Repository edits only work in offline mode.
Well I did set my game offline but the mod just won’t work.
Damn. I’m not sure then.
Okay so I just find out I should go offline before I launch the game. Loading a early Mendoza contract won’t kicks me offline completely. But this is so inconvenient! Is there anything I could do to make it works offline properly like other mods on Nexus?
You can opt out of the privacy policy in the game’s privacy settings to make the game boot into offline mode.
Thank you I just tried, sadly it still can’t make the game offline completely. The only way to make my mod work is going offline before game launching. But why other mods like Offline Experience Refined doesn’t have such issue?
Those other mods rely on the same methods so I’m not sure.
Emm maybe someday I could figure this out. Thanks for help.
Doesn’t work with the better bloom mod ?
Looks beautiful, but some lights on colorado seem extremely broken, mainly the main house ones.
Which ones? Could you take screenshots?
The light on the left when you enter the house atleast, after a bit it just turns into a white model
In contracts creator it was even worse originally (although I wasn’t able to recreate it) the entire room next to the basement door was overlit here
I’m afraid I cannot reproduce this. I’ve tried several different configurations, contracts mode, escalations, saving/loading, different starting locations …
I have not seen this problem even once.
What other mods do you have installed by any chance?
Odd, it went away after restarting the game.
Take notes IO. Do it now.
@Travis_IOI @Clemens_IOI
Next up is Light Mod GOTY Edition
Did you manage to fix Sapienza outside AND making the cave not so dark?
Sapienza is a lot less bloomy. Caves are still dark due to the unutilized CC changes, however when looking at bright objects in the cave you are a lot less blinded since the bloom/flares are less intense.
However, when OG Sapienza gets implemented with custom CC, you might see some more significant changes regarding that. I’m really excited to be able to implement something like that.
Waiting on the RPKG god to bless us with a new update, so I can finish my work on that front.
Fingers crossed.
QuickEdit now has Hitman 3 support!