I think I made a reference to this fairly recently, but I posted this on the Nexus Mods forum about an “Ultimate Weapons mod”:
"This is basically an idea for a mod that I’ve been toying with. I’d love for there to be a mod where you can set up certain things for each weapon individually by selecting them and altering things like damage, range, full auto vs semi auto and piercing capabilities.
I’m trying to also gauge interest for if such a mod is doable or if anyone would like to take it on?"
I dont have any experience with QNE or Modding in general. I already tried to apply it with SMF but it doesnt change anything. So if I have to change something with QNE could you please tell me what I need to edit?
Thanks for your help
And here’s another idea–how about a mod (or is one available) that gets rid of the clouding/haze effect on sniper scopes in certain lighting conditions?
Well some people (me, Volvomodus, K-K & Clue) did some testing and stuff with SMF and it actually worked with PC game pass! I don’t know how much better/worse it is compared to Epic or Steam though
I do wonder if we’re allowed to discuss mods that we use that we like or find useful? I have a few things to say about two in particular that I’ve enjoyed using.
Having gone though Nexus mods and such, I do have all the mods I really want, aside from the semi-auto assault rifles and SMGs. I know that I’m pretty much most likely the only person who cares about such a mod, and I’d try and make it myself if I wasn’t so damn tech illiterate. At least if such a thing existed I’d be getting a lot of use out of it.
I wish I could say “Soon™” but we’d be lucky if we could have a release a month from now. So much work to do, on top of all the work already done, a lot in recent times by Kercyx (the madman). If I had to guess I’d say we’re 75% done from an initial release, which will be missing features I intended to have.
I think is the worst sniper map ioi made.
The place look little boring , maybe if can increase more npc and neon lights some like Chongqing😂
But still really cool to play this and new challange for freelancer i cant say no
Can’t even begin to imagine the amount of work that goes into converting a sniper map so that it resembles a “regular” map. Many things are left untextured, right? Since it’s meant to be viewed from one angle only? I’d assume the ground does not really exist in a lot of places either.
Good luck on this, seriously. Even if I am on console and would have no way to play it, it would no doubt be cool to see how this is tackled.
We picked Hantu Port because there’s only one building in it, and that building happens to have all walls present. Himmelstein and Siberia are a very different story.
Ground already exists everywhere but ledges did not, so the player could very easily fall into the ocean or giant holes that are around the dock, Kercyx has taken care of all that now
After installing a suit replacement mod, how simple is it to change which vanilla suit it replaces? Most mods seem to replace the same handful of suits (futo, signature, etc.) and I’d like to be able to use more at once.
Also, is it possible to recategorize suits? Like move one from the “themed” section to “classic?”