HITMAN 3 - Modding Thread

Thanks! The last two runs worked fine for me. But I will keep your suggestion in mind, when I play it again.

Just to re-iterate, you are going into the actual mission, right?

And if the barrels aren’t updating, it almost sounds like a cache issue (delete cache folder in SMF and deploy again). It shouldn’t be, but if you’ve done everything else right, that’s a last ditch effort

Thank you! That did the trick. Gun and Fiber wire are back, and barrels are correct.

1 Like

Hi
i have something strange last time
Sapienza map work for me in Night time.
I tried to disable the night of sapienza and later the Day/night Mod and later all the mods in the game of SMF
And its still night😓 (world of Tommorow & Elusive Target)
The rest work ok (Landside sunset)

Walk me through how you disabled the mods.

This will be fixed in next update. In meantime go to runtime folder and delete chunk26patch300. And if you want to keep turning it on and off go into Mods/ToD Change/Sapienza and get rid of the capital letter of the folder Chunk26

1 Like

The Vector was originally an ET? Before being retrofitted for Patient Zero I assume?

2 Likes

Offline Mode Enhanced & Custom Mission Pack - 1.5

I figured it had been a bloody long time since Offline Experience Refined had been updated to work properly with Year 2 of the game, so set it upon myself to recreate some of the features of that mod in SMF form for my Offline mod. It wasn’t until after I spent a week creating those features from scratch that Atampy told me they are in fact about to update OER :expressionless:

But here it is anyway :woman_shrugging:


Notes:

  • Like I said, the VR is totally untested as I don’t have VR, so it might make the missions unplayable
  • The Master mode difficulty for Patient Zero is harsh on default start, you have to move quickly or the new guard will spot you. Should be fine if you don’t let the intro play out.
  • Some new spawns aren’t ideal, mainly the security spawn in The Source, in which you’ll be spotted within 2 seconds by a guard, but hey, don’t want that, don’t pick it. There’s also a Ruins spawn in The Author, though you cannot leave the Caruso compound without glitching out, it’s purely for messing around in.
  • My changes to CYA Marrakesh had caused the occasional crash on first launch after a deploy, but I believe I’ve fixed it, leave a comment if you get crashes on it.
  • Peacock version of CYA Sapienza has not had the Caruso kill option re-added yet. I’ll get around to it at some point. This option was brought back because of the situation in which the player may have hid De Santis before the final objective and been unable to complete the mission.
  • Some bits of unrestricted loadout don’t work as well as you’d hope: your inventory is still disabled in The Vector so only the suit really works, and you’re forced to be Subject 47 in Laboratory start of Romania
9 Likes

Yes it was, in fact all PZ missions were ETs

2 Likes
2 Likes

Throwable Everything

Allows non-gun item to be thrown with respective effects (Death/Pacification/Knockdown)

Known Issues: wouldn’t work on Guided Training

3 Likes

I’ve used your method and tried to modify the Ambrose Militia voice conversion, but I don’t know where the problem is.

1 Like

All I know is that Sean Bean played Mark Faba, and that’s himself,LOL

1 Like

I decided to make guards throw frag grenades.

2 Likes


Now it ACTUALLY works with the Neon Ninja Suit (I promise!)

4 Likes

Simple Mod Framework version when?

4 Likes

When he learns how to use it :stuck_out_tongue:

2 Likes

I already have an SMF version made, I’m just waiting for a better time than “correcting my own screwup” to release it.

2 Likes

Offline Mode Enhanced & Custom Mission Pack 1.5.1 - Outfits, Items and Starting Locations

  • Unlocks extra outfits (For some reason having trouble with ones like Jack-O-Lantern suit and Tactical Gear without hat)
  • Unlocks extra items: Banana, Radio, Cure (Sedative) Coin, Chloroform Flask, Sniper Ass. weapons (Press X to change ammo type) [Ported to SMF format from @Atampy26’s Offline Experience Refined files]
  • Allows a couple more entrances on S1 missions [Copied from OER and tweaked since a bunch didn’t actually work]

Notes:

  • Some of the new entrances still won’t work, mainly the ‘cafe’ in The Icon, but I left it there because it still spawns you in somewhere different to default
  • With all the different starting locations and unlocks, it does not offer a very balanced experience (some of these outfits can carry guns legally, sniper ass. guns can shoot through unlimited solid walls). Those who just want to have a dick around and a laugh can use them, those who don’t can avoid them. This only affects offline mode so I see no reason not to give the extra options
  • The new outfits are mainly in their own tab at the end, but some like Subject 47 and Ninja are in “Themed” tab
11 Likes

that third picture come to me

1 Like