screams cycling near her room.
Belu still has those lines in final, itâs just the raw voice acting in here, they hadnât edited their audio yet.
The meat king has different dialogue when you go into his room with the chicken. He tells the girls to leave once you press the prompt to give him the chicken, they donât leave automaticially like in final. Itâs also not working yet, you can keep pressing the prompt and heâll keep repeating that line even though the girls are gone.
The girls also have their less censored textures like on ps3/360, which is more evidence ps3/360 were based on an earlier build.
The guards masks werenât finished yet. Some of the guestsâ heads werenât finished yet and one of them outside holds a bottle like bm.
I also donât remember a large enemy type for the orderlies.
Which mission do you mean?
They are in the final version of the game but in your screen they are wider because of the wrong aspect ratio
x-tra thic if you ask me.
Hello! I am planning to make re-skin of some NPC models (overhaul retexture-mod), I am using tex.editor. All works fine, but there is one issue: when I change hair color of female in mission Hunter and Hunted - this happens. Does anyone knows what can be an error?
And btw, does anyone knows how to enable stun-gun in all missions? Thx!
You mean this one? Itâs in the vanilla game as well. But even if it catches you taking the SWAT outfit, they donât react.
I figured Iâd try and assemble a relatively complete collection of beta images, since I already have to eventually.
I did this on a whim but I still tried to ensure the images were the least compressed, highest quality I could find at the moment with reverse image searches and such. I edited external watermarks out of about half of them (while not actually tampering the original image).
Images
(Another image exists showing this scene from a different angle, but I couldnât confirm it ever had an IO Interactive watermark, as with some other images.)
what were you smoking IO
(I think Iâve seen one with 47 following the guard down the stairs in the past, donât know)
I only included images taken by IO Interactive that I could confirm have/had an IO Interactive watermark. I know for sure there are definitely higher quality, differently colored, unwatermarked versions of most of these, I came across some in the past as well, but these are what I could find these past two days. Itâs more of a collection of all IO images honestly.
I just recently got the Contracts âiGuideâ, there was a section in it that was advertised as âHitman Gone Wildâ: exclusive, racy game content that was cut from the game in order to achieve an âMâ rating".
In the PS2 prototype, you can still see the uncensored textures.
This also explains why the girls in Meat King had to be censored. It seems they also forgot to censor the girls in Hunter and Hunted.
Any Idea if we can download the iso for the prototype?