is it possible to return this animation?
It’s a bit difficult to search through the entire topic (Due to my hectic schedule), I just want to know a few things.
- Can we edit the 3d models (in 3d editing software like 3ds max) and put them back in the game?
- Can we edit textures (similar to hitman 1 and 2)?
- Is there any video tutorial on how to extract and rebuild files for hitman 3 (Every file i.e., 3d models, textures and UI stuff)?
yes
yes, but even easier
Documentation? What’s that?
In all seriousness 3d models are a bit of a pain to deal with since theres a vertex limit, the weights have to match, and you have to reuse the existing bones since bone importing just doesn’t exist. For textures you just find the texture you want to edit, right click on the TEXT and export to tga for editing. For UI changes you have to use JPEXS which is just not very enjoyable to use.
Thanks for the reply.
I only wanted to make minor tweaks and adjustments in 3d model (Like slightly changing shape of features such as nose head etc),
I believe thats slightly easier, just export the PRIM you want to edit to glb with rpkg, and edit it in blender or whatever you prefer using. Then you can just import it back with rpkg.
Depends on your definition of issue; like Accent Overhaul Mod all scripted lines remain the same no matter what you do
Ah, okay. I was worrying that it was gonna go blank or something.
I have a question for @WINNODD but maybe others can answer it, too. Would it be possible to also add Lucas Grey in his cargo pants he wears in the beginning cutscene from Dubai?
I’m guessing OUTFIT_Cinematic_LucasGrey_DesparateTraveler_Actor_v0
is what you looking for.
Though this outfit is broken in some way I can’t remember correctly. Will take a closer look later today.
Thank you
It would be, infact someone has already done it before and made a post on how to do it. Don’t think it was released though.
So basically just editing the head entity in the outfit to not have “SEntityTemplateReference” entries.
I don’t know what that means @WINNODD help? 😵💫🙈
- Extract 00A62827612BFC80.TEMP and its depends using RPKG
- Convert the extracted temp using resourcetool by dragging the extracted file into it Release v1.3.3 · OrfeasZ/ZHMTools · GitHub
- Edit the resulting .TEMP.json
- In the .json, look for the head entity by comparing the depends to the outfits entityTypeResourceIndex https://cdn.discordapp.com/attachments/556235715634003979/832798115672227850/GreyCode.jpg
- Remove all the SEntityTemplateReferences
- Save the json, and drag it back into resourcetool
- Build an rpkg from the folder. (ideally after renaming the temp so it actually replaces something)
thanks to HMBM47
how wonderful, more x replaces signature suit on the nexus
Oh my god oh my god oh my god Thank you Can’t wait to try it out!
No worries. I have a Lucas Grey page already. All my Grey’s mod will be gathered in that page.
Which suit will it replace?
Black Streak Suit (PC exclusive suit)
Might aswell post this here too because why not.
Greys head on all season 2 and 3 outfits.
https://cdn.discordapp.com/attachments/813773183965986817/901789456095391774/chunk0patch139.rpkg