HITMAN 3 - Modding Thread

I dont have need tools for it, you can help with it

Dear IO: We are not stupid. This is over-reaching to the point of distraction, stop it. This is fine to do in a tutorial, this is not fine to do in a side-mission. I hope Iā€™ve made myself clear.

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Re: Accent Overhaul

The latest version of SMF breaks this mod. If you want to play this mod youā€™ll have to backtrack to the pre game updates version and use the pre-update version of Hitman3.exe. If you no longer have it I canā€™t help you at the moment, I kept a renamed copy for myself but donā€™t have a reliable site for permanent free hosting of it.

There is nothing my mod can do to fix this situation apart from, funnily enough, returning to the old format I had which everyone including the creator of SMF hounded me to stop using.

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Only a few months late,
image
but I have updated the mod to have nicer positioning. It roughly matches the ones on the ny high security. Didnā€™t push to nexus as I intend on updating it for the new patches dialogue whenever I get around to it, so youā€™ll have to update via smfs auto update.

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Ooooh! Thatā€™s a lovely surprise! This is great!

A black variant wouldnā€™t go amissā€¦

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Thatā€™s an amazing mod dude for sure :slight_smile:

I wish we had more choices regarding the earpieces, like the one from Absolution or something more subtle and smaller:




Are you planning on adding other models?

Iā€™m glad you are updating it anyway, are you including the latest elusive target as well?

Regards.

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Additional models? No. Color variations? Sure.

As I mentioned, I intend on adding the new lines from 3.190, but couldnā€™t do it yet. Itā€™ll be out but not in a timely manner (maybe 10 days left on the et if lucky)

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Pretty much finished REi Ambrose Island or rather REi Andaman Sea as former might leave a bad taste in ones mouth. Same as with Berlin, Iā€™m sadly not ready to release it yet as I still plan to include a few new Hitman 2016 Heads so Iā€™m as of yet still missing the full know-how.

Anyway, below are most of the New Pirates and Workers so as usual I want to keep a few of them a secret so you can discover them yourself ones the Mod releases.



Following this, Iā€™m gonna start Mendoza a fourth time as even though ones fixing it wouldnā€™t take me too much time with my current knowledge anymore, alot of the models are, similair to the ones from the original Ambrose Island Mod, just outdated, donā€™t fit the level or are just plain boring.

In addition to this, Iā€™d also like to give some of the formerly mentioned minor characters such as Tim Quinn (whoā€™s not so minor anymore now I guess) a proper character model that fits previous appearences and while I think I already got a pretty good idea myself on who varrantes a unique character model, Iā€™m of course happy about any insight.

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To be honest, Iā€™m hoping in the next Hitman game that 47 will have an ear piece, like he did in Absolutionā€™s opening prologue, as that will make better sense when he communicates with Diana :slightly_smiling_face:

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I know Iā€™m really posting alot here right now, though Iā€™m just really enjoying doing my REi Series right now as I never before had next to no issuses doing it and itā€™s also a good diversion for some irl things for me at the moment.

So as annouched above, I started Mendoza Reimagined once more and besides Tim Quinn, I also already got quite a few other models done, even if there are always subject to change of course.

Firstly I remade three models from the original Mendoza Reimagined, two of which are pictured below. The returing models also include my personal favorite from back then, which is the guy in the red suit.



Aswell as a few new ones from which I (most likely) already found my new magnum opus



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Looking forward for Tim! Are you going for shelter photo or Disruptor appearance?

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Iā€™d have prefered the shelter photo as it wouldā€™ve allowed me to get more creative as thereā€™s no head or even Texture in the Game Files for that, though I went with the Disruptor Version as itā€™s the version more people would know as opposed to one guy on a photo among many others in an older and less popular level.

I did post a WIP Version in the ET Topic btw.

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The Randomizer Mod has been updated for v3.190.0 for Epic Game Store and Steam. It should also now work properly on Ambrose Island, and has added all recently added items to the item pool. Note that Steam usually has two versions of the same release, so if your Steam installation does not work, please let me know and pass along the error message. Release v3.190.0-preview1 Ā· warriorstar-orion/ZHM5Randomizer Ā· GitHub

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Latest SMF reverts everything to working order

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Custom Menu Music is broken and would disrupt the game sound until updated (No clue when thatā€™s going to happen). Consider deactivating it.

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I already reported this issue twice, but maybe modders can do their magic and fix this already?

In the ending cutscene of Ambrose Island, when Grey picks up 47 with the helicopter, the model of Grey used is the wounded one with bloody hands from Dartmoor.

Is there a possibility to do a mod and switch his model to the one without a wound and blood?

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ā€¦You may get a surprise soon.

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:pleading_face:

Enjoy ;), Say thanks to Anthony Fuller =)

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Thank you so much! Lots of love to you two!

And thanks to @AnthonyFuller

This made my day :face_holding_back_tears::heart:

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