HITMAN 3 - Modding Thread

Sandbox The Vector: 1.0 - Instant Escape Bug Fix

One of the reasons I couldn’t in good conscience call the release version 1.0 was because of the very unfair bug in which there was a 50% chance you’d instantly fail the mission if a target was panicked. This has now been fixed.


Technically the target will run to the closed gate as an escape point (Usually the gate is open and they go to the car), but it’s good enough for me and it’s not like you can blow up the car anyway.
@Tetrafish_21

Didn’t expect to do two updates in the space of 2.5 hours but hey… no point waiting to release a big bug fix

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Thank you @Kevin_Rudd for this amazing mod.

Unfortunately, I have encountered a very annoying bug. While Diana’s clues are perfect for the first three infected people, she just stays silent afterwards and doesn’t give me any hints for the forth person. I am able to kill Bradley Payne, but since one infected person is missing, I can’t finish the map.

Any ideas what I can do?

I am playing Hitman on Steam and I use the newest 1.0 version of the mod. I tried it twice and the bug occured both times. In the first run I didn’t have any panicked targets. For the second run I decided to literally eliminate everybody on the map after Diana got stuck again. But even that didn’t let me finish the map.

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You could cheese it and start KO’ing people and drag them to a bin. When you’re unable to dump the body because they’re a target, you know. :laughing:

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Colorado in the autumn, quite the metaphor for the final decades of the American century I’m sure.

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Hmm, this is the first I’m hearing of it and I haven’t tested on Steam (though that shouldn’t make a difference). Will have to try to myself to confirm later (did full runs in earlier versions but not this latest). I’m hoping since no one else has mentioned it, it’s not a global thing :S

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I’m not sure if I did something wrong when getting the updated version (I deleted the entry from the mod folder)… But I don’t have a gun or fiber-wire when starting. Edit: Or, there’s no planning available.

Would it be possible to add a ‘puncture’ prompt to the blue water barrels? I know they could be shot… But…

Specifically when on IO’s server you mean?
I’ll double check but thought I did test that before posting

Probably, should be a simple swap I think. Just need to remember a map that has puncturable water barrels and copy it

UPDATE: Yeah, easy enough. Used the one from Wrath

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I believe that’s Nicholas Boulton, who did some other ET’s voices? Sounds probably closest to him from other 2 VA’s we had for almost all ET’s (expect 2 female and Gary Busey and Gary Cole)

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Changes the Futo and Neon Ninja suits from using the “fallback” and “Starting Outfit” (generic) voice responses for when going past people/ trying to enter restricted areas, to the “Ninja” AI voice lines, so now that you look like a Ninja, people in the level will now recognise you as one!

Updated to add Neon Ninja.

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Should’ve been like that from the start tbh. What’s the point of having lines for ninja suit if you don’t use them for ninja disguises.

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Just checked and she does indeed for me give clues on the last person, and this was a playthrough where there was an escapee :thinking:


Not sure what to do for you I’m afraid. Does it happen everytime? If it only happened once, hopefully it works the next time

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Before I made the post above, I had tried it two times and I got the bug both times.

Since then, I’ve tried two more times. Once on Peacock and once with the IOI servers and it has worked in both cases. I honestly don’t know what changed, but I’m glad it’s working now.

Thanks for looking into it, though :).

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Probably a stupid idea for a mod, but I’d like to see it someday. How about a semi-auto weapons mod for SMGs and assault rifles. Basically have automatic weapons function as semi auto ones for when the mod is enabled, and give a more precise aiming cursor to take advantage of the increased accuracy potential.

I know that most will probably be indifferent to the idea, but I think it’d be neat if it could be done.


Sorry. Yes. While online.

I even deleted the folder in the mods (main) folder before I updated.

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Just checked for myself and I indeed still get the loadout in game

Just double check in SMF that there’s no ‘options’ for you to pick?
If there is then something’s wrong (in previous versions you had to manually pick for online mode)

Only other possible thing I can think of is if you have another mod on that modifies The Vector’s scene file. Lighting Ultimate 2.0/1 is the only thing that springs to mind for me but even that doesn’t actually affect that file according to the files of it I have :thinking:

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Sandbox The Vector 1.1 - Improvements and Diana Fix

  • Fixes Diana refusing to give hints after an escape
  • Makes water barrels pierceable by screwdriver
  • Fixed some NPCs clipping, floating, and interacting with nothing (Some NPC paths have been tweaked)
  • Patients’ phones now ring and they speak when the phonecall clue occurs
  • Changed tile image to fit in with style of rest of PZ mission images (47 in foreground, out of focus)

I’m hoping this will be the last update for this mod now the mission breaking bugs appear to have been dealt with. I do intend to give The Vector a Freedom Fighters ToD option, but that will be apart of ToD Mod and apply to vanilla Vector as well as this

Enjoy

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Thought i’d make a video showing some of the voice lines my mod uses, just to show what we’re all missing.

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In my experience it’s very much a bug that happens in Vector vanilla version as well. Just yesteday I was cleaning up some challenges there and in one of the runs she also shut up completely at one point (i think it was after three people as well)

I actually wondered that, but in my two vanilla tests last night she did all hints, and by coincidence there was an issue on my end that I overlooked from the beginning which is fixed now

I’m not sure if you still need help here, but I experienced a similar event… It turns out it was the first guy I KO’d and had hidden in some grass. I followed BP around to see who he’d talk to… He made an entire loop of the ranch and nobody. That’s when I went back to the 1st guy, snapped his neck, and was able to finish.


I’m still having an issue with this not being updated, even though I’ve downloaded the latest version, and deleted the folder ‘Sandbox the Vector’ inside the mods folder (and the current version’s folder should be there now), but still, no loadout while online (offline lets me plan what gear I take). Even the barrels are the old/fat ones from the original and not the ones from the Wrath escalations.

I’ve even disabled all other mods in SMF.

Edit: I think I’ll fiddle around with enabling (and putting everything on the default setting) and disabling some of the TOD mods… I have like 3 different ones. lol.

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