That would be easy to resolve. Make the vials legal to hold and the syringes illegal. There is no reason I can’t, in real life, squirt liquid from a syringe into a drink or onto a plate of food. I can tell you though that if I was walking around holding a medical syringe in public, people would not find that “normal”.
That’s fair. We can agree to disagree. Increasing the amount of Syringes (x3 for Sedative and x2 for Emetic) was the only thing I could think of to make the Syringes more likely to be used. I still liked your comment because I liked the points you made.
Granted, I use Syringes as is, but I was mainly thinking of a way to get others to use them, that way they aren’t sitting in the Inventory being unused, and you’d have a reason to pick the Syringes over the Kalmers/Taunton Dart Gun, Banana, Emetic Grenades, and even the Briefcase/Remote Emetic Gas Device combo.
I’ve read from several people on both the Hitman Forums and Hitman Subreddit that the reason they never use the Syringes anymore is because of the Kalmer/Sieker having better range, and multiple shots. I was moreso brainstorming ideas to get people to choose the Syringes over other methods.
Or, even better: remove the vials altogether and just stick with the syringes for all poisonings, except those found on the maps themselves.
That’s true. Good solution. To add to your point, maybe make the syringe legal to hold only for medical staff disguises (like the doctors in Hokkaido or the Medics in Miami).
I doubt IOI would do this, but it’s fun to brainstorm to make the items more useful, while also keeping them balanced and not making other items redundant.
I don’t know about removing the Vials/Pills altogether because then IOI would have to make new unlocks for the Mastery levels and Challenges that reward Vials/Pills. What would they replace them with?
I liked @schatenjager’s solution to where you make the Vials/Pills legal to hold in public, while the Syringes are illegal to hold. That way, there’s a downside to picking the Syringes, while keeping the Vials/Pills still useful.
Other things we’d like, such as items and suits we don’t have yet, they could replace them with those.
Don’t forget the homeless in Chongqing, quite necessary
IIRC that was how they worked in H1 Pro mode (among others like screwdrivers and propane flasks), only legal for some disguises. I miss suspicious items so much
I don’t lol
I don’t care much for SMGs (DAK X2 has its uses, and that’s pretty much it), but I use explosives a lot, they’re actually quite versatile on top of being fun.
I wonder why they changed it then if it used to be that way? Seems logical that only medical staff would be able to walk around with syringes. Only work-related staff would have screwdrivers and wrenches and hammers. They already have the logic in the game to allow only certain disguises to have guns, knives, etc…
I never use any of the automatic guns or really any guns aside from pistols and the occasional sniper rifle. Sub-machine guns, machine guns, auto-pistols - I have no real use for any of that. I don’t recall ever really using the ducks either.
I dunno, probably too much work to do for something most people wouldn’t even play. It only worked that way in Pro mode, in Normal pretty much everything everything that wasn’t a weapon was legal to carry.
Auto pistols are useful though. Even when doing actual stealth, since they open doors. They’re arguably less useful for combat due to their spread.
I am 99% sure I have never even attempted to shoot a door open. I almost always have either a lockpick or crowbar.
Well, your loss.
I find myself doing it quite often since I tend to bring stuff other than lockpicks and crowbars.
Speaking of crowbars, they should become a restricted item whenever a door damaged by a crowbar is discovered.
You seem to want some sort of ultra-hard mode where every object is illegal, only the default suit is allowed, every NPC is an enforcer, and if the kill isn’t an accident you insta-fail. That’s a very niche mode, I think.
In my defense here, I fail to see how I could’ve read that in any other way. The way it was written, to me at least, had emphasis on subduing people, meaning you preferred syringes as the better option. I haven’t got any problem with personal playstyles, but I don’t think the comparison that you made makes much sense; Those are usually deliberate side-challenges, and the game, to some extent, is actually designed for SO to be possible on all levels; there’s a reason Colorado got changed to accommodate for this better in H2.
Fair. The Dak X2 is good for jimmying doors open and killing people when isolated.
I find explosives to fill a very specific niche, and they require a decent chunk of game knowledge to know how to use effectively. Hence their prevalence in speedruns, and not so much in casual play (I see car explosions being set off more than actual explosives when browsing that side of YT).
The explosives I was talking about really were the illegal-to-hold ones, not the ducky ones, if that helps my case at all.
Well explosives can be used to set up car explosions and get accident kills that way While I agree ducks are generally more useful I tend to use C4 the most, but yeah that requires a bit of specific knowledge sometimes (like how far explosions can be heard or how wide is their blast radius).
They can also be used to just blow NPCs up without worrying about making it an accident too. Not “Silent Assassin” usually, but fun nevertheless.
Definitely. Nothing better to relieve stress than to throw a couple ducks in the general direction of a target