Hitman 3, Year 2 - Winter Roadmap

this roadmap looks awesome! congrats urben on being contract curator, curating seems very fun :grinning:

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Modders do it. All h1 escalations can play.

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You’re comparing it to the Classic Baller, not the ICA19. Wrong picture.


Take the suppressor off and image those last few inches of it covered by a block instead. Looks close to me. Cosmetic differences could be chalked up to custom design, just like the differences between the ICA19 and the Classic Baller, which is not simply a suppressor-less version of any Baller seen in the game but is its own uniquely designed pistol.

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Wrong?

I’m not concerned about the silencer as I am the body or design of the gun (that’s why I chose that gun to reference). Remove the silencer from the ICA19 and the Classic is essentially the same gun design/body wise. There are slight differences, but nothing way off like comparing or calling a Bartoli a Baller.

It’s nowhere near “wrong”… If anything it’s close enough. :smile:

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Bro. It is clearly the Bartoli (Beretta 8000) and not any variant of the ICA19 (1911), you can’t mix those up. If they “look close” it is merely because all handguns look more or less similar. Then again, this “debate” will be over when someone posts a screenshot of all three guns next to each other :slightly_smiling_face:

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It is wrong because in my post, I said the ICA19, and you posted the Classic Baller. Regardless of the rest of the argument, that’s the not the gun I was referring to, and so hence, wrong picture.

And guys, I’m looking closely at it, and yeah, it can just as easily be one of the .45s. At a glance, it looks more like the Bartoli, but it also looks like an ice-covered baller with the frost smudging the details. I’ll concede it’s the Bartoli if we get confirmation from Travis or someone that it was designed off that, but until then, it being “clearly” the Bartoli is cursory.

Uh… I made that post to give a visual reference (hard proof) based on the other comments made stating the fact. If you just happened to mention the ICA19… Well, okay. I fail to see how that invalidates the pics for comparison that I posted - especially when I never referenced anything you said.

I think we can trust our own vision in cases like this. For me it is also clearly a Bartoli pistol. :smiley: When it is unlocked we can put them side-by-side to be sure.

Remember, real eyes realize real lies! :eyes:

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I’ll submit that most of the details on the grip indicates the Bartoli, but the point of contention for me is the barrel. The barrel of a Bartoli is shorter than that of the .45 ballers. That picture of the Ice Baller, at a glance, looks like the ice suppressor is fitted onto the end of the stubbier barrel of a Bartoli. However, looking closer, it looks like that block is wrapped around the end of the barrel, with the hole at the end being almost the tip of the barrel, rather than simply attached to the end of it. If so, that means the barrel is considerably longer than that of a Bartoli, and therefore is not one, irrespective of what the details on the rest of the gun indicate. I know it could be my eyes deceiving me, it could be that the suppressor is not fully ice and we’re seeing the mechanical workings of the suppressor through the ice casing and it’s not the barrel being hidden by the ice and it really is just attached to the end. But from this picture we have of it alone, it’s inconclusive.

The real test will be in shooting it. The Bartoli is weak, requiring at least three shots to the toro at close range to kill an NPC, sometimes four if one shot doesn’t register as actually hitting the torso, whereas all ballers achieve a kill after only two shots to the torso, or even one to the torso and one to the shoulder. If this Ice Baller takes more than two shots to the torso to put down an NPC, then there’s no question it’s a Bartoli. If it can do it consistently with just two, it’s a baller, regardless of how the gun itself looks.

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Its performance (killability) is the only thing we don’t know yet. The grip, trigger guard, and other details point to it (not “being”) but looking like a Bartoli. Barrel length?.. Or whatever one could make of it being a baller (outside of it merely being named a “baller”) I’d just chalk that up to IO throwing parts together and calling it a new gun just so we have something new/different/cool.

The barrel length seems like a strange thing to focus on when all the other features point to it (again, looking like) a Bartoli. The performance will determine what it actually is.

And I’m willing to bet that it will kill like a baller.

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Gotta love how everyone is debating which kind of gun it’s more similar to yet nobody finds it weird that someone would carve a functional gun out of an ice block :thinking:

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We already have a briefcase that follows whoever it’s thrown at around corners. An ice block as a suppressor is nothing.

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I’m of the opinion that all possible legacy escalations and challenges should be included in Hitman 3 to make it the absolute definitive way to play the games. I really don’t think that many of the 2016 ones are truly bad, and even the bad ones would be more manageable with all of the items added in Hitman 2 and 3.

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If you look at the picture, the area where the magazine comes out has, well, a magazine coming out.
The trigger, chamber, and other small parts are also very silver-looking.

So it looks like to me that it’s a gun wrapped in ice, with an ice-block supressor, than a full ice carved gun.

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Yeah while it seems there are parts made out of ice, there are also metal parts so I’m probably gonna interpret this as “a gun that was left in a freezer for a few months” to lessen the silliness of it :x

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I used to be of the opinion that the definitive Hitman trilogy executable (which was 2 at the time, when i thought they might just release 3’s levels within 2 - i thought this back in 2018 or 19) shouldnt include any bad gameplay within it, but then the special assignments came out, some bad escalations, some bad featured contracts and other stuff that wasnt that good has been released since then in both 2&3 so i dont mind it any more. I think we should have as much stuff as possible from the trilogy in the third game thats legal to put in. I dont mind challenges being lost but i’d love old easter eggs, graphical details, escalations and featured contracts from 2016 and H2 that arent in III yet to be ported over

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And now I want a special roadmap titled “the season of pain” that would contain :

  • The Fixer Elusive Target
  • The Mallory Misfortune
  • A marathon elusive target arcade containing all of the ET in a row (bonus if it’s with a “hide all bodies” complication) (this one is unironic, sans the complication)
  • The following challenges (as a pack) :
    • Tuppence a wish
    • Slam Dunk
    • Lighten Up
    • Making Waves

:smiling_imp:

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Hi, I do recall the tripwire escalations in Paris and Sapienza which were kind of annoying. I have completed all Hitman content silent assassin, except for two Feature contracts, Houdini’s escape and Fall Season Preview.

So I am willing to take any new content to play.

If they can bring back the Forger from May 2016, six years ago, then IOI can port all the previous escalations from that five and six years ago too.

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Ah you might as well add new sniper/item unlock for the first 2 sniper maps. Have to grind all the way to mastery level 20, of course! Say how willing are you to go through them to have those special wall-hack or shockwave bullets unlocked for normal missions? :upside_down_face:

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I unironically would be happy if they did a roadmap like that. Why did you choose Lighten Up though? That one’s pretty easy cause you can do it with the Wicker Man easter egg to quickly take care of the witnesses (same with They Scream, They Cry)

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