Peacock Plugin added
Finally got around to releasing this now and as I’m not a huge fan having a bunch of different Mod Pages for the REi Series, all new reimagined mods will from now on be added as additional files to this page.
Enjoy
Edit: The Manifest Issue should be fixed now.
Looking forward to playing with this! It does seem like there’s a bit of an issue with it at the moment - It has no description in the manifest, so SMF can’t detect it unless you add one. I’ve copied the mod name into the description field after downloading and it loads & deploys just fine though, so it should be an easy fix!
Oh, well thanks for the Info. I didn’t knew not adding a description actually causes the Mod to not work. Gonna fix that as soon as I get Home.
The Evil Plan 1.1
Change log:
- Add difficulties for mission
- Extracted all lines to Hokkaido chunk, remove from manifest localisedLines
- Delete some unuses files from mod
- Updated Peacock Plugin
Recently noticed that this amazing mod was finally updated and made compatible with SMF. It broke with the release of Freelancer and have I missed the 2016 menu music for months! Goodbye super dramatic Hitman 3 soundtrack.
Started Ambrose Reimagined this Week and already produced some fine results if I may say so. That being said, I did experience some issuses with the Map I never had before, mainly with Files not opening, so it might be a longer endevour I still hopefully complete of course.
Edit:
As much as I despise to say this, but I don’t think Ambrose Island is gonna work. I already experienced some irregualr crashes when modding the Militia, so when I started the Pirates now, it really outdoes it all. I don’t think I’ve ever seen this Message before or at the very least not during the modding of something ever. I’m gonna try to troubleshoot this, but it ain’t lookin’ to bright unfortunatly.
(For Context: I was starting on the Pirates and did 2 Models, using Heads that I used before, where they worked and a unique Hair Piece which I also got to work in a Mod before. The rest of the edits were just recolors of things the models already have on them.)
The Situation is saved. While Ambrose remains quite unstable in comparison to other locations I could atleast get it work now.
Also, heres the first new pirate model.
Damn, those topless pirates look really skinny! Also like your addition of yellow cap on pirate - it makes it look like they’re getting any yellow hat they can find, and are in need of better clothes
That’s an interesting observation that actually didn’t occur to me before. Good one
some of them should prioritize some belt and underwear… dude’s tool just waiting to pop out
Seriously though, looks good!
After finishing the Local Men, I realised that the only thing left to do are the Local Woman as there are no female models within 3 of the 4 Occupations that aren’t Guards, so Ambrose is definitely gonna be done this Week.
According to the Poll I did, the next Location would be New York, however considering that I did 2 Small Locations back to back, I really strive to do a big one now. I aim for Miami, however I couldn’t find the issue that causes it to crash on my end as of yet l, so in case that doesn’t work, what big location should I do?
- Berlin
- Mendoza (Again)
- Haven Island
- Dartmoor (+GS)
CYA: all location.I working on this pack of mission, working on Paris, one side is done, need made another. I will write here progress about this mod
Update: Ambrose Island will unfortunately still take a while at the very least. Technically I already finished it last Week including successful testing, so after uploading it, it suddenly no longer worked, upon reinstall it doesn’t work any longer for me either and as I don’t feel like going through about 50 Files right now, testing one at a time, I’m gonna focus on either Miami or Berlin next, after taking a small break.
Sorry for bad news, but this Game is a freaking Enigma sometimes.
Edit: Some good news, I got Miami to run without any Mods installed and a patched Package Definition aswell as Chongqing, Dubai and WC Reimagined installed. The issue probably came from a left over file out of Refaced Days.
The Great Big Localisation Revamp
Version 1.1.71. Renames The Ancestral Pistol to Ancestral 2-2, replaces placeholder keycard text in Hokkaido, and fixes minor spelling mistakes.
The Sarajevo Six Menu Art Replacement
Replaces the art used in the side missions menu with a custom one made in Photoshop and SFM
Yeah, not gonna happen. I’m pumped for it as I haven’t played Miami in quite a while actually. Something I noticed in contrast to WC already is that, similair as in 2016, there are multiple occasions where the exact same Model is standing right next to each other, a design decision I will probably never understand, especially in that quantity. Maybe do it once and give them the same name to pretend like there actual Twin Brothers or something, but that should really be it in my opnion.
Anyway, here are some Sheets for the intrested.